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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 1d335f7290
Add a couple of errorprone plugins
- Check that common code does not reference client-only classes.
 - Check that @ForgeOverride really overrides a method in Forge
   projects.
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.github Improve packaging of published jars 2022-11-08 16:43:27 +00:00
buildSrc Add a couple of errorprone plugins 2022-11-10 08:54:09 +00:00
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doc Add a couple of tests for file autocompletion 2022-11-01 19:22:07 +00:00
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projects Add a couple of errorprone plugins 2022-11-10 08:54:09 +00:00
tools Update parse-reports to handle new paths 2022-11-06 18:37:00 +00:00
.editorconfig Reformat everything 2022-11-04 13:41:38 +00:00
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.gitattributes Move some eldritch horrors to another directory 2022-06-01 01:02:26 +01:00
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.gitpod.yml Use a Gradle plugin to download illuaminate 2022-09-11 14:11:33 +01:00
.pre-commit-config.yaml Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
build.gradle.kts Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00
CODE_OF_CONDUCT.md Add a code of conduct 2022-07-08 22:08:50 +01:00
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gradle.properties Bump CC:T to 1.101.1 2022-11-03 20:41:47 +00:00
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settings.gradle.kts Split CC:T into common and forge projects 2022-11-10 08:54:09 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.