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hyperrogue/rogueviz-staircase.cpp

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2018-05-18 15:34:12 +00:00
// Hyperbolic Rogue: staircase simulation in RogueViz
// Copyright (C) 2011-2018 Zeno and Tehora Rogue, see 'hyper.cpp' for details
// Kohonen's self-organizing networks.
// This is a part of RogueViz, not a part of HyperRogue.
namespace rogueviz { namespace staircase {
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using namespace hyperpoint_vec;
ld scurvature = 0;
ld acurvature = 0;
ld global_r;
ld szoom = 5;
ld progress = 0;
ld strafex, strafey;
hyperpoint spcoord(hyperpoint h) {
ld phi = h[0], y = h[1], z = h[2], r = global_r;
dynamicval<eGeometry> gw(geometry, rug::gwhere == gElliptic ? gSphere : rug::gwhere);
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hyperpoint inh = xpush(-acurvature*(y + r - frac(progress))/szoom) * xspinpush0(M_PI/2, acurvature*z);
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hyperpoint i = inh * (hdist0(inh) / hypot2(inh));
ld aphi = (r+phi + floor(progress))*M_PI/6;
return hpxyz(i[1] * sin(aphi), i[1] * cos(aphi), i[0]);
}
rug::rugpoint *pt(hyperpoint h, hyperpoint c) {
auto r = rug::addRugpoint(C0, -1);
r->flat = spcoord(h);
r->x1 = c[0];
r->y1 = c[1];
r->valid = true;
return r;
}
void addRect(hyperpoint h, hyperpoint hx, hyperpoint hy, hyperpoint v, hyperpoint vx, hyperpoint vy, int ix, int iy) {
using namespace hyperpoint_vec;
vector<vector<rug::rugpoint*> > rps(iy+1, vector<rug::rugpoint*> (ix+1));
for(int y=0; y<=iy; y++)
for(int x=0; x<=ix; x++) {
rps[y][x] = pt(h+hx*x/ix+hy*y/iy, v+vx*x/ix+vy*y/iy);
}
for(int y=0; y<iy; y++)
for(int x=0; x<ix; x++)
rug::addTriangle(rps[y][x], rps[y+1][x], rps[y][x+1]),
rug::addTriangle(rps[y+1][x+1], rps[y][x+1], rps[y+1][x]);
}
void addTri(hyperpoint h, hyperpoint hx, hyperpoint hy, hyperpoint v, hyperpoint vx, hyperpoint vy, int i) {
using namespace hyperpoint_vec;
vector<vector<rug::rugpoint*> > rps(i+1, vector<rug::rugpoint*> (i+1));
for(int y=0; y<=i; y++)
for(int x=0; x<=i; x++) {
if(x+y <= i)
rps[y][x] = pt(h+hx*x/i+hy*y/i, v+vx*x/i+vy*y/i);
}
for(int y=0; y<i; y++)
for(int x=0; x<i; x++) {
if(x+y < i)
rug::addTriangle(rps[y][x], rps[y+1][x], rps[y][x+1]);
if(x+y+2 <= i)
rug::addTriangle(rps[y+1][x+1], rps[y][x+1], rps[y+1][x]);
}
}
bool need_texture = true;
#if CAP_TEXTURE
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texture::texture_data tdata; // = texture::config.data;
#endif
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void make_texture() {
#if CAP_TEXTURE
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printf("make texture\n");
need_texture = false;
tdata.whitetexture();
int tw = tdata.twidth;
printf("tw = %d\n", tw);
int fw = tw / 4;
auto pix = [&] (int k, int x, int y) -> unsigned& {
