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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-22 05:03:22 +00:00

Some minor documentation improvements

- Start making the summary lines for modules a little better. Just say
   what the module does, rather than "The X API does Y" or "Provides Y".
   There's still a lot of work to be done here.

 - Bundle prism.js on the page, so we can highlight non-Lua code.

 - Copy our local_ips wiki page to the main docs.
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Jonathan Coates 2022-05-02 17:49:32 +01:00
parent 9cb7091ce7
commit cbbab26bf3
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31 changed files with 242 additions and 112 deletions

95
doc/guides/local_ips.md Normal file
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@ -0,0 +1,95 @@
---
module: [kind=guide] local_ips
---
# Allowing access to local IPS
By default, ComputerCraft blocks access to local IP addresses for security. This means you can't normally access any
HTTP server running on your computer. However, this may be useful for testing programs without having a remote
server. You can unblock these IPs in the ComputerCraft config.
## Minecraft 1.13 and later, CC:T 1.87.0 and later {#cc-1.87.0}
The configuration file can be located at `serverconfig/computercraft-server.toml` inside the world folder on either
single-player or multiplayer. Look for lines that look like this:
```toml
#A list of rules which control behaviour of the "http" API for specific domains or IPs.
#Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"),
#wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked.
[[http.rules]]
host = "$private"
action = "deny"
```
On 1.95.0 and later, this will be a single entry with `host = "$private"`. On earlier versions, this will be a number of
`[[http.rules]]` with various IP addresses. You will want to remove all of the `[[http.rules]]` entires that have
`action = "deny"`. Then save the file and relaunch Minecraft (Server).
Here's what it should look like after removing:
```toml
#A list of rules which control behaviour of the "http" API for specific domains or IPs.
#Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"),
#wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked.
[[http.rules]]
#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
max_websocket_message = 131072
host = "*"
#The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text.
max_upload = 4194304
action = "allow"
#The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client.
max_download = 16777216
#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
timeout = 30000
```
## Minecraft 1.13 and later, CC:T 1.86.2 and earlier {#cc-1.86.2}
The configuration file for singleplayer is at `.minecraft/config/computercraft-common.toml`. Look for lines that look
like this:
```toml
#A list of wildcards for domains or IP ranges that cannot be accessed through the "http" API on Computers.
#If this is empty then all whitelisted domains will be accessible. Example: "*.github.com" will block access to all subdomains of github.com.
#You can use domain names ("pastebin.com"), wilcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
blacklist = ["127.0.0.0/8", "10.0.0.0/8", "172.16.0.0/12", "192.168.0.0/16", "fd00::/8"]
```
Remove everything inside the array, leaving the last line as `blacklist = []`. Then save the file and relaunch Minecraft.
Here's what it should look like after removing:
```toml
#A list of wildcards for domains or IP ranges that cannot be accessed through the "http" API on Computers.
#If this is empty then all whitelisted domains will be accessible. Example: "*.github.com" will block access to all subdomains of github.com.
#You can use domain names ("pastebin.com"), wilcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
blacklist = []
```
## Minecraft 1.12.2 and earlier {#mc-1.12}
On singleplayer, the configuration file is located at `.minecraft\config\ComputerCraft.cfg`. On multiplayer, the
configuration file is located at `<server folder>\config\ComputerCraft.cfg`. Look for lines that look like this:
```ini
# A list of wildcards for domains or IP ranges that cannot be accessed through the "http" API on Computers.
# If this is empty then all explicitly allowed domains will be accessible. Example: "*.github.com" will block access to all subdomains of github.com.
# You can use domain names ("pastebin.com"), wildcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
S:blocked_domains <
127.0.0.0/8
10.0.0.0/8
172.16.0.0/12
192.168.0.0/16
fd00::/8
>
```
Delete everything between the `<>`, leaving the last line as `S:blocked_domains = <>`. Then save the file and relaunch
Minecraft (Server).
Here's what it should look like after removing:
```ini
# A list of wildcards for domains or IP ranges that cannot be accessed through the "http" API on Computers.
# If this is empty then all explicitly allowed domains will be accessible. Example: "*.github.com" will block access to all subdomains of github.com.
# You can use domain names ("pastebin.com"), wildcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
S:blocked_domains <>
```

