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hyperrogue/legacy.cpp

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// Hyperbolic Rogue -- old config file format (disabled by default)
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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#include "hyper.h"
namespace hr {
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#if CAP_LEGACY
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namespace shmup {
void scanchar(FILE *f, char& c) {
int i = c;
int err = fscanf(f, "%d", &i);
if(err == 1) c = i;
}
void loadConfig(FILE *f) {
int xvernum;
int err = fscanf(f, "%d %d", &xvernum, &multi::players);
if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1;
if(err != 2) return;
if(xvernum >= 8990) { int b=alwaysuse; err=fscanf(f, " %d", &b); alwaysuse = b; }
for(int i=0; i<512; i++) scanchar(f, vid.scfg.keyaction[i]);
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXBUTTON; j++) scanchar(f, vid.scfg.joyaction[i][j]);
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXAXE; j++) scanchar(f, vid.scfg.axeaction[i][j]);
if(xvernum >= 9007)
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXAXE; j++) err = fscanf(f, " %d", &vid.scfg.deadzoneval[i][j]);
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXHAT; j++) for(int k=0; k<4; k++)
scanchar(f, vid.scfg.hataction[i][j][k]);
for(int i=0; i<(xvernum < 8990 ? 4 : 7); i++) loadcs(f, scs[i], xvernum);
}
}
void loadcs(FILE *f, charstyle& cs, int xvernum) {
int gflags, err =
fscanf(f, "%d%d%x%x%x%x", &gflags, &vid.language, &cs.skincolor, &cs.haircolor, &cs.swordcolor, &cs.dresscolor);
if(err) cs.charid = gflags & 15;
if(err) vid.samegender = (gflags & 16) ? true : false;
if(cs.charid == 3) hr::ignore(fscanf(f, "%x", &cs.dresscolor2));
if(xvernum >= 8990) hr::ignore(fscanf(f, "%x", &cs.uicolor));
}
void loadOldConfig(FILE *f) {
int gl=1, aa=1, bb=1, cc, dd;
int err;
float a, b, c, d;
err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d);
if(err == 4) {
vid.scale = a; pconf.alpha = c; vid.sspeed = d;
}
err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.want_antialias);
vid.usingGL = gl;
if(vid.want_antialias == 0) vid.want_antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH;
if(vid.want_antialias == 1) vid.want_antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT;
double jps = vid.joypanspeed;
err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime);
vid.joypanspeed = jps;
autojoy = aa; aa = 0;
loadcs(f, vid.cs, 0);
aa=0; bb=0;
err=fscanf(f, "%d%d", &aa, &bb);
vid.darkhepta = aa; vid.shifttarget = bb;
aa = geometry; bb = specialland; cc = shmup::on; dd = hardcore;
err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd);
geometry = eGeometry(aa); specialland = eLand(bb); shmup::on = cc; hardcore = dd;
shmup::loadConfig(f);
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aa = rug::renderonce; bb = rug::rendernogl; dd = ls::any_chaos();
int ee = vid.steamscore;
#if CAP_RUG
double rs = 2/rug::model_distance;
#else
double rs = 0;
#endif
err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd);
rug::renderonce = aa; rug::rendernogl = bb;
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land_structure = (eLandStructure) dd; vid.steamscore = ee;
#if CAP_RUG
rug::model_distance = 2/rs;
#endif
aa=history::autobandhistory;
double ps = polygonal::STAR, lv = history::lvspeed;
int pmb = pmodel;
err=fscanf(f, "%d%d%lf%d%d%lf",
&pmb, &polygonal::SI, &ps, &polygonal::deg,
&aa, &lv);
pmodel = eModel(pmb);
history::autobandhistory = aa; polygonal::STAR = ps; history::lvspeed = lv;
aa=history::autoband; bb=history::autobandhistory; cc=history::dospiral;
int crot;
err=fscanf(f, "%d%d%d%d%d%d",
&history::bandhalf, &history::bandsegment, &crot,
&aa, &bb, &cc);
history::autoband = aa; history::autobandhistory = bb; history::dospiral = cc;
models::rotation = crot * 90;
err=fscanf(f, "%d", &polygonal::maxcoef);
if(polygonal::maxcoef < 0) polygonal::maxcoef = 0;
if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI;
for(int i=0; i<=polygonal::maxcoef; i++) {
double re=0, im=0;
err=fscanf(f, "%lf%lf", &re, &im);
polygonal::coefr[i] = re;
polygonal::coefi[i] = im;
}
aa=vid.revcontrol; bb=vid.drawmousecircle;
d = vid.mspeed;
int sr;
err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sr, &d, &effvolume, &vid.particles);
vid.mspeed = d;
vid.revcontrol = aa; vid.drawmousecircle = bb;
readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height);
readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio);
readf(f, geom3::lake_top); readf(f, geom3::lake_bottom);
err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha);
readf(f, geom3::highdetail);
geom3::middetail = 200; readf(f, geom3::middetail);
if(geom3::middetail == 200) {
if(ISMOBILE)
geom3::highdetail = 0, geom3::middetail = 3;
else
geom3::highdetail = geom3::middetail = 5;
}
int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso);
readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj);
jps = vid.linewidth;
err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps);
vid.linewidth = jps;
}
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#endif
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// Identifiers for the current combinations of game modes
// These are recorded in the save file, so it is somewhat
// important that they do not change for already existing
// modes, as otherwise the scores would be lost.
