1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-17 13:47:11 +00:00
Commit Graph

125 Commits

Author SHA1 Message Date
Jonathan Coates
413fa5bcc8 Merge branch 'mc-1.16.x' into mc-1.17.x 2022-01-01 15:41:05 +00:00
Jonathan Coates
9d50d6414c Happy new year
Should be the last time I'll have to do this!
2022-01-01 00:09:34 +00:00
Jonathan Coates
f794ce42ab Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-21 15:10:19 +00:00
Jonathan Coates
4d10639efb Use correct Java annotations package 2021-12-20 12:19:52 +00:00
Jonathan Coates
82a7edee12 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-14 20:07:48 +00:00
Jonathan Coates
b048b6666d Add arbitrary audio support to speakers (#982)
Speakers can now play arbitrary PCM audio, sampled at 48kHz and with a
resolution of 8 bits. Programs can build up buffers of audio locally,
play it using `speaker.playAudio`, where it is encoded to DFPWM, sent
across the network, decoded, and played on the client.

`speaker.playAudio` may return false when a chunk of audio has been
submitted but not yet sent to the client. In this case, the program
should wait for a speaker_audio_empty event and try again, repeating
until it works.

While the API is a little odd, this gives us fantastic flexibility (we
can play arbitrary streams of audio) while still being resilient in the
presence of server lag (either TPS or on the computer thread).

Some other notes:
 - There is a significant buffer on both the client and server, which
   means that sound take several seconds to finish after playing has
   started. One can force it to be stopped playing with the new
  `speaker.stop` call.

 - This also adds a `cc.audio.dfpwm` module, which allows encoding and
   decoding DFPWM1a audio files.

 - I spent so long writing the documentation for this. Who knows if it'll
   be helpful!
2021-12-13 22:56:59 +00:00
Jonathan Coates
6196aae488 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-11 07:49:33 +00:00
Jonathan Coates
47ad7a35dc Fix NPE when pulling an event with no type
I assume people have broken coroutine dispatchers - I didn't think it
was possible to queue an actual event with no type.

See cc-tweaked/cc-restitched#31. Will fix it too once merged downstream!
2021-12-08 22:47:21 +00:00
Jonathan Coates
3eab2a9b57 Add support for a zero-copy Lua table
The API is entirely designed for the needs of the speaker right now, so
doesn't do much else.
2021-12-07 18:27:29 +00:00
Jonathan Coates
af966179ce Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-29 19:40:05 +00:00
Jonathan Coates
53811f8169 Allow peripherals to have multiple types (#963)
Peripherals can now have multiple types:
 - A single primary type. This is the same as the current idea of a
   type - some identifier which (mostly) uniquely identifies this kind
   of peripheral. For instance, "speaker" or "minecraft:chest".

 - 0 or more "additional" types. These are more like traits, and
   describe what other behaviour the peripheral has - is it an
   inventory? Does it supply additional peripherals (like a wired
   modem)?.

This is mostly intended for the generic peripheral system, but it might
prove useful elsewhere too - we'll have to see!

 - peripheral.getType (and modem.getTypeRemote) now returns 1 or more
   values, rather than exactly one.
 - Add a new peripheral.hasType (and modem.hasTypeRemote) function which
   determines if a peripheral has the given type (primary or
   additional).
 - Change peripheral.find and all internal peripheral methods to use
   peripheral.hasType instead.
 - Update the peripherals program to show all types

This effectively allows you to do things like
`peripheral.find("inventory")` to find all inventories.

This also rewrites the introduction to the peripheral API, hopefully
making it a little more useful.
2021-11-29 17:37:30 +00:00
Jonathan Coates
7b7527ec80 Rewrite turtle upgrade registration to be more data driven (#967)
The feature nobody asked for, but we're getting anyway.

Old way to register a turtle/pocket computer upgrade:

    ComputerCraftAPI.registerTurtleUpgrade(new MyUpgrade(new ResourceLocation("my_mod", "my_upgrade")));

New way to register a turtle/pocket computer upgrade:

First, define a serialiser for your turtle upgrade type:

    static final DeferredRegister<TurtleUpgradeSerialiser<?>> SERIALISERS = DeferredRegister.create( TurtleUpgradeSerialiser.TYPE, "my_mod" );
    public static final RegistryObject<TurtleUpgradeSerialiser<MyUpgrade>> MY_UPGRADE =
        SERIALISERS.register( "my_upgrade", () -> TurtleUpgradeSerialiser.simple( MyUpgrade::new ) );
    SERIALISERS.register(bus); // Call in your mod constructor.

