mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-14 04:00:30 +00:00
Rethink how computer timeouts are handled
Previously we would compute the current timeout flags every 128 instructions of the Lua machine. While computing these flags is _relatively_ cheap (just get the current time), it still all adds up. Instead we now set the timeout flags from the computer monitor/watchdog thread. This does mean that the monitor thread needs to wake up more often[^1] _if the queue is full_, otherwise we can sleep for 100ms as before. This does mean that pausing is a little less accurate (can technically take up 2*period instead). This isn't great, but in practice it seems fine - I've not noticed any playability issues. This offers a small (but measurable!) boost to computer performance. [^1]: We currently sleep for scaledPeriod, but we could choose to do less.
This commit is contained in:
parent
6322e72110
commit
65a7370db1
@ -13,6 +13,7 @@ import javax.annotation.Nullable;
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import java.util.TreeSet;
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import java.util.concurrent.ThreadFactory;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.concurrent.locks.Condition;
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import java.util.concurrent.locks.LockSupport;
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@ -49,11 +50,11 @@ import static dan200.computercraft.core.computer.TimeoutState.TIMEOUT;
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public final class ComputerThread
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{
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/**
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* How often the computer thread monitor should run, in milliseconds.
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* How often the computer thread monitor should run.
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*
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* @see Monitor
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*/
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private static final int MONITOR_WAKEUP = 100;
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private static final long MONITOR_WAKEUP = TimeUnit.MILLISECONDS.toNanos( 100 );
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/**
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* The target latency between executing two tasks on a single machine.
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@ -76,6 +77,13 @@ public final class ComputerThread
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*/
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private static final long LATENCY_MAX_TASKS = DEFAULT_LATENCY / DEFAULT_MIN_PERIOD;
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/**
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* Time difference between reporting crashed threads.
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*
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* @see TaskRunner#reportTimeout(ComputerExecutor, long)
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*/
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private static final long REPORT_DEBOUNCE = TimeUnit.SECONDS.toNanos( 1 );
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/**
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* Lock used for modifications to the array of current threads.
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*/
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@ -102,6 +110,8 @@ public final class ComputerThread
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private static final ReentrantLock computerLock = new ReentrantLock();
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private static final Condition hasWork = computerLock.newCondition();
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private static final AtomicInteger idleWorkers = new AtomicInteger( 0 );
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private static final Condition monitorWakeup = computerLock.newCondition();
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/**
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* Active queues to execute.
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@ -135,7 +145,7 @@ public final class ComputerThread
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if( runners == null )
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{
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// TODO: Change the runners length on config reloads
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// TODO: Update this on config reloads. Or possibly on world restarts?
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runners = new TaskRunner[ComputerCraft.computerThreads];
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// latency and minPeriod are scaled by 1 + floor(log2(threads)). We can afford to execute tasks for
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@ -227,9 +237,14 @@ public final class ComputerThread
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executor.virtualRuntime = Math.max( newRuntime, executor.virtualRuntime );
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boolean wasBusy = isBusy();
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// Add to the queue, and signal the workers.
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computerQueue.add( executor );
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hasWork.signal();
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// If we've transitioned into a busy state, notify the monitor. This will cause it to sleep for scaledPeriod
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// instead of the longer wakeup duration.
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if( !wasBusy && isBusy() ) monitorWakeup.signal();
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}
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finally
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{
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@ -346,6 +361,17 @@ public final class ComputerThread
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return !computerQueue.isEmpty();
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}
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/**
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* Check if we have more work queued than we have capacity for. Effectively a more fine-grained version of
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* {@link #hasPendingWork()}.
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*
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* @return If the computer threads are busy.
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*/
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private static boolean isBusy()
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{
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return computerQueue.size() > idleWorkers.get();
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}
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/**
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* Observes all currently active {@link TaskRunner}s and terminates their tasks once they have exceeded the hard
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* abort limit.
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@ -357,76 +383,93 @@ public final class ComputerThread
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@Override
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public void run()
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{
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try
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while( true )
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{
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while( true )
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computerLock.lock();
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try
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{
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Thread.sleep( MONITOR_WAKEUP );
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// If we've got more work than we have capacity for it, then we'll need to pause a task soon, so
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// sleep for a single pause duration. Otherwise we only need to wake up to set the soft/hard abort
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// flags, which are far less granular.
