Typically for JavaScript, initialising an object as an array doesn’t
break anything because an array is an object. Anyhow, it should be an
object in this case.
It thereby reduces code complexity that would arise when setting
many variables using "<$set>".
```
\define helloworld() Hello world!
<$vars greeting="Hi" me={{!!title}} sentence=<<helloworld>>>
<<greeting>>! I am <<me>> and I say: <<sentence>>
</$vars>
```
How this Widget differs from the set widget:
* Variables may be created by using the "key=value" notation
that you already know from widgets like action-setfield.
* You cannot specify a fallback ("emptyValue")
* You cannot use a filter to produce a conditional variable assignement
Original discussion that led to the creation of this widget:
https://github.com/Jermolene/TiddlyWiki5/issues/1610
Otherwise, the `sameday` macro will default to `modified`. In case the user set `dateField:"created"` when calling `timeline`, the result will be inconsitent.
Allow widgets to choose not to propagate actions. This is important for
widgets that themselves trigger actions.
Note that this change will cause problems with any existing
5.1.8-prerelease plugins that call `invokeActions()`.
The tabindex attribute was being set to the string “undefined” if the
attribute was not specified. The fix is to only set the tabindex
attribute if the attribute was specified.
Give the toolbar buttons for control panel, advanced search and tag
manager the selected state when the corresponding tiddlers are open in
the story river.
They don’t get automatically decoded when the browser reads the
resulting HTML. So, instead, we’ll solve
1e9e1a1fdc by switching to double quotes
for attribute values.
The trouble with tweaking the ViewBox was that the amount of the
adjustment is expressed in the coordinate system of the image, not the
coordinate system of the bitmap that is being rendered. That means that
the additional space doesn’t necessarily extend to the single physical
pixel needed to resolve the issue.
* Moved “add new plugin” into a modal wizard
* Adopt big friendly buttons
* Add plugin icons and readmes to “add new plugin” modal
* Use tabs for splitting plugins/themes/languages
* Consistent styling between the “add new plugin” modal and the
“installed plugins” control panel tab
* Behind the scenes, moved from addressing the library as
`recipes/defaults/tiddlers/<etc>` to `recipes/library/tiddlers<etc>`
This may cause backwards compatibility problems for people relying on
the block mode parsing, but it’s much better for the rest of us as it
avoids an unsightly paragraph tag
This was introduced to make it possible in the new stacked story view
to click on a tiddler to bring it to the front. By allowing a tiddler
in view mode to be focussed, it also prepared for view mode keyboard
shortcuts. (Eg, a key to edit the current tiddler).
However, there are several minor issues with the unexpected behaviour
of clicking on a tiddler navigating to it, so we’ll leave this out of
5.1.8
I needed a left arrow for a menu, but as the core image library doesn't have one I created one by rotating the svg of the built-in right arrow.
Also changed the corresponding class name.
Stop the logger from creating alert tiddlers on the server. They
propagate to the client but are not deletable from the client because
they are in the `$:/temp` namespace.
cc @loleg
For some reason this is causing the focus to be repeatedly set to
the title field when editing a tiddler's text. Let's revert it for
now.
See Issue #1527.
This reverts commit fdc635007b.
The previous fix changed the scrolling behaviour such that it only
scrolled to the top of a tiddler if the tiddler was entirely offscreen.
It wasn’t entirely satisfactory because scrolling was prevented even if
only a few pixels of a tiddler are in view. This commit ensures that
the scroll does occur if less than 50 pixels of the target is in view
With this enhancement, clicking on a tiddler in the story view will
navigate to that tiddler. This is needed for eg the stacked storyview,
where we want to be able to click on tiddlers to bring them to the
front of the stack.
There are some problems though - as things stand, clicking on a tiddler
in classic storyview will scroll to the top of that tiddler.