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Commit Graph

2498 Commits

Author SHA1 Message Date
Jonathan Coates
d3a5d1e314
Add tests for transmitting via wired modems
It crashes on 1.17 right now, so worth checking!
2021-08-20 18:35:00 +01:00
Jonathan Coates
56010382fb
Rethink how computers run tests in game
Instead of using ids for each computer each computer is spawned with id
0 but has a label which matches up to its test name. This has several
advantages:

 - No more confusing IDs: the test code now just does thenComputerOk()
   and that's it - the computer to track is inferred from the test name.
 - All files are stored on one computer, which means we can write code
   which is shared between tests.
2021-08-20 17:05:27 +01:00
Jonathan Coates
0ff6b0ca70
Client-side tests
This spins up a Minecraft instance (much like we do for the server) and
instructs the client to take screenshots at particular times. We then
compare those screenshots and assert they match (modulo some small
delta).
2021-08-20 17:05:13 +01:00
Jonathan Coates
4b33306940
Refactor the test code to be closer to 1.17
Basically mimic the actual API that Minecraft would expose if the
methods hadn't been stripped. Lots of ATs and unsafe hacks to get this
working, but thankfully the API we can expose to the user is pretty
nice. Yay for Kotlin?

Anyway, will cause some immediate pain (yay merge conflicts) but should
make keeping the two in sync much easier.
2021-08-20 17:05:13 +01:00
Jonathan Coates
4dea3dff36
Move some Forge hooks into a separate class 2021-08-20 17:05:13 +01:00
Jonathan Coates
3e8c741170
Update test mod "generated" tags 2021-08-18 13:03:53 +01:00
Jonathan Coates
62baa72457
Add some tests for wired modems 2021-08-18 12:55:58 +01:00
Jonathan Coates
5eb711da87
Relocate test mod to testMod source set
This'll be fun to rebase 1.17 on to :).
2021-08-18 12:55:58 +01:00
Jonathan Coates
79c5df1d92
Fix weblate exporting the wrong language
Ughghgr.
2021-08-18 12:53:19 +01:00
Jonathan Coates
991ea6e829
Switch mappings over to Parchment
These are still equivalent to the official mappings but also include
method names and javadoc. Yay!

A bit weird to be on versioned mappings after 8 months of MojMap :).!
2021-08-18 12:49:50 +01:00
Weblate
1d160641a4 Translations for Japanese
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-08-18 10:53:58 +00:00
Weblate
c2b3d914f7 Added translation for Japanese
Co-authored-by: MORIMORI0317 <morimori.0317@outlook.jp>
2021-08-18 10:22:58 +00:00
Jonathan Coates
0a537eaeee
Rewrite some in-hand rendering code
- Fix missing shader for printout render type
 - Use current buffer provider for pocket computers rather than the
   tesselator. This requires us to use a non-depth-writing terminal +
   depth blocker, as otherwise one gets z-fighting.
 - Thus refactor some of the shaders to be terminal wide, not just for
   monitors.

Fixes #894
2021-08-17 13:00:52 +01:00
Jonathan Coates
143b2bdbcd
🦀 ComputerCraft is dead 🦀 2021-08-15 22:25:31 +01:00
Jonathan Coates
8cb21ed4d1
Woops
I had this as assume-unchanged for some reason
2021-08-13 22:45:42 +01:00
Jonathan Coates
8aa7695fdd
Some doc updates
- Fix some spacing in code blocks
 - Rewrite the index page
 - You can't see it, but update illuaminate.
2021-08-13 22:35:08 +01:00
Jonathan Coates
fa78818069
Several fixes to speaker volume
- Use linear attenuation.
 - Fix speakers being 16 times as loud as they should be. They correctly
   cut off at the right distance, but didn't fade out as one might
   expect.
 - Clamp volume at 0, not 1. Fixes #892
2021-08-12 18:19:53 +01:00
Jonathan Coates
aa857c1be3
Start using Java's instanceof pattern matching
Well, not really pattern matching, but it's still an improvement!
2021-08-08 12:45:30 +01:00
Jonathan Coates
e4ced551eb
Remove most of the turtle events
I don't think anybody actually used these, and I'm not convinced they
had much value anyway.

It might be worth switching the refueling code to work as a registry
instead, though events are kinda nice.
2021-08-08 12:43:03 +01:00
Jonathan Coates
6eec9ba1a3
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-08-08 12:40:00 +01:00
Jonathan Coates
62172c6049
Fix depending on a client-only class
I checked matrix but not transformationmatrix >_>.
2021-08-08 12:38:06 +01:00
Jonathan Coates
39f3cf8cbe
Cache the tool's transformation matrix 2021-08-08 12:28:25 +01:00
Jonathan Coates
5082947331
Add 1.17 to the issue template 2021-08-08 12:23:02 +01:00
Jonathan Coates
a8f675c59d
Make current branch detection more robust 2021-08-06 18:04:05 +01:00
Jonathan Coates
bb1ebaee4f
Bump Forge and prepare for a release
I've been shown up[1]. Unacceptable!

[1]: https://twitter.com/SangarWasTaken/status/1423676992336060417
2021-08-06 17:25:34 +01:00
Jonathan Coates
bb1183d274
Update to Minecraft 1.17.1
- Remap everything to use MojMap class names too. This is what Forge
   uses, so \o/.

   This does NOT currently rename any classes to use suffix notation or
   BlockEntity. That will come in a later change. We do however rename
   references of "World" to "Level".

 - Move the test mod into a separate "cctest" source set. As Forge now
   works using Jigsaw we cannot have multiple mods defining the same
   package, which causes problems with our JUnit test classes.