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@ -1,6 +1,4 @@
--- The FS API allows you to manipulate files and the filesystem.
--
-- @module fs
--- @module fs
--- Returns true if a path is mounted to the parent filesystem.
--

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@ -62,7 +62,7 @@ function print(...) end
-- @usage printError("Something went wrong!")
function printError(...) end
--[[- Reads user input from the terminal, automatically handling arrow keys,
--[[- Reads user input from the terminal. This automatically handles arrow keys,
pasting, character replacement, history scrollback, auto-completion, and
default values.
@ -110,10 +110,15 @@ the prompt.
]]
function read(replaceChar, history, completeFn, default) end
--- The ComputerCraft and Minecraft version of the current computer environment.
--- Stores the current ComputerCraft and Minecraft versions.
--
-- Outside of Minecraft (for instance, in an emulator) @{_HOST} will contain the
-- emulator's version instead.
--
-- For example, `ComputerCraft 1.93.0 (Minecraft 1.15.2)`.
-- @usage _HOST
-- @usage Print the current computer's environment.
--
-- print(_HOST)
-- @since 1.76
_HOST = _HOST

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@ -1,14 +1,13 @@
--- The http library allows communicating with web servers, sending and
-- receiving data from them.
--- Make HTTP requests, sending and receiving data to a remote web server.
--
-- @module http
-- @since 1.1
-- @see local_ips To allow accessing servers running on your local network.
--- Asynchronously make a HTTP request to the given url.
--
-- This returns immediately, a [`http_success`](#http-success-event) or
-- [`http_failure`](#http-failure-event) will be queued once the request has
-- completed.
-- This returns immediately, a @{http_success} or @{http_failure} will be queued
-- once the request has completed.
--
-- @tparam string url The url to request
-- @tparam[opt] string body An optional string containing the body of the
@ -112,9 +111,8 @@ function post(...) end
--- Asynchronously determine whether a URL can be requested.
--
-- If this returns `true`, one should also listen for [`http_check`
-- events](#http-check-event) which will container further information about
-- whether the URL is allowed or not.
-- If this returns `true`, one should also listen for @{http_check} which will
-- container further information about whether the URL is allowed or not.
--
-- @tparam string url The URL to check.
-- @treturn true When this url is not invalid. This does not imply that it is
@ -128,9 +126,8 @@ function checkURLAsync(url) end
--- Determine whether a URL can be requested.
--
-- If this returns `true`, one should also listen for [`http_check`
-- events](#http-check-event) which will container further information about
-- whether the URL is allowed or not.
-- If this returns `true`, one should also listen for @{http_check} which will
-- container further information about whether the URL is allowed or not.
--
-- @tparam string url The URL to check.
-- @treturn true When this url is valid and can be requested via @{http.request}.
@ -168,9 +165,8 @@ function websocket(url, headers) end
--- Asynchronously open a websocket.
--
-- This returns immediately, a [`websocket_success`](#websocket-success-event)
-- or [`websocket_failure`](#websocket-failure-event) will be queued once the
-- request has completed.
-- This returns immediately, a @{websocket_success} or @{websocket_failure}
-- will be queued once the request has completed.
--
-- @tparam string url The websocket url to connect to. This should have the
-- `ws://` or `wss://` protocol.

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@ -30,8 +30,8 @@
import java.util.function.Function;
/**
* The FS API provides access to the computer's files and filesystem, allowing you to manipulate files, directories and
* paths. This includes:
* Interact with the computer's files and filesystem, allowing you to manipulate files, directories and paths. This
* includes:
*
* <ul>
* <li>**Reading and writing files:** Call {@link #open} to obtain a file "handle", which can be used to read from or

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@ -28,7 +28,7 @@
import static dan200.computercraft.core.apis.TableHelper.*;
/**
* The http library allows communicating with web servers, sending and receiving data from them.
* Placeholder description, please ignore.
*
* @cc.module http
* @hidden

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@ -11,7 +11,7 @@
import dan200.computercraft.core.computer.ComputerSide;
/**
* Interact with redstone attached to this computer.
* Get and set redstone signals adjacent to this computer.
*
* The {@link RedstoneAPI} library exposes three "types" of redstone control:
* - Binary input/output ({@link #setOutput}/{@link #getInput}): These simply check if a redstone wire has any input or