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monitorWakeup.awaitNanos( isBusy() ? scaledPeriod() : MONITOR_WAKEUP );
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}
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catch( InterruptedException e )
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{
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ComputerCraft.log.error( "Monitor thread interrupted. Computers may behave very badly!", e );
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break;
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}
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finally
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{
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computerLock.unlock();
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}
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TaskRunner[] currentRunners = ComputerThread.runners;
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if( currentRunners != null )
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checkRunners();
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}
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}
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private static void checkRunners()
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{
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TaskRunner[] currentRunners = ComputerThread.runners;
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if( currentRunners == null ) return;
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for( int i = 0; i < currentRunners.length; i++ )
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{
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TaskRunner runner = currentRunners[i];
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// If we've no runner, skip.
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if( runner == null || runner.owner == null || !runner.owner.isAlive() )
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{
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if( !running ) continue;
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// Mark the old runner as dead and start a new one.
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ComputerCraft.log.warn( "Previous runner ({}) has crashed, restarting!",
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runner != null && runner.owner != null ? runner.owner.getName() : runner );
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if( runner != null ) runner.running = false;
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runnerFactory.newThread( runners[i] = new TaskRunner() ).start();
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}
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// If the runner has no work, skip
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ComputerExecutor executor = runner.currentExecutor.get();
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if( executor == null ) continue;
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// Refresh the timeout state. Will set the pause/soft timeout flags as appropriate.
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executor.timeout.refresh();
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// If we're still within normal execution times (TIMEOUT) or soft abort (ABORT_TIMEOUT),
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// then we can let the Lua machine do its work.
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long afterStart = executor.timeout.nanoCumulative();
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long afterHardAbort = afterStart - TIMEOUT - ABORT_TIMEOUT;
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if( afterHardAbort < 0 ) continue;
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// Set the hard abort flag.
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executor.timeout.hardAbort();
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executor.abort();
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if( afterHardAbort >= ABORT_TIMEOUT * 2 )
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{
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// If we've hard aborted and interrupted, and we're still not dead, then mark the runner
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// as dead, finish off the task, and spawn a new runner.
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runner.reportTimeout( executor, afterStart );
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runner.running = false;
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runner.owner.interrupt();
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ComputerExecutor thisExecutor = runner.currentExecutor.getAndSet( null );
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if( thisExecutor != null ) afterWork( runner, executor );
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synchronized( threadLock )
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{
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for( int i = 0; i < currentRunners.length; i++ )
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if( running && runners.length > i && runners[i] == runner )
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{
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TaskRunner runner = currentRunners[i];
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// If we've no runner, skip.
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if( runner == null || runner.owner == null || !runner.owner.isAlive() )
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{
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if( !running ) continue;
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// Mark the old runner as dead and start a new one.
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ComputerCraft.log.warn( "Previous runner ({}) has crashed, restarting!",
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runner != null && runner.owner != null ? runner.owner.getName() : runner );
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if( runner != null ) runner.running = false;
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runnerFactory.newThread( runners[i] = new TaskRunner() ).start();
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}
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// If the runner has no work, skip
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ComputerExecutor executor = runner.currentExecutor.get();
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if( executor == null ) continue;
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// If we're still within normal execution times (TIMEOUT) or soft abort (ABORT_TIMEOUT),
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// then we can let the Lua machine do its work.
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long afterStart = executor.timeout.nanoCumulative();
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long afterHardAbort = afterStart - TIMEOUT - ABORT_TIMEOUT;
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if( afterHardAbort < 0 ) continue;
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// Set the hard abort flag.
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executor.timeout.hardAbort();
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executor.abort();
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if( afterHardAbort >= ABORT_TIMEOUT * 2 )
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{
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// If we've hard aborted and interrupted, and we're still not dead, then mark the runner
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// as dead, finish off the task, and spawn a new runner.
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timeoutTask( executor, runner.owner, afterStart );
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runner.running = false;
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runner.owner.interrupt();
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ComputerExecutor thisExecutor = runner.currentExecutor.getAndSet( null );
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if( thisExecutor != null ) afterWork( runner, executor );
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synchronized( threadLock )
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{
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if( running && runners.length > i && runners[i] == runner )
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{
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runnerFactory.newThread( currentRunners[i] = new TaskRunner() ).start();
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}
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}
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}
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else if( afterHardAbort >= ABORT_TIMEOUT )
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{
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// If we've hard aborted but we're still not dead, dump the stack trace and interrupt
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// the task.