 - Remove our custom test framework and replace it with vanilla's (this
   is no longer stripped from the jar). RIP kotlin coroutines.

   It's still worth using Kotlin here though, just for extension
   methods.

 - Other 1.17-related changes:
    - Use separate tile/block entity tick methods for server and client
      side, often avoiding ticking at all on the client.

    - Switch much of the monitor rendering code to use vanilla's
      built-in shader system. It's still an incredibly ugly hack, so not
      really expecting this to work with any rendering mods, but we'll
      cross that bridge when we come to it.
2021-08-06 17:18:09 +01:00
Jonathan Coates
01ddb2b4e4
A couple of documentation improvements
- Add some missing to the turtle API docs
 - Version history for peripheral and redstone. I /think/ this is
   complete.
2021-08-05 19:25:10 +01:00
Jonathan Coates
bdd38fb061
Update changelog and whatsnew for release 2021-08-02 20:15:32 +01:00
DrHesperus
06f35e4997
Update and rename 2021-08-02 19:49:50 +01:00
Jonathan Coates
2d95c32892
Reformat language files 2021-08-02 19:48:16 +01:00
Jonathan Coates
6f4d4540b2
Update location of several langauge files
Looks like weblate was misconfigured here. These should be picked up -
fingers crossed!
2021-08-02 19:05:10 +01:00
Jonathan Coates
96316cddaa
Fix monitor resize checks being entirely wrong
Fixes #879
2021-08-02 18:46:00 +01:00
Jonathan Coates
e84ddef877
Bump version to 1.98.0 2021-08-01 09:02:05 +01:00
Jonathan Coates
11b40bb6d5
Identify unknown upgrades as ComputerCraft instead
When the mod id is null, the namespace is given as "minecraft". This is
not what we want, so use CC there instead.
2021-08-01 08:48:02 +01:00
Jonathan Coates
686c6a4c44
Use cc.strings.wrap inside slowWrite
Means we don't end up re-wrapping text and producing incorrect results.
Fixes #865
2021-08-01 08:43:37 +01:00
Jonathan Coates
a1821035d3
Add a bit of version information to the bios
It's probably the lowest traffic module :p.

Also (somewhat) improve the deprecated messages in os.loadAPI. We really
need a proper article on require and converting from os.loadAPI.
2021-07-30 22:45:51 +01:00
Jonathan Coates
7b8650bbc8 Fix fs.getCapacity docs
Slightly embarassing the state this was in
2021-07-29 09:59:21 +00:00
Jonathan Coates
0285260e97
Merge branch 'mc-1.15.x' into mc-1.16.x 2021-07-28 16:18:27 +01:00
Jonathan Coates
10a3a223a0
Bump version to 1.97.1
Plan here is to release 1.98 for 1.16.x and 1.17.x and 1.97.1 for
1.15.x. However, will let this sit for a few days while I sort out 1.98
and the 1.17 port just in case any more bugs pop up.
2021-07-28 16:15:32 +01:00
Jonathan Coates
2dc970a8bb
Don't error when given a malformed URL
Sometimes the pattern fails to match and so the file name ends up being
nil.
2021-07-28 16:00:31 +01:00
Jonathan Coates
f74c4cc83c
Add config options for a global bandwidth limit
This uses Netty's global traffic shaping handlers to limit the rate at
which packets can be sent and received. If the bandwidth limit is hit,
we'll start dropping packets, which will mean remote servers send
traffic to us at a much slower pace.

This isn't perfect, as there is only a global limit, and not a
per-computer one. As a result, its possible for one computer to use
all/most bandwidth, and thus slow down other computers.

This would be something to improve on in the future. However, I've spent
a lot of time reading the netty source code and docs, and the
implementation for that is significantly more complex, and one I'm not
comfortable working on right now.

For the time being, this satisfies the issues in #33 and hopefully
alleviates server owner's concerns about the http API. Remaining
problems can either be solved by moderation (with help of the
//computercraft track` command) or future updates.

Closes #33
2021-07-28 15:53:22 +01:00
Jonathan Coates
7012ac7163
Merge branch 'mc-1.15.x' into mc-1.16.x 2021-07-25 16:42:22 +01:00
Jonathan Coates
227b444d81
Accept client_no_context_takeover in websockets
Doesn't fix #695, but Good Enough(TM).
2021-07-25 16:40:27 +01:00
Jonathan Coates
d50db8a6f3
Add a fancy test system for async methods
Written in order to ~avoid working on~ test #695. Sadly, no luck there.
2021-07-25 16:25:59 +01:00
Jonathan Coates
3a80b51a9f
Ensure monitors are well-formed when placed
Closes #36
2021-07-25 14:18:07 +01:00
Jonathan Coates
03396cf07a
Fix help crashing on terminal resize
Closes #870. Woops.
2021-07-24 22:58:23 +01:00
Jonathan Coates
5b57f7509d
Add back executeMainThreadTask
Closes #868
2021-07-24 12:04:21 +01:00
Jonathan Coates
0568c86628
Hopefully fix flakiness in rednet test 2021-07-24 00:00:37 +01:00
Jonathan Coates
b31e66686d
Make rednet.run a little more strict
Also add a test for rednet message sending. Hopefully gives some of the
modem and networking code a little bit of coverage (which is clearly the
same as being right :p).
2021-07-23 23:53:40 +01:00
Jonathan Coates
924b8ef30f
Do not access the current server from the client
Just missing some guards in a few places.

Fixes #867
2021-07-23 23:35:13 +01:00