Now either create a JSON string or use a data generator to register your upgrades:

    class TurtleDataGenerator extends TurtleUpgradeDataProvider {
        @Override
        protected void addUpgrades( @Nonnull Consumer<Upgrade<TurtleUpgradeSerialiser<?>>> addUpgrade )
            simple(new ResourceLocation("my_mod", my_upgrade"), MY_UPGRADE.get()).add(addUpgrade);
        }
    }

See much better! In all seriousness, this does offer some benefits,
namely that it's now possible to overwrite or create upgrades via
datapacks.

Actual changes:
 - Remove ComputerCraftAPI.register{Turtle,Pocket}Upgrade functions.

 - Instead add {Turtle,Pocket}UpgradeSerialiser classes, which are used
   to load upgrades from JSON files in datapacks, and then read/write
   them to network packets (much like recipe serialisers).

 - The upgrade registries now subscribe to datapack reload events. They
   find all JSON files in the
   data/$mod_id/computercraft/{turtle,pocket}_upgrades directories,
   parse them, and then register them as upgrades.

   Once datapacks have fully reloaded, these upgrades are then sent over
   the network to the client.

 - Add data generators for turtle and pocket computer upgrades, to make
   the creation of JSON files a bit easier.

 - Port all of CC:T's upgrades over to use the new system.
2021-11-26 23:36:02 +00:00
Jonathan Coates
600227e481 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-11-25 13:34:19 +00:00
Jonathan Coates
f33f57ea35 Allow generic peripherals to specify a custom source
- Add a new GenericPeripheral interface. We don't strictly speaking
   need this - could put this on GenericSource - but the separation
   seems cleaner.

 - GenericPeripheral.getType() returns a new PeripheralType class, which
   can either be untyped() or specify a type name. This is a little
   over-engineered (could just be a nullable string), but I'm planning
   to allow multiple types in the future, so want some level of
   future-proofing.

 - Thread this PeripheralType through the method gathering code and
   expose it to the GenericPeripheralProvider, which then chooses an
   appropriate name.

   This is a little ugly (we're leaking information about peripherals
   everywhere), but I think is fine for now. It's all private internals
   after all!

Closes #830
2021-11-22 18:05:13 +00:00
Jonathan Coates
070479d901 Make executeMainThreadTask a default method
- Move TaskCallback into the API and make it package private. This
   effectively means it's not an API class, just exists there for
   convenience reasons.
 - Replace any usage of TaskCallback.make with
   ILuaContext.executeMainThreadTask.
 - Some minor formatting/checkstyle changes to bring us inline with
   IntelliJ config.
2021-11-21 11:19:02 +00:00
Jonathan Coates
0e94355a85 Some post-1.17 cleanup
- Fix broken Javadoc references
 - Apply a couple of refactoring suggestions from IDEA
2021-10-13 17:46:29 +01:00
Jonathan Coates
36e0dcbad0 Change network packet to a record
Look at all that code we can delete!
2021-10-06 18:38:51 +01:00
Jonathan Coates
e4ced551eb Remove most of the turtle events
I don't think anybody actually used these, and I'm not convinced they
had much value anyway.

It might be worth switching the refueling code to work as a registry
instead, though events are kinda nice.
2021-08-08 12:43:03 +01:00
Jonathan Coates
bb1183d274 Update to Minecraft 1.17.1
- Remap everything to use MojMap class names too. This is what Forge
   uses, so \o/.

   This does NOT currently rename any classes to use suffix notation or
   BlockEntity. That will come in a later change. We do however rename
   references of "World" to "Level".

 - Move the test mod into a separate "cctest" source set. As Forge now
   works using Jigsaw we cannot have multiple mods defining the same
   package, which causes problems with our JUnit test classes.

 - Remove our custom test framework and replace it with vanilla's (this
   is no longer stripped from the jar). RIP kotlin coroutines.

   It's still worth using Kotlin here though, just for extension
   methods.

 - Other 1.17-related changes:
    - Use separate tile/block entity tick methods for server and client
      side, often avoiding ticking at all on the client.

    - Switch much of the monitor rendering code to use vanilla's
      built-in shader system. It's still an incredibly ugly hack, so not
      really expecting this to work with any rendering mods, but we'll
      cross that bridge when we come to it.
2021-08-06 17:18:09 +01:00
Jonathan Coates
5b57f7509d Add back executeMainThreadTask
Closes #868
2021-07-24 12:04:21 +01:00
Jonathan Coates
0bfe960cbd Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-19 12:41:30 +01:00
Jonathan Coates
2fab1a3054 Minor code style fixups
- Add missing @Override annotations. I can't find a way to enforce this
   with checkstyle - maybe I need spotbugs too D:.
 - Remove superflous "this"es.
2021-06-12 22:18:35 +01:00
Jonathan Coates
8b8692ba53 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-05-20 18:30:10 +01:00
Jonathan Coates
349a7543b0 Fix build failures
- Add license headers. Also check these during pre-commit.
 - Fix javadoc issue.
2021-05-15 21:27:48 +01:00
Jonathan Coates
3d589eda4a Expose GenericSource to the public API
- Remove the service provider code and require people to explicitly
   register these. This is definitely more ugly, but easier than people
   pulling in AutoService or similar!
 - Add an API for registering capabilities.
 - Expand the doc comments a little. Not sure how useful they'll be, but
   let's see!

