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https://github.com/zenorogue/hyperrogue.git
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commandline:: replaced legacy rotation with -sview
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commit
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@ -260,12 +260,13 @@ int arg::readCommon() {
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else if(argis("-draw")) {
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PHASE(3); start_game(); drawscreen();
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}
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else if(argis("-rotate")) {
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else if(argis("-sview")) {
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PHASE(3); start_game();
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shift(); ld a = argf();
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shift(); ld b = argf();
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View = View * spin(TAU * a / b);
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playermoved = false;
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transmatrix T = View;
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shift(); View = parsematrix(args());
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println(hlog, "View is set to ", View);
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current_display->which_copy = View * inverse(T) * current_display->which_copy;
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}
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else if(argis("-rotate-up")) {
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start_game();
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@ -273,13 +274,6 @@ int arg::readCommon() {
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View = spin90() * spintox(S.T*C0) * View;
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playermoved = false;
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}
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else if(argis("-rotate3")) {
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PHASE(3); start_game();
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shift(); ld a = argf();
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shift(); ld b = argf();
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View = View * cspin(1, 2, TAU * a / b);
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playermoved = false;
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}
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else if(argis("-face-vertex")) {
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PHASE(3); start_game();
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auto &ss = currentmap->get_cellshape(cwt.at);
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@ -290,20 +284,6 @@ int arg::readCommon() {
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PHASE(3); start_game();
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View = cspin90(0, 2);
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}
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else if(argis("-grotate")) {
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PHASE(3); start_game();
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shift(); int i = argi();
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shift(); int j = argi();
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shift(); View = View * cspin(i, j, argf());
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playermoved = false;
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}
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else if(argis("-grotatei")) {
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PHASE(3); start_game();
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shift(); int i = argi();
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shift(); int j = argi();
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shift(); rotate_view(cspin(i, j, argf()));
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playermoved = false;
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}
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else if(argis("-center-vertex")) {
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PHASE(3); shift(); int i = argi();
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shift(); int j = argi();
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@ -320,10 +300,6 @@ int arg::readCommon() {
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rotate_view(cspin90(0, 2));
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}
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}
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else if(argis("-cview")) {
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PHASE(3); start_game();
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View = Id; playermoved = false;
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}
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else if(argis("-exit")) {
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PHASE(3);
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int t = SDL_GetTicks();
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32
legacy.cpp
32
legacy.cpp
@ -326,6 +326,38 @@ int read_legacy_args() {
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stop_game();
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land_structure = lsNiceWalls;
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}
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else if(argis("-grotate")) {
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PHASE(3); start_game();
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shift(); int i = argi();
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shift(); int j = argi();
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shift(); View = View * cspin(i, j, argf());
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playermoved = false;
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}
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else if(argis("-grotatei")) {
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PHASE(3); start_game();
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shift(); int i = argi();
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shift(); int j = argi();
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shift(); rotate_view(cspin(i, j, argf()));
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playermoved = false;
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}
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else if(argis("-rotate")) {
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PHASE(3); start_game();
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shift(); ld a = argf();
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shift(); ld b = argf();
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View = View * spin(TAU * a / b);
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playermoved = false;
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}
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else if(argis("-rotate3")) {
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PHASE(3); start_game();
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shift(); ld a = argf();
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shift(); ld b = argf();
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View = View * cspin(1, 2, TAU * a / b);
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playermoved = false;
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}
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else if(argis("-cview")) {
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PHASE(3); start_game();
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View = Id; playermoved = false;
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}
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else return 1;
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return 0;
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}
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