cf05ab1db1
Previously we stored it alongside the terminal. While this makes sense - it's not a property of the terminal itself, it ends up duplicating code in a bunch of places. We now track the colour flag on the terminal itself. This allows us to simplify a couple of things: - The palette now also knows whether it supports colours or not, and so performs greyscale conversion. This means we no longer need to thread a "greyscale" flag throughout terminal rendering. - Remove isColour() getters from a whole load of places (TerminalMethods, ServerTerminal, IComputerEnvironment). |
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buildSrc | ||
config | ||
doc | ||
gradle/wrapper | ||
src | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
.pre-commit-config.yaml | ||
build.gradle | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
rollup.config.js | ||
settings.gradle.kts | ||
tsconfig.json |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.