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timeoutTask( executor, runner.owner, afterStart );
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runner.owner.interrupt();
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}
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runnerFactory.newThread( currentRunners[i] = new TaskRunner() ).start();
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}
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}
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}
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}
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catch( InterruptedException ignored )
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{
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else if( afterHardAbort >= ABORT_TIMEOUT )
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{
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// If we've hard aborted but we're still not dead, dump the stack trace and interrupt
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// the task.
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runner.reportTimeout( executor, afterStart );
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runner.owner.interrupt();
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}
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}
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}
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}
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@ -441,6 +484,7 @@ public final class ComputerThread
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private static final class TaskRunner implements Runnable
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{
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Thread owner;
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long lastReport = Long.MIN_VALUE;
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volatile boolean running = true;
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final AtomicReference<ComputerExecutor> currentExecutor = new AtomicReference<>();
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@ -460,6 +504,7 @@ public final class ComputerThread
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computerLock.lockInterruptibly();
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try
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{
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idleWorkers.incrementAndGet();
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while( computerQueue.isEmpty() ) hasWork.await();
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executor = computerQueue.pollFirst();
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assert executor != null : "hasWork should ensure we never receive null work";
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@ -467,6 +512,7 @@ public final class ComputerThread
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finally
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{
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computerLock.unlock();
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idleWorkers.decrementAndGet();
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}
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}
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catch( InterruptedException ignored )
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@ -516,27 +562,32 @@ public final class ComputerThread
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}
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}
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}
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}
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private static void timeoutTask( ComputerExecutor executor, Thread thread, long time )
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{
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if( !ComputerCraft.logComputerErrors ) return;
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StringBuilder builder = new StringBuilder()
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.append( "Terminating computer #" ).append( executor.getComputer().getID() )
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.append( " due to timeout (running for " ).append( time * 1e-9 )
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.append( " seconds). This is NOT a bug, but may mean a computer is misbehaving. " )
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.append( thread.getName() )
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.append( " is currently " )
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.append( thread.getState() );
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Object blocking = LockSupport.getBlocker( thread );
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if( blocking != null ) builder.append( "\n on " ).append( blocking );
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for( StackTraceElement element : thread.getStackTrace() )
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private void reportTimeout( ComputerExecutor executor, long time )
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{
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builder.append( "\n at " ).append( element );
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}
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if( !ComputerCraft.logComputerErrors ) return;
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ComputerCraft.log.warn( builder.toString() );
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// Attempt to debounce stack trace reporting, limiting ourselves to one every second.
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long now = System.nanoTime();
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if( lastReport != Long.MIN_VALUE && now - lastReport - REPORT_DEBOUNCE <= 0 ) return;
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lastReport = now;
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StringBuilder builder = new StringBuilder()
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.append( "Terminating computer #" ).append( executor.getComputer().getID() )
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.append( " due to timeout (running for " ).append( time * 1e-9 )
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.append( " seconds). This is NOT a bug, but may mean a computer is misbehaving. " )
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.append( owner.getName() )
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.append( " is currently " )
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.append( owner.getState() );
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Object blocking = LockSupport.getBlocker( owner );
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if( blocking != null ) builder.append( "\n on " ).append( blocking );
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for( StackTraceElement element : owner.getStackTrace() )
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{
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builder.append( "\n at " ).append( element );
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}
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ComputerCraft.log.warn( builder.toString() );
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}
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}
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}
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@ -86,7 +86,7 @@ public final class TimeoutState
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/**
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* Recompute the {@link #isSoftAborted()} and {@link #isPaused()} flags.
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*/
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public void refresh()
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public synchronized void refresh()
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{
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// Important: The weird arithmetic here is important, as nanoTime may return negative values, and so we
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// need to handle overflow.
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@ -153,7 +153,7 @@ public final class TimeoutState
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*
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* @see #nanoCumulative()
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*/
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void pauseTimer()
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synchronized void pauseTimer()
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{
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// We set the cumulative time to difference between current time and "nominal start time".
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cumulativeElapsed = System.nanoTime() - cumulativeStart;
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@ -163,7 +163,7 @@ public final class TimeoutState
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/**
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* Resets the cumulative time and resets the abort flags.
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*/
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void stopTimer()
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synchronized void stopTimer()
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{
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cumulativeElapsed = 0;
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paused = softAbort = hardAbort = false;
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@ -452,24 +452,9 @@ public class CobaltLuaMachine implements ILuaMachine
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// We check our current pause/abort state every 128 instructions.
