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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 6ab90dc30d
Convert build script to Kotlin
- Add a new Node plugin. This automatically installs npm dependencies
   and provides a "NpxExecToDir" to dir task. This allows us to make the
   doc website task dependencies a little nicer, by simply chaining
   tasks together, rather than doing dependsOn + `input.files(the other
   task output)`.

 - Switch over to CurseForgeGradle from CurseGradle. The latter is
   super clunky to use in non-Groovy languages.

 - Copy our Modrinth description body to our repo, and add support for
   syncing it. We'll still have to do CF manually I think.
2022-10-22 21:09:08 +01:00
.github Improve community links a little 2022-09-29 22:01:51 +01:00
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config Use a Gradle plugin to download illuaminate 2022-09-11 14:11:33 +01:00
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gradle Convert build script to Kotlin 2022-10-22 21:09:08 +01:00
src Convert build script to Kotlin 2022-10-22 21:09:08 +01:00
tools Correctly extract parse errors from build reports 2021-07-18 16:17:11 +01:00
.editorconfig Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
.gitattributes Move some eldritch horrors to another directory 2022-06-01 01:02:26 +01:00
.gitignore Fix several off-by-one issues in UploadFileMessage 2022-10-21 23:10:18 +01:00
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.pre-commit-config.yaml Use spotless for enforcing licenses 2022-10-22 18:19:51 +01:00
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CODE_OF_CONDUCT.md Add a code of conduct 2022-07-08 22:08:50 +01:00
CONTRIBUTING.md Move some more build logic to buildSrc 2022-10-22 20:47:47 +01:00
gradle.properties Convert build script to Kotlin 2022-10-22 21:09:08 +01:00
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README.md Make IRC links https 2022-10-09 11:22:24 +01:00
rollup.config.js Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
settings.gradle.kts Convert build script to Kotlin 2022-10-22 21:09:08 +01:00
tsconfig.json Add more eldritch horrors to the build system 2022-06-01 00:48:36 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.