// Unfortunately, the codes assigned when HyperRogue had
// just a few special modes did not really follow a specific
// rule, so this system has grown rather ugly as the
// number of special modes kept growing...
// mode codes for 'old' modes, from 0 to 255
int modecodetable[42][6] = {
{ 0, 38, 39, 40, 41, 42}, // softcore hyperbolic
{ 7, 43, 44, 45, 46, 47}, // hardcore hyperbolic
{ 2, 4, 9, 11, 48, 49}, // shmup hyperbolic
{ 13, 50, 51, 52, 53, 54}, // softcore heptagonal hyperbolic
{ 16, 55, 56, 57, 58, 59}, // hardcore heptagonal hyperbolic
{ 14, 15, 17, 18, 60, 61}, // shmup heptagonal hyperbolic
{ 1, 62, 63, 64, 65, 66}, // softcore euclidean
{ 8, 67, 68, 69, 70, 71}, // hardcore euclidean
{ 3, 5, 10, 12, 72, 73}, // shmup euclidean
{110,111,112,113,114,115}, // softcore spherical
{116,117,118,119,120,121}, // hardcore spherical
{122,123,124,125,126,127}, // shmup spherical
{128,129,130,131,132,133}, // softcore heptagonal spherical
{134,135,136,137,138,139}, // hardcore heptagonal spherical
{140,141,142,143,144,145}, // shmup heptagonal spherical
{146,147,148,149,150,151}, // softcore elliptic
{152,153,154,155,156,157}, // hardcore elliptic
{158,159,160,161,162,163}, // shmup elliptic
{164,165,166,167,168,169}, // softcore heptagonal elliptic
{170,171,172,173,174,175}, // hardcore heptagonal elliptic
{176,177,178,179,180,181}, // shmup heptagonal elliptic
{ 19, 74, 75, 76, 77, 78}, // softcore hyperbolic chaosmode
{ 26, 79, 80, 81, 82, 83}, // hardcore hyperbolic chaosmode
{ 21, 23, 28, 30, 84, 85}, // shmup hyperbolic chaosmode
{ 32, 86, 87, 88, 89, 90}, // softcore heptagonal hyperbolic chaosmode
{ 35, 91, 92, 93, 94, 95}, // hardcore heptagonal hyperbolic chaosmode
{ 33, 34, 36, 37, 96, 97}, // shmup heptagonal hyperbolic chaosmode
{ 20, 98, 99,100,101,102}, // softcore euclidean chaosmode
{ 27,103,104,105,106,107}, // hardcore euclidean chaosmode
{ 22, 24, 29, 31,108,109}, // shmup euclidean chaosmode
{182,183,184,185,186,187}, // softcore spherical chaosmode
{188,189,190,191,192,193}, // hardcore spherical chaosmode
{194,195,196,197,198,199}, // shmup spherical chaosmode
{200,201,202,203,204,205}, // softcore heptagonal spherical chaosmode
{206,207,208,209,210,211}, // hardcore heptagonal spherical chaosmode
{212,213,214,215,216,217}, // shmup heptagonal spherical chaosmode
{218,219,220,221,222,223}, // softcore elliptic chaosmode
{224,225,226,227,228,229}, // hardcore elliptic chaosmode
{230,231,232,233,234,235}, // shmup elliptic chaosmode
{236,237,238,239,240,241}, // softcore heptagonal elliptic chaosmode
{242,243,244,245,246,247}, // hardcore heptagonal elliptic chaosmode
{248,249,250,251,252,253}, // shmup heptagonal elliptic chaosmode
};
// unused codes: 6 (cheat/tampered), 25, 254, 255
EX modecode_t legacy_modecode() {
if(int(geometry) > 3 || int(variation) > 1) return UNKNOWN;
if(casual) return UNKNOWN;
if(bow::weapon) return UNKNOWN;
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if(use_custom_land_list) return UNKNOWN;
bool is_default_land_structure =
(princess::challenge || tactic::on) ? ls::single() :
racing::on ? (land_structure == lsSingle) :
yendor::on ? (land_structure == yendor::get_land_structure()) :
ls::nice_walls();
if(!is_default_land_structure && !ls::std_chaos()) return UNKNOWN;
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// compute the old code
int xcode = 0;
if(shmup::on) xcode += 2;
else if(pureHardcore()) xcode ++;
if(euclid) xcode += 6;
else if(!BITRUNCATED) xcode += 3;
