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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 4a273ae8e5
Update to latest Forge
- Lots of refactoring/cleanup to Forge's events and client APIs.
   - Render types/layers for blocks are now set on the model rather than
     in code.

   - Models now can work with multiple render types. As this would
     massively complicate the implementation of the turtle item model, we
     now implement a much simpler version, which makes use of Forge's
     BakedModel.getRenderPasses to return a separate model for the core
     turtle and each upgrade.

 - Send monitor contents to players immediately when they start watching
   the chunk. ChunkWatchEvent.Watch is now fired from a more sensible
   location, so this is much easier to implement!
2022-07-16 19:08:11 +01:00
.github Move some eldritch horrors to another directory 2022-06-01 01:02:26 +01:00
config Merge branch 'mc-1.16.x' into mc-1.18.x 2022-06-10 00:00:19 +01:00
doc Some minor documentation fixes 2022-05-05 13:27:33 +01:00
gradle/wrapper Some "improvements" to our Gradle script 2022-06-19 11:21:42 +01:00
src Update to latest Forge 2022-07-16 19:08:11 +01:00
tools Merge branch 'mc-1.16.x' into mc-1.17.x 2021-10-06 18:10:45 +01:00
.editorconfig Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
.gitattributes Move some eldritch horrors to another directory 2022-06-01 01:02:26 +01:00
.gitignore Runnable examples (#576) 2020-11-12 19:01:50 +00:00
.gitpod.yml Gitpod Support (#817) 2021-06-12 21:33:08 +01:00
build.gradle Update to latest Forge 2022-07-16 19:08:11 +01:00
CONTRIBUTING.md Move some eldritch horrors to another directory 2022-06-01 01:02:26 +01:00
gradle.properties Update to latest Forge 2022-07-16 19:08:11 +01:00
gradlew Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
gradlew.bat Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
illuaminate.sexp Some minor documentation fixes 2022-05-05 13:27:33 +01:00
LICENSE Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
package-lock.json Add more eldritch horrors to the build system 2022-06-01 00:48:36 +01:00
package.json Add more eldritch horrors to the build system 2022-06-01 00:48:36 +01:00
README.md Use the Gradle shadow plugin to shade deps 2022-06-20 19:54:35 +01:00
rollup.config.js Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
settings.gradle.kts Some "improvements" to our Gradle script 2022-06-19 11:21:42 +01:00
tsconfig.json Add more eldritch horrors to the build system 2022-06-01 00:48:36 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.