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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-04-26 04:33:11 +00:00
Jonathan Coates 53abe5e56e
Make net code more multi-loader friendly
NetworkMessage follows vanilla's Packet much more closely now: the
handler takes a context argument, which varies between the client and
server.

 - The server handler just returns the ServerPlayer who sent the
   message.
 - The client context provides handleXyz(...) methods for each
   clientbound packet. Our packet subclasses call the appropriate
   method - the implementation of which contains the actual
   implementation.

Doing this allows us to move a whole bunch of client-specific code into
the main client package, dropping several @OnlyIn annotations and
generally reducing the risk of accidentally loading client classes on
the server.

We also abstract out some packet sending and general networking code to
make it easier to use in a multi-loader context.
2022-11-06 20:13:04 +00:00
2022-11-04 13:41:38 +00:00
2022-07-08 22:08:50 +01:00
2022-11-03 20:41:47 +00:00
2021-11-26 21:12:20 +00:00
2021-02-13 12:39:52 +00:00
2021-04-28 21:24:27 +01:00
2022-07-21 20:38:44 +01:00
2022-07-21 20:38:44 +01:00
2022-10-09 11:22:24 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%