There's still so much work to be done on this, but it's a "good enough"
first step.
2021-05-15 21:11:09 +01:00
Jonathan Coates
f387730b88 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-04-24 11:50:23 +01:00
Jonathan Coates
8494ba8ce2 Improve UX when a resource mount cannot be found
- Add a full example of the docs. Hopefully is a little more explicit.
 - Print a warning when the mount is empty.

Closes #762
2021-04-13 13:01:28 +01:00
Jonathan Coates
c5694ea966 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 19:25:33 +00:00
Jonathan Coates
34b5ede326 Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
2021-01-09 19:22:58 +00:00
Jonathan Coates
1edb7288b9 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-06 22:39:54 +00:00
Jonathan Coates
e4b0a5b3ce 2020 -> 2021
Oh, the most useless part of my build process.
2021-01-06 17:13:40 +00:00
Jonathan Coates
96c577482d Merge branch 'mc-1.15.x' into mc-1.16.x 2020-12-25 16:43:32 +00:00
Jonathan Coates
24bb92007a Fix licence issues
I knew I shouldn't do modding on things which aren't my main computer.

I actually did run checkstyleMain before committing, but entirely forgot
about this one. Go me.
2020-12-23 15:58:40 +00:00
Jonathan Coates
2f0cae0bc1 Make upgrade recipe requirements a little more lax
- Move some common upgrade code to IUpgradeBase. 99% sure this this
   preserves binary compatibility (on the JVM at least).

 - Instead of requiring the share tag to match, allow upgrades to
   specify their own predicate. IMO this is a little ugly, but required
   to fix #614 as other mods chuck their own NBT on items.
2020-12-23 15:52:33 +00:00
SquidDev
83df64e520 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-11-07 12:46:10 +00:00
SquidDev
f6160bdc57 Fix players not getting advancements when they own turtles
When we construct a new ServerPlayerEntity (and thus TurtlePlayer), we
get the current (global) advancement state and call .setPlayer() on it.

As grantCriterion blocks FakePlayers from getting advancements, this
means a player will no longer receive any advancements, as the "wrong"
player object is being consulted.

As a temporary work around, we attempt to restore the previous player to
the advancement store. I'll try to upstream something into Forge to
resolve this properly.

Fixes #564
2020-10-31 10:59:24 +00:00
SquidDev
4efde2b294 Merge branch 'mc-1.15.x' into mc-1.16.x 2020-07-18 10:34:29 +01:00
SquidDev
2e9d6603e3 Correct IPeripheral documentation
It's no longer possible to implement this on the tile, due to the
conflict in getType. Given this is a really bad idea, it's not a big
issue, but we should mention it in the documentation.

Fixes #496.
2020-07-14 19:53:10 +01:00
SquidDev
46595e73df Initial update to Minecraft 1.16.1
A lot is broken, but at least we can get in game:
 - GUIs render a whole bunch of additional "inventory" text, which we
   really don't want.
 - Computers load from the wrong location.
 - There's some issues with using Forge's tags from outside of JSON
   recipes. We need to work out why.
2020-07-11 20:36:10 +01:00
SquidDev
36bb8b67c9 Clean up data-gathering code
- Refer to this as "data" rather than "metadata". I'm still not sure
   where the meta came from - blame OpenPeripheral I guess.
 - Likewise, use getItemDetail within inventory methods, rather than
   getItemMeta.
 - Refactor common data-getting code into one class. This means that
   turtle.getItemDetail, turtle.inspect and commands.getBlockInfo all
   use the same code.
 - turtle.getItemDetail now accepts a second "detailed" parameter which
   will include the full metadata (#471, #452).
 - Tags are now only included in the detailed list. This is a breaking
   change, however should only affect one version (1.89.x) and I'm not
   convinced that the previous behaviour was safe.
2020-06-30 12:35:39 +01:00
SquidDev
613a28a5af Switch to Forge's DeferredRegister
Well, mostly. We currently don't do recipe serializers as I'm a little
too lazy. For items, blocks and TE types this does make registration
nicer - we've some helper functions which help reduce duplication.

Some types (containers, TEs, etc..) are a little less nice, as we now
must define the registry object (i.e. the WhateverType<?>) in a separate
class to the class it constructs. However, it's probably a worthwhile
price to pay.
2020-06-27 10:23:51 +01:00
SquidDev
48edcde4ef Fix handling of CC: T's version
We never added back replacing of ${version} strings, which means that CC
was reporting incorrect version numbers in _HOST, the user agent and
network versions. This meant we would allow connections even on
mismatched versions (#464).