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@ -16,7 +16,8 @@
import javax.annotation.Nonnull;
/**
* The Terminal API provides functions for writing text to the terminal and monitors, and drawing ASCII graphics.
* Interact with a computer's terminal or monitors, writing text and drawing
* ASCII graphics.
*
* @cc.module term
*/

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@ -1,12 +1,13 @@
--[[- The Colors API allows you to manipulate sets of colors.
--[[- Constants and functions for colour values, suitable for working with
@{term} and @{redstone}.
This is useful in conjunction with Bundled Cables from the RedPower mod, RedNet
Cables from the MineFactory Reloaded mod, and colors on Advanced Computers and
Advanced Monitors.
This is useful in conjunction with @{redstone.setBundledOutput|Bundled Cables}
from mods like Project Red, and @{term.setTextColour|colors on Advanced
Computers and Advanced Monitors}.
For the non-American English version just replace @{colors} with @{colours} and
it will use the other API, colours which is exactly the same, except in British
English (e.g. @{colors.gray} is spelt @{colours.grey}).
For the non-American English version just replace @{colors} with @{colours}.
This alternative API is exactly the same, except the colours use British English
(e.g. @{colors.gray} is spelt @{colours.grey}).
On basic terminals (such as the Computer and Monitor), all the colors are
converted to grayscale. This means you can still use all 16 colors on the

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@ -1,4 +1,4 @@
--- Colours for lovers of British spelling.
--- An alternative version of @{colors} for lovers of British spelling.
--
-- @see colors
-- @module colours

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@ -1,21 +1,26 @@
--- The commands API allows your system to directly execute [Minecraft
-- commands][mc] and gather data from the results.
--
-- While one may use @{commands.exec} directly to execute a command, the
-- commands API also provides helper methods to execute every command. For
-- instance, `commands.say("Hi!")` is equivalent to `commands.exec("say Hi!")`.
--
-- @{commands.async} provides a similar interface to execute asynchronous
-- commands. `commands.async.say("Hi!")` is equivalent to
-- `commands.execAsync("Hi!")`.
--
-- [mc]: https://minecraft.gamepedia.com/Commands
--
-- @module commands
-- @usage Set the block above this computer to stone:
--
-- commands.setblock("~", "~1", "~", "minecraft:stone")
--[[- Execute [Minecraft commands][mc] and gather data from the results from
a command computer.
:::note
This API is only available on Command computers. It is not accessible to normal
players.
:::
While one may use @{commands.exec} directly to execute a command, the
commands API also provides helper methods to execute every command. For
instance, `commands.say("Hi!")` is equivalent to `commands.exec("say Hi!")`.
@{commands.async} provides a similar interface to execute asynchronous
commands. `commands.async.say("Hi!")` is equivalent to
`commands.execAsync("Hi!")`.
[mc]: https://minecraft.gamepedia.com/Commands
@module commands
@usage Set the block above this computer to stone:
commands.setblock("~", "~1", "~", "minecraft:stone")
]]
if not commands then
error("Cannot load command API on normal computer", 2)
end

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@ -1,4 +1,4 @@
--[[- The Disk API allows you to interact with disk drives.
--[[- Interact with disk drives.
These functions can operate on locally attached or remote disk drives. To use a
locally attached drive, specify side as one of the six sides (e.g. `left`); to

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@ -1,5 +1,5 @@
--[[- The GPS API provides a method for turtles and computers to retrieve their
own locations.
--[[- Use @{modem|modems} to locate the position of the current turtle or
computers.
It broadcasts a PING message over @{rednet} and wait for responses. In order for
this system to work, there must be at least 4 computers used as gps hosts which

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@ -1,4 +1,4 @@
--- Provides an API to read help files.
--- Find help files on the current computer.
--
-- @module help
-- @since 1.2

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@ -1,5 +1,4 @@
--- The Keys API provides a table of numerical codes corresponding to keyboard
-- keys, suitable for decoding key events.
--- Constants for all keyboard "key codes", as queued by the @{key} event.
--
-- These values are not guaranteed to remain the same between versions. It is
-- recommended that you use the constants provided by this file, rather than