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if( (count = (count + 1) & 127) == 0 )
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{
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// If we've been hard aborted or closed then abort.
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if( timeout.isHardAborted() || state == null ) throw HardAbortError.INSTANCE;
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timeout.refresh();
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if( timeout.isPaused() )
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{
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// Preserve the current state
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isPaused = true;
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oldInHook = ds.inhook;
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oldFlags = di.flags;
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// Suspend the state. This will probably throw, but we need to handle the case where it won't.
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di.flags |= FLAG_HOOKYIELD | FLAG_HOOKED;
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LuaThread.suspend( ds.getLuaState() );
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resetPaused( ds, di );
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}
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handleSoftAbort();
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if( timeout.isPaused() ) handlePause( ds, di );
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if( timeout.isSoftAborted() ) handleSoftAbort();
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}
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super.onInstruction( ds, di, pc );
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@ -478,13 +463,10 @@ public class CobaltLuaMachine implements ILuaMachine
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@Override
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public void poll() throws LuaError
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{
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// If we've been hard aborted or closed then abort.
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LuaState state = CobaltLuaMachine.this.state;
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if( timeout.isHardAborted() || state == null ) throw HardAbortError.INSTANCE;
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timeout.refresh();
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if( timeout.isPaused() ) LuaThread.suspendBlocking( state );
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handleSoftAbort();
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if( timeout.isSoftAborted() ) handleSoftAbort();
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}
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private void resetPaused( DebugState ds, DebugFrame di )
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@ -498,11 +480,24 @@ public class CobaltLuaMachine implements ILuaMachine
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private void handleSoftAbort() throws LuaError
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{
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// If we already thrown our soft abort error then don't do it again.
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if( !timeout.isSoftAborted() || thrownSoftAbort ) return;
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if( thrownSoftAbort ) return;
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thrownSoftAbort = true;
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throw new LuaError( TimeoutState.ABORT_MESSAGE );
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}
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private void handlePause( DebugState ds, DebugFrame di ) throws LuaError, UnwindThrowable
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{
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// Preserve the current state
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isPaused = true;
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oldInHook = ds.inhook;
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oldFlags = di.flags;
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// Suspend the state. This will probably throw, but we need to handle the case where it won't.
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di.flags |= FLAG_HOOKYIELD | FLAG_HOOKED;
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LuaThread.suspend( ds.getLuaState() );
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resetPaused( ds, di );
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}
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}
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private static final class HardAbortError extends Error
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@ -33,10 +33,7 @@ public class ComputerThreadTest
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FakeComputerManager.enqueue( computer, timeout -> {
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assertFalse( timeout.isSoftAborted(), "Should not start soft-aborted" );
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long delay = ConcurrentHelpers.waitUntil( () -> {
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timeout.refresh();
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return timeout.isSoftAborted();
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} );
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long delay = ConcurrentHelpers.waitUntil( timeout::isSoftAborted );
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assertThat( "Should be soft aborted", delay * 1e-9, closeTo( 7, 0.5 ) );
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ComputerCraft.log.info( "Slept for {}", delay );
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@ -69,10 +66,7 @@ public class ComputerThreadTest
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{
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Computer computer = FakeComputerManager.create();
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FakeComputerManager.enqueue( computer, timeout -> {
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boolean didPause = ConcurrentHelpers.waitUntil( () -> {
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timeout.refresh();
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return timeout.isPaused();
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}, 5, TimeUnit.SECONDS );
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boolean didPause = ConcurrentHelpers.waitUntil( timeout::isPaused, 5, TimeUnit.SECONDS );
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assertFalse( didPause, "Machine shouldn't have paused within 5s" );
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computer.shutdown();
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@ -90,11 +84,8 @@ public class ComputerThreadTest
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long budget = ComputerThread.scaledPeriod();
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assertEquals( budget, TimeUnit.MILLISECONDS.toNanos( 25 ), "Budget should be 25ms" );
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long delay = ConcurrentHelpers.waitUntil( () -> {
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timeout.refresh();
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return timeout.isPaused();
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} );
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assertThat( "Paused within 25ms", delay * 1e-9, closeTo( 0.025, 0.01 ) );
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long delay = ConcurrentHelpers.waitUntil( timeout::isPaused );
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assertThat( "Paused within 25ms", delay * 1e-9, closeTo( 0.03, 0.015 ) );
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computer.shutdown();
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return MachineResult.OK;
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