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Further fixes to scrolling behaviour

This commit is contained in:
Jermolene 2015-02-25 20:24:07 +00:00
parent 6fcca43fd2
commit 65d81921f9

View File

@ -72,24 +72,27 @@ PageScroller.prototype.scrollIntoView = function(element) {
// currentPos/currentSize - position and size of the current scroll viewport
// returns: new position of the scroll viewport
var getEndPos = function(targetPos,targetSize,currentPos,currentSize) {
var newPos = currentPos;
// If the target is entirely above/left of the current view, then scroll to its top/left
if((targetPos + targetSize) <= (currentPos + 50)) {
return targetPos;
newPos = targetPos;
// If the target is smaller than the window and the scroll position is too far up, then scroll till the target is at the bottom of the window
} else if(targetSize < currentSize && currentPos < (targetPos + targetSize - currentSize)) {
return targetPos + targetSize - currentSize;
newPos = targetPos + targetSize - currentSize;
// If the target is out of view below/right, then just scroll to the top/left
} else if(targetPos > (currentPos + currentSize - 50)) {
return targetPos;
// Otherwise, stay where we are
} else {
return currentPos;
newPos = targetPos;
}
// If we are scrolling within 50 pixels of the top/left then snap to zero
if(newPos < 50) {
newPos = 0;
}
return newPos;
},
endX = getEndPos(bounds.left,bounds.width,scrollPosition.x,window.innerWidth),
endY = getEndPos(bounds.top,bounds.height,scrollPosition.y,window.innerHeight);
// Only scroll if the position has changed, plus a special case that we won't scroll less than 50 pixels from the top of the window
if((endX !== scrollPosition.x || endY !== scrollPosition.y) && (scrollPosition.y !== 0 || endY > 50)) {
// Only scroll if the position has changed
if(endX !== scrollPosition.x || endY !== scrollPosition.y) {
var self = this,
drawFrame;
drawFrame = function () {