65a7370db1
Previously we would compute the current timeout flags every 128 instructions of the Lua machine. While computing these flags is _relatively_ cheap (just get the current time), it still all adds up. Instead we now set the timeout flags from the computer monitor/watchdog thread. This does mean that the monitor thread needs to wake up more often[^1] _if the queue is full_, otherwise we can sleep for 100ms as before. This does mean that pausing is a little less accurate (can technically take up 2*period instead). This isn't great, but in practice it seems fine - I've not noticed any playability issues. This offers a small (but measurable!) boost to computer performance. [^1]: We currently sleep for scaledPeriod, but we could choose to do less. |
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.github | ||
config | ||
doc | ||
gradle/wrapper | ||
src | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
rollup.config.js | ||
settings.gradle | ||
tsconfig.json |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
implementation fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.