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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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SquidDev 5c7828dd79 Convert TileCable to use the wired network API
There are several important things to note here:

 - The network element is associated with the cable, whilst the
   peripheral (and so packet sender/receiver) is associated with the
   modem. This allows us to have the main element be in the centre of
   the cable block, whilst the modem is in the centre of the adjacent
   computer.

 - Cables will connect to any adjacent network element, not just
   other cables.

 - Rednet messages are now sent on the computer thread, rather than the
   cable tick.
2018-02-21 15:35:38 +00:00
gradle/wrapper Update Gradle and build system 2017-11-14 22:42:03 +00:00
libs Move Bit32 library to LuaJ sources 2017-06-28 23:05:48 +01:00
luaj-2.0.3 Move Bit32 library to LuaJ sources 2017-06-28 23:05:48 +01:00
src Convert TileCable to use the wired network API 2018-02-21 15:35:38 +00:00
.editorconfig Ensure we don't strip any whitespace 2017-11-19 15:04:21 +00:00
.gitignore Ignore .DS_Store files 2017-09-12 00:05:26 +01:00
.travis.yml Build against Oracle JDK 8 instead 2017-09-10 20:45:24 +01:00
build_luaj.sh ComputerCraft 1.79 initial upload 2017-05-01 14:32:39 +01:00
build.gradle Add the default implementation of wired networks 2018-02-21 15:29:34 +00:00
codesize.sh codesize.sh now only counts lua files 2017-05-28 12:18:12 +01:00
deploy.sh Update Gradle and build system 2017-11-14 22:42:03 +00:00
gradlew Update Gradle and build system 2017-11-14 22:42:03 +00:00
gradlew.bat Update Gradle and build system 2017-11-14 22:42:03 +00:00
LICENSE Fixed possible Typo. (#337) 2017-06-28 21:39:54 +01:00
LICENSE-luaj ComputerCraft 1.79 initial upload 2017-05-01 14:32:39 +01:00
logo.png Add a subjectively fancy logo 2017-11-15 18:20:22 +00:00
README.md Fixup README a little 2017-11-19 13:48:17 +00:00
setup.bat Added windows setup script 2017-05-04 21:14:28 +01:00
setup.sh ComputerCraft 1.80pr0 2017-05-01 14:51:26 +01:00

CC: Tweaked

Build Status

CC: Tweaked is a fork of ComputerCraft which aims to provide earlier access to the more experimental and in-development features of the mod. For a more stable experience, I recommend checking out the original mod.

What?

CC: Tweaked does not aim to create a competing fork of ComputerCraft, nor am I planning to take it in in a vastly different direction to the original mod. In fact, CC: Tweaked aims to be a nurturing ground for various features, with a pull request against the original mod being the end goal.

CC: Tweaked also includes many pull requests from the community which have not yet been merged, offering a large number of additional bug fixes and features over the original mod.

Relation to CCTweaks?

This mod has nothing to do with CCTweaks, though there is no denying the name is a throwback to it. However, I do plan to migrate some features of CCTweaks into CC: Tweaked.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you do wish to contribute code, do consider submitting it to the ComputerCraft repository instead.

That being said, in order to start helping develop CC: Tweaked, you'll need to follow these steps:

  • Clone the repository: git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked
  • Setup Forge: ./gradlew setupDecompWorkspace
  • Test your changes: ./gradlew runClient (or run the GradleStart class from your IDE).

If you want to run CC: Tweaked in a normal Minecraft instance, run ./gradlew build and copy the .jar from build/libs.