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@ -1,5 +1,5 @@
--- An API for advanced systems which can draw pixels and lines, load and draw
-- image files. You can use the `colors` API for easier color manipulation.
--- Utilities for drawing more complex graphics, such as pixels, lines and
-- images.
--
-- @module paintutils
-- @since 1.45

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@ -1,8 +1,8 @@
--[[- Provides a simple implementation of multitasking.
--[[- A simple way to run several functions at once.
Functions are not actually executed simultaniously, but rather this API will
automatically switch between them whenever they yield (eg whenever they call
@{coroutine.yield}, or functions that call that - eg @{os.pullEvent} - or
automatically switch between them whenever they yield (e.g. whenever they call
@{coroutine.yield}, or functions that call that - such as @{os.pullEvent} - or
functions that call that, etc - basically, anything that causes the function
to "pause").
@ -12,6 +12,27 @@ script to pause - eg @{os.sleep}, @{rednet.receive}, most of the @{turtle} API,
etc) can safely be used in one without affecting the event queue accessed by
the other.
:::caution
When using this API, be careful to pass the functions you want to run in
parallel, and _not_ the result of calling those functions.
For instance, the following is correct:
```lua
local function do_sleep() sleep(1) end
parallel.waitForAny(do_sleep, rednet.receive)
```
but the following is **NOT**:
```lua
local function do_sleep() sleep(1) end
parallel.waitForAny(do_sleep(), rednet.receive)
```
:::
@module parallel
@since 1.2
]]

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@ -1,4 +1,6 @@
--[[- Peripherals are blocks (or turtle and pocket computer upgrades) which can
--[[- Find and control peripherals attached to this computer.
Peripherals are blocks (or turtle and pocket computer upgrades) which can
be controlled by a computer. For instance, the @{speaker} peripheral allows a
computer to play music and the @{monitor} peripheral allows you to display text
in the world.

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@ -1,6 +1,6 @@
--[[- The Rednet API allows computers to communicate between each other by using
@{modem|modems}. It provides a layer of abstraction on top of the main @{modem}
peripheral, making it slightly easier to use.
--[[- Communicate with other computers by using @{modem|modems}. @{rednet}
provides a layer of abstraction on top of the main @{modem} peripheral, making
it slightly easier to use.
## Basic usage
In order to send a message between two computers, each computer must have a

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@ -1,5 +1,4 @@
--- The settings API allows to store values and save them to a file for
-- persistent configurations for CraftOS and your programs.
--- Read and write configuration options for CraftOS and your programs.
--
-- By default, the settings API will load its configuration from the
-- `/.settings` file. One can then use @{settings.save} to update the file.

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@ -1,7 +1,4 @@
--- The Terminal API provides functions for writing text to the terminal and
-- monitors, and drawing ASCII graphics.
--
-- @module term
--- @module term
local expect = dofile("rom/modules/main/cc/expect.lua").expect

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@ -1,5 +1,4 @@
--- The @{textutils} API provides helpful utilities for formatting and
-- manipulating strings.
--- Helpful utilities for formatting and manipulating strings.
--
-- @module textutils
-- @since 1.2

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@ -1,4 +1,6 @@
--- The vector API provides methods to create and manipulate vectors.
--- A basic 3D vector type and some common vector operations. This may be useful
-- when working with coordinates in Minecraft's world (such as those from the
-- @{gps} API).
--
-- An introduction to vectors can be found on [Wikipedia][wiki].
--