We shift all version handling into ComputerCraftAPI(Impl) - this now
relies on Forge code, so we don't want to run it in emulators.
2020-06-19 18:49:27 +01:00
SquidDev
b9ff9b7f90 Allow returning lua functions
Not sure how this will play with persistence when it happens (badly,
most likely), but it's not a bad idea to support it.

Closes #466
2020-06-03 21:44:08 +01:00
SquidDev
4f8217d1ab Implement IPeripheral.getTarget on a few additional TEs
Also make it nullable. Hopefully this will allow us to distinguish
between non-default implementations more easily.
2020-05-15 17:34:00 +01:00
SquidDev
5409d441b5 Expose peripherals as a capability
This registers IPeripheral as a capability. As a result, all (Minecraft
facing) functionality operates using LazyOptional<_>s instead.

Peripheral providers should now return a LazyOptional<IPeripheral> too.
Hopefully this will allow custom peripherals to mark themselves as
invalid (say, because a dependency has changed).

While peripheral providers are somewhat redundant, they still have their
usages. If a peripheral is applied to a large number of blocks (for
instance, all inventories) then using capabilities does incur some
memory overhead.

We also make the following changes based on the above:
 - Remove the default implementation for IWiredElement, migrating the
   definition to a common "Capabilities" class.

 - Remove IPeripheralTile - we'll exclusively use capabilities now.
   Absurdly this is the most complex change, as all TEs needed to be
   migrated too.

   I'm not 100% sure of the correctness of this changes so far - I've
   tested it pretty well, but blocks with more complex peripheral logic
   (wired/wireless modems and turtles) are still a little messy.

 - Remove the "command block" peripheral provider, attaching a
   capability instead.
2020-05-15 17:09:12 +01:00
Jonathan Coates
d5f82fa458 Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:

 - getMethodNames(): String[] - Returns the name of the methods
 - callMethod(int, ...): Object[] - Invokes the method using an index in
   the above array.

This has a couple of problems:
 - It's somewhat unwieldy to use - you need to keep track of array
   indices, which leads to ugly code.
 - Functions which yield (for instance, those which run on the main
   thread) are blocking. This means we need to spawn new threads for
   each CC-side yield.

We replace this system with a few changes:

 - @LuaFunction annotation: One may annotate a public instance method
   with this annotation. This then exposes a peripheral/lua object
   method.

   Furthermore, this method can accept and return a variety of types,
   which often makes functions cleaner (e.g. can return an int rather
   than an Object[], and specify and int argument rather than
   Object[]).

 - MethodResult: Instead of returning an Object[] and having blocking
   yields, functions return a MethodResult. This either contains an
   immediate return, or an instruction to yield with some continuation
   to resume with.

   MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
   rather than our weird bodgey hacks before. This means we no longer
   spawn new threads when yielding within CC.

 - Methods accept IArguments instead of a raw Object array. This has a
   few benefits:
   - Consistent argument handling - people no longer need to use
     ArgumentHelper (as it doesn't exist!), or even be aware of its
     existence - you're rather forced into using it.
   - More efficient code in some cases. We provide a Cobalt-specific
     implementation of IArguments, which avoids the boxing/unboxing when
     handling numbers and binary strings.
2020-05-15 13:21:16 +01:00
SquidDev
d7729337ac Merge branch 'mc-1.14.x' into mc-1.15.x 2020-04-22 10:39:00 +01:00
SquidDev
d847a4d9e0 Merge branch 'master' into mc-1.14.x
This also deletes display list support - MC 1.14 now requires VBOs to be
supported in some capacity.
2020-04-22 09:45:23 +01:00
Jonathan Coates
0ffd5fcf85 Add fs.getCapacity and fs.attributes (#365)
- fs.getCapacity just returns the capacity of the current drive, if
   available. This will be nil on rom mounts.
 - fs.attributes returns an lfs like table of various file attributes.
   Currently, this contains:
    - access, modification, created: When this file was last accessed,
      modified and created. Time is measured in milliseconds since the
      epoch, same as os.epoch("utc") and what is accepted by os.date.
    - size: Same as fs.getSize
    - isDir: same as fs.isDir

Closes #262
2020-02-08 21:04:58 +00:00
SquidDev
be89fc25f9 Prevent copying folders inside themselves
- contains now performs a case-insensitive comparison. While this is a
   little dubious, it's required for systems like Windows, where foo and
   Foo are the same folder.
 - Impose a depth limit on copyRecursive. If there are any other cases
   where we may try to copy a folder into itself, this should prevent
   the computer entirely crashing.
2020-02-07 14:17:09 +00:00