jndean
|
2bfd14aeae
|
Add AM crosshair and IPU watermark
|
2022-09-08 16:47:30 +00:00 |
|
jndean
|
f263f205a9
|
IPU renders player arrow
|
2022-09-05 21:53:45 +00:00 |
|
jndean
|
ea1d40b004
|
IPU renders all AM level geometry, disregarding exploration for now
|
2022-09-05 21:16:00 +00:00 |
|
jndean
|
716e5867ec
|
Implement am scaling, following and grid lines. Map sectors loaded onto IPU.
|
2022-09-05 16:14:52 +00:00 |
|
jndean
|
2a04c2d52d
|
Sync player position to IPU on tic, finish init of AM (excluding loadPics)
|
2022-09-04 16:16:38 +00:00 |
|
jndean
|
b07f036aa2
|
IPU enters and exits automap state on keypress
|
2022-09-02 20:24:31 +00:00 |
|
jndean
|
0ff7a84338
|
Hook in G_responder to IPU with events buffered between tics, allowing IPU to respond to key presses
|
2022-08-29 18:35:58 +00:00 |
|
jndean
|
5c4030cef3
|
Hooked in G_Ticker to IPU, which actually could be used to to call AM_Start...
|
2022-08-28 19:03:49 +00:00 |
|
jndean
|
197cc6b518
|
AM_Init uses vertex data form IPU. Added FPS counter trace
|
2022-08-27 21:57:07 +00:00 |
|
jndean
|
aa22391bae
|
IPU loads map vertices
|
2022-08-26 21:50:47 +01:00 |
|
jndean
|
1512b6ccb3
|
First level lump loaded on IPU
|
2022-08-25 21:30:27 +00:00 |
|
jndean
|
664d2bcdd3
|
IPU computes and prints level name on load
|
2022-08-16 22:45:19 +00:00 |
|
jndean
|
c97ea82d60
|
FINALLY found the declared-but-not-init variable causing poplar segfaults. Start implementing p_setup to get level geometry on IPU, reorg slightily for clean divisions of CPU vs IPU code and original vs new code
|
2022-08-12 20:45:52 +01:00 |
|
jndean
|
cd69dd868d
|
IPU draws automap background
|
2022-07-09 20:01:02 +01:00 |
|
jndean
|
2e8cc9e70e
|
Setup build system and test IPU integration by drawing a line on the automap
|
2022-07-09 18:55:02 +01:00 |
|
jndean
|
d6910fcffc
|
Stripped down init versin of CPU Doom, specifically microdoom by atroche
|
2022-07-08 00:24:18 +01:00 |
|