return tdata.texture_pixels[y * tw + x + (k&3) * fw + (k>>2) * fw * tw];
};
for(int y=0; y<tw; y++)
for(int x=0; x<tw; x++)
pix(0,x,y) = rand();
for(int y=0; y<=fw; y++)
for(int x=0; x<=fw; x++) {
typedef long long ll;
pix(0,x,y) = 0xFF000000 + 0x10101 * ((x*ll(fw-x)*y*(fw-y)*255)/ll(fw/2)/(fw/2)/(fw-fw/2)/(fw-fw/2));
pix(2,x,y) = 0xFF400000 + 0x10000 * (y * 63 / fw);
pix(8,x,y) = 0xFF101010;
pix(10,x,y) = 0xFF000000 + gradient(0, 0xFFD500, 0, x*(fw-x), fw*fw/4);
pix(5,x,y) = 0xFF000000 + gradient(0, 0x804000, -1, sin(2*M_PI*8*y/fw), 1);
pix(7,x,y) = 0xFF000000 + gradient(0, 0x808080, 0, x*ll(fw-x)*y*(fw-y), ll(fw/2)*(fw/2)*(fw-fw/2)*(fw-fw/2));
}
tdata.loadTextureGL();
#endif
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}
int savetex;
int prec = 4;
int maxr = 1000;
bool on;
void make_staircase() {
// stereo::mode = stereo::sODS;
// stereo::set_viewport(0);
rug::no_fog = true;
printf("scurvature = %lf progress = %lf strafe=%lf,%lf\n", scurvature, progress, strafex, strafey);
rug::renderonce = true;
rug::rug_perspective = true;
if(scurvature > -1e-6 && scurvature < 1e-6) {
rug::gwhere = gEuclid;
acurvature = 1;
}
else if(scurvature < 0) {
rug::gwhere = gNormal;
acurvature = -scurvature;
}
else {
rug::gwhere = gSphere;
acurvature = scurvature;
}
rug::ruggospeed = acurvature;
stereo::ipd = 0.15 * acurvature;
if(!rug::rugged || !staircase::on) {
staircase::on = true;
rug::reopen();
}
if(need_texture) {
make_texture();
#if CAP_TEXTURE
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rug::alternate_texture = tdata.textureid;
#endif
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}
rug::clear_model();
printf("compute\n");
for(int r=-maxr; r<maxr; r++) {
if(scurvature < -1e-6 && abs(r * acurvature) > 7*12) continue;
if(scurvature > 1e-6 && abs(acurvature*r/szoom) > M_PI) continue;
global_r = r;
// step
addRect(hpxyz(0,0,1), hpxyz(0,0,1), hpxyz(1,0,0), hpxy(0,0), hpxy(.25,0), hpxy(0,.25), prec, prec);
// step connection
addRect(hpxyz(1,0,1), hpxyz(0,0,1), hpxyz(0,1,0), hpxy(0.75,0.25), hpxy(.25,0), hpxy(0,.25), prec, prec);
// triangle inner side
addTri(hpxyz(1,0,1), hpxyz(0,1,0), hpxyz(-1,0,0), hpxy(.5,0), hpxy(.125,.125), hpxy(0,.125), prec);
// rectangle under triangle
addRect(hpxyz(0,0,1), hpxyz(1,1,0), hpxyz(0,1,0), hpxy(.5,.125), hpxy(.125,0), hpxy(0,.125), prec, prec);
// barrier post
addRect(hpxyz(.45,0,1.1), hpxyz(.1,.1,0), hpxyz(0,-3,0), hpxy(0,.5), hpxy(.25,0), hpxy(0,.25), 2, prec);
// barrier
addRect(hpxyz(.45,-3,1), hpxyz(0,0,.2), hpxyz(1,1,0), hpxy(.5,.5), hpxy(.25,0), hpxy(0,.25), 1, prec);
// outer wall
addRect(hpxyz(0,0,2), hpxyz(1,1,0), hpxyz(0,12,0), hpxy(.25,.25), hpxy(.25,0), hpxy(0,.25), prec, prec);
// lower wall
addRect(hpxyz(0,1,1), hpxyz(1,1,0), hpxyz(0,0,1), hpxy(.5,0), hpxy(.25,0), hpxy(0,.25), prec, prec);
}
printf("push\n");
rug::push_all_points(0, strafex * acurvature);
rug::push_all_points(1, strafey * acurvature);
