Commit Graph
16 Commits
Author SHA1 Message Date
jndean 2bfd14aeae Add AM crosshair and IPU watermark 2022-09-08 16:47:30 +00:00
jndean f263f205a9 IPU renders player arrow 2022-09-05 21:53:45 +00:00
jndean ea1d40b004 IPU renders all AM level geometry, disregarding exploration for now 2022-09-05 21:16:00 +00:00
jndean 716e5867ec Implement am scaling, following and grid lines. Map sectors loaded onto IPU. 2022-09-05 16:14:52 +00:00
jndean 2a04c2d52d Sync player position to IPU on tic, finish init of AM (excluding loadPics) 2022-09-04 16:16:38 +00:00
jndean b07f036aa2 IPU enters and exits automap state on keypress 2022-09-02 20:24:31 +00:00
jndean 0ff7a84338 Hook in G_responder to IPU with events buffered between tics, allowing IPU to respond to key presses 2022-08-29 18:35:58 +00:00
jndean 5c4030cef3 Hooked in G_Ticker to IPU, which actually could be used to to call AM_Start... 2022-08-28 19:03:49 +00:00
jndean 197cc6b518 AM_Init uses vertex data form IPU. Added FPS counter trace 2022-08-27 21:57:07 +00:00
jndean aa22391bae IPU loads map vertices 2022-08-26 21:50:47 +01:00
jndean 1512b6ccb3 First level lump loaded on IPU 2022-08-25 21:30:27 +00:00
jndean 664d2bcdd3 IPU computes and prints level name on load 2022-08-16 22:45:19 +00:00
jndean c97ea82d60 FINALLY found the declared-but-not-init variable causing poplar segfaults. Start implementing p_setup to get level geometry on IPU, reorg slightily for clean divisions of CPU vs IPU code and original vs new code 2022-08-12 20:45:52 +01:00
jndean cd69dd868d IPU draws automap background 2022-07-09 20:01:02 +01:00
jndean 2e8cc9e70e Setup build system and test IPU integration by drawing a line on the automap 2022-07-09 18:55:02 +01:00
jndean d6910fcffc Stripped down init versin of CPU Doom, specifically microdoom by atroche 2022-07-08 00:24:18 +01:00