if(sphere) {
xcode += 9;
if(elliptic) xcode += 6;
}
if(ls::any_chaos() && !yendor::on) xcode += 21;
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int np = numplayers()-1; if(np<0 || np>5) np=5;
// bits: 0 to 7
modecode_t mct = modecodetable[xcode][np];
#if CAP_INV
if(inv::on) mct += (1<<11);
#endif
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if(peace::on) mct += (1<<12);
#if CAP_TOUR
if(tour::on) mct += (1<<13);
#endif
if(numplayers() == 7) mct += (1<<14);
return mct;
}
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#if CAP_RACING
EX bool legacy_racing() {
return racing::on && geometry == gNormal && BITRUNCATED;
}
EX bool rcheck(string which, int qty, int x) {
return hrand(qty) < x;
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}
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EX int wallchance_legacy(cell *c, bool deepOcean) {
eLand l = c->land;
return
inmirror(c) ? 0 :
isElemental(l) ? 4000 :
l == laCrossroads ? 5000 :
(l == laMirror && !yendor::generating) ? 6000 :
l == laTerracotta ? 250 :
0;
}
EX void buildBigStuff_legacy(cell *c, cell *from) {
int chaosmode = 0;
bool deepOcean = false;
if(geometry == gNormal && celldist(c) < 3 && !GOLDBERG) {
if(top_land && c == cwt.at->master->move(3)->c7) {
buildBarrierStrong(c, 6, true, top_land);
}
}
else if(good_for_wall(c) && rcheck("D", 10000, 20) && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on) {}
else if(ctof(c) && c->land && rcheck("F", 10000, wallchance_legacy(c, deepOcean))) {
int bd = 2 + hrand(2) * 3;
buildBarrier(c, bd);
}
if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !bt::in() &&
(quickfind(laCamelot) || peace::on || (hrand(2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() && false))) {
}
if(!chaosmode && c->land == laJungle && ctof(c) &&
(quickfind(laMountain) || (hrand(2000) < 100 && horo_ok() &&
!randomPatternsMode && !tactic::on && !yendor::on && !racing::on && landUnlocked(laMountain)))) {}
if(hasbardir(c)) extendBarrier(c);
}
#endif
#if CAP_COMMANDLINE
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/* legacy options */
int read_legacy_args() {
using namespace arg;
if(0);
else if(argis("-chaos-circle")) {
PHASEFROM(2);
stop_game();
land_structure = lsPatchedChaos;
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}
else if(argis("-chaos-total")) {
PHASEFROM(2);
stop_game();
land_structure = lsTotalChaos;
}
else if(argis("-chaos-random")) {
PHASEFROM(2);
stop_game();
land_structure = lsChaosRW;
}
else if(argis("-C") || argis("-C1")) {
PHASEFROM(2);
stop_game();
land_structure = lsChaos;
}
else if(argis("-C0")) {
PHASEFROM(2);
stop_game();
land_structure = lsNiceWalls;
}
else if(argis("-grotate")) {
PHASE(3); start_game();
shift(); int i = argi();
shift(); int j = argi();
shift(); View = View * cspin(i, j, argf());
playermoved = false;
}
else if(argis("-grotatei")) {
PHASE(3); start_game();
shift(); int i = argi();
shift(); int j = argi();
shift(); rotate_view(cspin(i, j, argf()));
playermoved = false;
}
else if(argis("-rotate")) {
PHASE(3); start_game();
shift(); ld a = argf();
shift(); ld b = argf();
View = View * spin(TAU * a / b);
playermoved = false;
}
else if(argis("-rotate3")) {
PHASE(3); start_game();
shift(); ld a = argf();
shift(); ld b = argf();
View = View * cspin(1, 2, TAU * a / b);
playermoved = false;
}
else if(argis("-cview")) {
PHASE(3); start_game();
View = Id; playermoved = false;
}
else if(argis("-ballangle")) {
PHASEFROM(2);
shift(); println(hlog, "-ballangle not implemented");