for(auto p: rug::points) p->valid = true;
rug::good_shape = true;
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printf("done (%d points)\n", isize(rug::points));
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rug::lowrug = 1e-2 * acurvature;
rug::hirug = 1e3 * acurvature;
}
// -0.50 .. 0.16
int ctick;
void check() {
if(ctick && ctick < ticks) {
calcparam();
make_staircase();
ctick = 0;
}
if(on && !rug::rugged) {
on = false;
rug::alternate_texture = 0;
rug::no_fog = false;
rug::ruggospeed = 1;
staircase::on = false;
}
}
void showMenu() {
cmode = sm::SIDE;
gamescreen(0);
dialog::init(XLAT("Spiral Staircase"), iinf[itPalace].color, 150, 0);
dialog::addSelItem(" " + XLAT("X"), fts(strafex), 'x');
dialog::addSelItem(" " + XLAT("Y"), fts(strafey), 'y');
dialog::addSelItem(" " + XLAT("curvature"), fts(scurvature), 'c');
dialog::addBreak(100);
dialog::addItem(XLAT("disable menu"), SDLK_ESCAPE);
dialog::addBoolItem(XLAT("low quality"), prec == 1, '1');
dialog::addBoolItem(XLAT("medium quality"), prec == 2, '2');
dialog::addBoolItem(XLAT("high quality"), prec == 4, '3');
dialog::addItem(XLAT("take me back"), 'q');
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni == 'x') {
dialog::editNumber(strafex, -1, 1, .05, 1, XLAT("X"),
XLAT("Also changed with keys A/D")
);
dialog::reaction = [] () { ctick = ticks + 500; };
}
else if(uni == 'y') {
dialog::editNumber(strafey, -1, 1, .05, 1, XLAT("Y"),
XLAT("Also changed with keys W/S")
);
dialog::reaction = [] () { ctick = ticks + 500; };
}
else if(uni == 'c') {
dialog::editNumber(scurvature, -1, 1, .05, 1, XLAT("curvature"),
XLAT("Also changed with keys K/L. Press G for the golden spiral")
);
dialog::reaction = [] () { ctick = ticks + 500; };
}
else if(uni == 'w') {
strafey += .1;
ctick = ticks + 200;
}
else if(uni == 's') {
strafey -= .1;
ctick = ticks + 200;
}
else if(uni == 'd') {
strafex += .1;
ctick = ticks + 200;
}
else if(uni == 'a') {
strafex -= .1;
ctick = ticks + 200;
}
else if(uni == 'k') {
scurvature += .02;
ctick = ticks + 200;
}
else if(uni == 'l') {
scurvature -= .02;
ctick = ticks + 200;
}
else if(uni == 'p') {
progress += .1;
ctick = ticks + 200;
}
else if(uni == 'g') {
scurvature = -4 * log((sqrt(5)+1)/2) / 2.4;
ctick = ticks + 200;
}
else if(uni == '1') {
prec = 1, maxr = 100;
make_staircase();
}
else if(uni == '2') {
prec = 2, maxr = 300;
make_staircase();
}
else if(uni == '3') {
prec = 4, maxr = 1000;
make_staircase();
}
else if(uni == 'q') {
ctick = 0;
rug::close();
popScreen();
}
else if(doexiton(sym, uni)) popScreen();
};
}
#if CAP_COMMANDLINE
int readArgs() {
using namespace arg;
// #1: load the samples
if(argis("-stair")) {
showstartmenu = false;
ctick = ticks + 2000;
pushScreen(showMenu);
}
else return 1;
return 0;
}
#endif
int phooks = addHook(hooks_args, 100, readArgs)
+ addHook(hooks_fixticks, 100, check);
}}