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made RogueViz staircase compile without CAP_TEXTURE
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d7884d7731
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@ -69,9 +69,12 @@ void addTri(hyperpoint h, hyperpoint hx, hyperpoint hy, hyperpoint v, hyperpoint
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bool need_texture = true;
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#if CAP_TEXTURE
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texture::texture_data tdata; // = texture::config.data;
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#endif
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void make_texture() {
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#if CAP_TEXTURE
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printf("make texture\n");
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need_texture = false;
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tdata.whitetexture();
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@ -96,6 +99,7 @@ void make_texture() {
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}
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tdata.loadTextureGL();
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#endif
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}
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int savetex;
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@ -135,7 +139,9 @@ void make_staircase() {
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}
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if(need_texture) {
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make_texture();
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#if CAP_TEXTURE
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rug::alternate_texture = tdata.textureid;
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#endif
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}
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rug::clear_model();
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printf("compute\n");
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