// shift_arg_formula(vpconf.ballangle);
}
else if(argis("-crot")) {
PHASEFROM(2);
shift(); shift(); shift(); println(hlog, "-crot not implemented");
/* shift_arg_formula(models::rotation);
if(GDIM == 3) shift_arg_formula(models::rotation_xz);
if(GDIM == 3) shift_arg_formula(models::rotation_xy2); */
}
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else if(argis("-yca")) {
PHASEFROM(2);
shift_arg_formula(vid.yshift);
shift(); ld angle = argf();
pconf.cam() = cspin(0, 2, angle);
}
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else return 1;
return 0;
}
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int read_legacy_args_anim() {
using namespace anims;
using namespace arg;
ld movement_angle, shift_angle, rug_angle; /* TODO link to anims::angle's */
if(0);
else if(argis("-animperiod")) {
PHASEFROM(2); shift_arg_formula(period);
}
else if(argis("-animcircle")) {
PHASE(3); start_game();
ma = maCircle; ma_reaction();
shift_arg_formula(circle_spins);
shift_arg_formula(circle_radius);
shift(); circle_display_color = argcolor(24);
}
else if(argis("-animmove")) {
ma = maTranslation;
shift_arg_formula(cycle_length);
shift_arg_formula(shift_angle);
shift_arg_formula(movement_angle);
}
else if(argis("-animmoverot")) {
ma = maTranslationRotation;
shift_arg_formula(cycle_length);
shift_arg_formula(shift_angle);
shift_arg_formula(movement_angle);
}
else if(argis("-wallopt")) {
wallopt = true;
}
else if(argis("-animpar")) {
ma = maParabolic;
shift_arg_formula(parabolic_length);
shift_arg_formula(shift_angle);
shift_arg_formula(movement_angle);
}
else if(argis("-animclear")) { clearup = true; }
else if(argis("-animrot")) {
ma = maRotation;
if(GDIM == 3) {
shift_arg_formula(movement_angle);
shift_arg_formula(normal_angle);
}
}
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else if(argis("-innerwall")) {
PHASEFROM(2);
patterns::innerwalls = true;
}
else if(argis("-noinnerwall")) {
PHASEFROM(2);
patterns::innerwalls = false;
}
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else if(argis("-animrotd")) {
start_game();
ma = maRotation;
shift_arg_formula(rotation_distance);
}
else if(argis("-animrug")) {
shift_arg_formula(rug_rotation1);
shift_arg_formula(rug_angle);
shift_arg_formula(rug_rotation2);
}
else if(argis("-animenv")) {
shift_arg_formula(env_ocean);
shift_arg_formula(env_volcano);
}
else if(argis("-animball")) {
shift(); println(hlog, "-animball removed");
}
else if(argis("-animj")) {
shift(); println(hlog, "-animj removed");
/* to recreate: if(joukowsky_anim) {
ld t = ticks / period;
t = t - floor(t);
if(pmodel == mdBand) {
vpconf.model_transition = t * 4 - 1;
}
else {
vpconf.model_transition = t / 1.1;
vpconf.scale = (1 - vpconf.model_transition) / 2.;
} */
/* skiprope:legacy.cpp pconf.skiprope += skiprope_rotation * t * TAU / period; */
}
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else if(argis("-palpha")) {
PHASEFROM(2);
#if CAP_GL
shift_arg_formula(vid.stereo_param, reset_all_shaders);
#else
shift_arg_formula(vid.stereo_param);
#endif
vid.stereo_mode = sPanini;
}
else if(argis("-salpha")) {
PHASEFROM(2);
#if CAP_GL
shift_arg_formula(vid.stereo_param, reset_all_shaders);
#else
shift_arg_formula(vid.stereo_param);
#endif
vid.stereo_mode = sStereographic;
}
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else return 1;
return 0;
}
auto ah_legacy = addHook(hooks_args, 0, read_legacy_args) + addHook(hooks_args, 0, read_legacy_args_anim);
#endif
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}