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hyperrogue/rogueviz/rogueviz.h

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#ifndef _ROGUEVIZ_H_
#define _ROGUEVIZ_H_
// See: http://www.roguetemple.com/z/hyper/rogueviz.php
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#include "../hyper.h"
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#define RVPATH HYPERPATH "rogueviz/"
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namespace rogueviz {
using namespace hr;
inline void *vizid;
constexpr flagtype RV_GRAPH = 1;
constexpr flagtype RV_WHICHWEIGHT = 2; // sag
constexpr flagtype RV_AUTO_MAXWEIGHT = 4; // sag
constexpr flagtype RV_COMPRESS_LABELS = 8; // do not display some labels
constexpr flagtype RV_COLOR_TREE = 16; // color vertex together with tree parents
constexpr flagtype RV_HAVE_WEIGHT = 32; // edges have weights
constexpr flagtype RV_INVERSE_WEIGHT = 64; // edit weight, not 1/weight
inline flagtype vizflags;
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extern string weight_label;
extern ld maxweight;
void drawExtra();
void close();
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void init(void *vizid, flagtype flags);
struct edgetype {
double visible_from;
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double visible_from_hi;
double visible_from_help;
unsigned color, color_hi;
string name;
};
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edgetype *add_edgetype(const string& name);
static const unsigned DEFAULT_COLOR = 0x471293B5;
extern edgetype default_edgetype;
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extern vector<shared_ptr<edgetype>> edgetypes;
struct edgeinfo {
int i, j;
double weight, weight2;
vector<glvertex> prec;
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basic_textureinfo tinf;
cell *orig;
int lastdraw;
edgetype *type;
edgeinfo(edgetype *t) { orig = NULL; lastdraw = -1; type = t; }
};
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extern vector<edgeinfo*> edgeinfos;
void addedge0(int i, int j, edgeinfo *ei);
void addedge(int i, int j, edgeinfo *ei);
void addedge(int i, int j, double wei, bool subdiv, edgetype *t);
extern vector<int> legend;
extern vector<cell*> named;
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struct rvimage {
basic_textureinfo tinf;
texture::texture_data tdata;
vector<hyperpoint> vertices;
};
struct colorpair {
color_t color1, color2;
char shade;
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shared_ptr<rvimage> img;
colorpair(color_t col = 0xC0C0C0FF) { shade = 0; color1 = color2 = col; }
};
struct vertexdata {
vector<pair<int, edgeinfo*> > edges;
string name;
colorpair cp;
edgeinfo *virt;
bool special;
int data;
string *info;
shmup::monster *m;
vertexdata() { virt = NULL; m = NULL; info = NULL; special = false; }
};
extern vector<vertexdata> vdata;
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void storeall(int from = 0);
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namespace anygraph {
extern double R, alpha, T;
extern vector<pair<double, double> > coords;
void fixedges();
void read(string fn, bool subdiv = true, bool doRebase = true, bool doStore = true);
extern int N;
}
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extern bool showlabels;
extern bool rog3;
extern bool rvwarp;
extern colorpair dftcolor;
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inline hookset<void(vertexdata&, cell*, shmup::monster*, int)> *hooks_drawvertex;
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inline hookset<bool(edgeinfo*, bool store)> *hooks_alt_edges;
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inline purehookset hooks_rvmenu;
inline hookset<bool()> *hooks_rvmenu_replace;
inline hookset<bool(int&, string&, FILE*)> *hooks_readcolor;
inline purehookset hooks_close;
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void readcolor(const string& cfname);
void close();
extern bool showlabels;
namespace rvtour {
using namespace hr::tour;
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inline hookset<void(vector<slide>&)> *hooks_build_rvtour;
slide *gen_rvtour();
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template<class T> function<void(presmode)> roguevizslide(char c, const T& t) {
return [c,t] (presmode mode) {
patterns::canvasback = 0x101010;
setCanvas(mode, c);
if(mode == 1 || mode == pmGeometryStart) t();
if(mode == 3 || mode == pmGeometry || mode == pmGeometryReset) {
rogueviz::close();
shmup::clearMonsters();
if(mode == pmGeometryReset && !(slides[currentslide].flags & QUICKGEO)) t();
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}
slidecommand = "toggle the player";
if(mode == 4)
mapeditor::drawplayer = !mapeditor::drawplayer;
pd_from = NULL;
};
}
template<class T, class U>
function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act) {
return [c,t,act] (presmode mode) {
patterns::canvasback = 0x101010;
setCanvas(mode, c);
if(mode == pmStart || mode == pmGeometryStart) t();
act(mode);
if(mode == pmStop || mode == pmGeometry || mode == pmGeometryReset) {
rogueviz::close();
shmup::clearMonsters();
if(mode == pmGeometryReset && !(slides[currentslide].flags & QUICKGEO)) t();
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}
};
}
}
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void createViz(int id, cell *c, transmatrix at);
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extern map<string, int> labeler;
int getid(const string& s);
int getnewid(string s);
extern string fname;
colorpair perturb(colorpair cp);
void queuedisk(const transmatrix& V, const colorpair& cp, bool legend, const string* info, int i);
}
#endif