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@ -1,32 +1,33 @@
--- The Window API allows easy definition of spaces within the display that can
-- be written/drawn to, then later redrawn/repositioned/etc as need be. The API
-- itself contains only one function, @{window.create}, which returns the
-- windows themselves.
--
-- Windows are considered terminal objects - as such, they have access to nearly
-- all the commands in the term API (plus a few extras of their own, listed
-- within said API) and are valid targets to redirect to.
--
-- Each window has a "parent" terminal object, which can be the computer's own
-- display, a monitor, another window or even other, user-defined terminal
-- objects. Whenever a window is rendered to, the actual screen-writing is
-- performed via that parent (or, if that has one too, then that parent, and so
-- forth). Bear in mind that the cursor of a window's parent will hence be moved
-- around etc when writing a given child window.
--
-- Windows retain a memory of everything rendered "through" them (hence acting
-- as display buffers), and if the parent's display is wiped, the window's
-- content can be easily redrawn later. A window may also be flagged as
-- invisible, preventing any changes to it from being rendered until it's
-- flagged as visible once more.
--
-- A parent terminal object may have multiple children assigned to it, and
-- windows may overlap. For example, the Multishell system functions by
-- assigning each tab a window covering the screen, each using the starting
-- terminal display as its parent, and only one of which is visible at a time.
--
-- @module window
-- @since 1.6
--[[- A @{term.Redirect|terminal redirect} occupying a smaller area of an
existing terminal. This allows for easy definition of spaces within the display
that can be written/drawn to, then later redrawn/repositioned/etc as need
be. The API itself contains only one function, @{window.create}, which returns
the windows themselves.
Windows are considered terminal objects - as such, they have access to nearly
all the commands in the term API (plus a few extras of their own, listed within
said API) and are valid targets to redirect to.
Each window has a "parent" terminal object, which can be the computer's own
display, a monitor, another window or even other, user-defined terminal
objects. Whenever a window is rendered to, the actual screen-writing is
performed via that parent (or, if that has one too, then that parent, and so
forth). Bear in mind that the cursor of a window's parent will hence be moved
around etc when writing a given child window.
Windows retain a memory of everything rendered "through" them (hence acting as
display buffers), and if the parent's display is wiped, the window's content can
be easily redrawn later. A window may also be flagged as invisible, preventing
any changes to it from being rendered until it's flagged as visible once more.
A parent terminal object may have multiple children assigned to it, and windows
may overlap. For example, the Multishell system functions by assigning each tab
a window covering the screen, each using the starting terminal display as its
parent, and only one of which is visible at a time.
@module window
@since 1.6
]]
local expect = dofile("rom/modules/main/cc/expect.lua").expect

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@ -1,5 +1,5 @@
--[[-
Provides utilities for converting between streams of DFPWM audio data and a list of amplitudes.
Convert between streams of DFPWM audio data and a list of amplitudes.
DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec designed by GreaseMonkey. It's a relatively compact
format compared to raw PCM data, only using 1 bit per sample, but is simple enough to simple enough to encode and decode

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@ -1,8 +1,8 @@
--- Provides utilities for working with "nft" images.
--- Read and draw nbt ("Nitrogen Fingers Text") images.
--
-- nft ("Nitrogen Fingers Text") is a file format for drawing basic images.
-- Unlike the images that @{paintutils.parseImage} uses, nft supports coloured
-- text.
-- text as well as simple coloured pixels.
--
-- @module cc.image.nft
-- @since 1.90.0

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@ -1,5 +1,5 @@
--[[- Provides a "pretty printer", for rendering data structures in an
aesthetically pleasing manner.
--[[- A pretty printer for rendering data structures in an aesthetically
pleasing manner.
In order to display something using @{cc.pretty}, you build up a series of
@{Doc|documents}. These behave a little bit like strings; you can concatenate

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@ -1,5 +1,5 @@
--[[- This provides a pure Lua implementation of the builtin @{require} function
and @{package} library.
--[[- A pure Lua implementation of the builtin @{require} function and
@{package} library.
Generally you do not need to use this module - it is injected into the every
program's environment. However, it may be useful when building a custom shell or

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@ -9,6 +9,8 @@ import exampleNft from "./mount/example.nft";
import exampleAudioLicense from "./mount/example.dfpwm.LICENSE";
import exampleAudioUrl from "./mount/example.dfpwm";
import "./prism.js";
const defaultFiles: { [filename: string]: string } = {
".settings": settingsFile,
"startup.lua": startupFile,
@ -76,7 +78,9 @@ class Window extends Component<WindowProps, WindowState> {
const snippet = element.getAttribute("data-snippet");
if (snippet) this.snippets[snippet] = example;
if (element.getAttribute("data-lua-kind") == "expr") {
// We attempt to pretty-print the result of a function _except_ when the function
// is print. This is pretty ugly, but prevents the confusing trailing "1".
if (element.getAttribute("data-lua-kind") == "expr" && !example.startsWith("print(")) {
example = exprTemplate.replace("__expr__", example);
}

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@ -21,7 +21,7 @@ table th {
background-color: var(--background-2);
}
pre.highlight.highlight-lua {
pre.highlight {
position: relative;
}