SquidDev
2ae6fb47e7
Move CommandComputer into a child package
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Means we can be a little more organised where we put the additional
commands.
2017-11-15 15:57:10 +00:00
SquidDev
dd5698241b
Add support for running multiple computers at the same time
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- ComputerThread constructs multiple threads instead of just one,
depending on a config options.
- The synchronized blocks of PeripheralAPI.PeripheralWrapper have been
shifted a little to ensure no deadlocks occur.
2017-11-15 13:30:40 +00:00
SquidDev
ed8e9d7817
Add support for enabling Lua's debug library
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Whilst I'm pretty sure this is safe for general use, I'm disabling this
by default for now. I may consider enabling it in the future if no
issues are found.
2017-11-15 12:18:10 +00:00
SquidDev
6c29b44c3c
Merge pull request #440 from Wilma456/ComputerCraft-1/iomulti
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Make io.write() accept multiple args
2017-11-15 11:47:33 +00:00
SquidDev
0caa133089
Merge pull request #454 from SquidDev-CC/ComputerCraft/hotfix/lazy-computer-peripheral
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[WIP] Only instantiate ServerComputer on tile ticks
2017-11-15 11:42:54 +00:00
SquidDev
a8b08bd971
Remove apis.HTTPRequest
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I evidently duplicated this during some rebase, more fool me.
2017-11-15 11:39:48 +00:00
SquidDev
c9181a121f
Merge pull request #395 from SquidDev-CC/ComputerCraft/feature/websocket
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Websocket support
2017-11-15 11:39:02 +00:00
SquidDev
30f4e0829f
Add websocket support to HTTP API
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This uses Netty's websocket functionality, meaning we do not have to
depend on another library.
As websockets do not fit neatly into the standard polling socket model,
the API is significantly more event based than CCTweaks's. One uses
http.websocket to connect, which will wait until a connection is
established and then returns the connection object (an async variant is
available).
Once you have a websocket object, you can use .send(msg) to transmit a
message. Incoming messages will fire a "websocket_message" event, with
the URL and content as arguments. A convenience method (.receive())
exists to aid waiting for valid messages.
2017-11-15 11:32:17 +00:00
SquidDev
2155fce036
Merge pull request #486 from Wilma456/ComputerCraft-1/extensionfix
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Fix Bug in Paint and Edit
2017-11-14 23:55:14 +00:00
SquidDev
27602ec8fc
Merge pull request #485 from Luca0208/ComputerCraft/patch-1
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Removed the "the" that was too much(In /rom/help/cd.txt)
2017-11-14 23:54:54 +00:00
SquidDev
66f683d9c9
Merge pull request #475 from Wilma456/ComputerCraft-1/ioline
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Fix io.lines()
2017-11-14 23:53:50 +00:00
SquidDev
ac08a52323
Merge pull request #480 from Wilma456/ComputerCraft-1/monitorscale
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Add getTextScale() to Monitor
2017-11-14 23:53:04 +00:00
SquidDev
fe0f998c27
Merge pull request #448 from Wilma456/ComputerCraft-1/writecheck
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Fix check of write()
2017-11-14 23:50:12 +00:00
Wilma456
bcf79165f9
Merge pull request #455 from Wilma456/ComputerCraft-1/fileread
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Add read() to Filehandle
2017-11-14 23:48:38 +00:00
Steven Dirth
9b2a50cdfc
Merge pull request #362 from KingofGamesYami/ComputerCraft/featurecommand-event
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Command Event
2017-11-14 23:27:11 +00:00
Wilma456
c5d99db654
Merge pull request #411 from Wilma456/ComputerCraft-1/copyfixup
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Fix Bug in copy.lua, mkdir.lua and rename.lua (updated)
2017-11-14 23:24:11 +00:00
SquidDev
5253ab3e58
Merge pull request #463 from josephcsible/ComputerCraft/notnull
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Remove some unnecessary null checks
2017-11-14 22:58:36 +00:00
SquidDev
11d8253d9c
Merge pull request #464 from josephcsible/ComputerCraft/unnecessary
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Remove unnecessary code
2017-11-14 22:57:36 +00:00
SquidDev
bc2b481918
Merge pull request #289 from Wojbie/ComputerCraft/Speaker-pocket-computer-light
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Add pocket computer light support to Speaker.
2017-11-14 22:46:01 +00:00
SquidDev
b26564ccb9
Update README to explain what this project is
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Also add a .editorconfig file to ensure some level of consistent
formatting.
2017-11-14 22:42:07 +00:00
SquidDev
28e3ffe978
Update Gradle and build system
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- Bundle Javadoc and APIs using gradle instead of deploy.sh
- Bump Gradle to 4.3, significantly improving compile times.
2017-11-14 22:42:03 +00:00
SquidDev
540e2e25aa
Merge pull request #163 from SquidDev-CC/ComputerCraft/feature/cobalt
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Replace LuaJ with Cobalt
2017-11-14 21:48:47 +00:00
SquidDev
845118e9e2
Merge pull request #218 from SquidDev-CC/ComputerCraft/feature/new-computer-thread
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Rewrite the computer thread system
2017-11-14 21:33:20 +00:00
SquidDev
b2b8753ee7
Merge pull request #227 from SquidDev-CC/ComputerCraft/feature/improved-cable
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Improving cable/wired modem interactions
2017-11-14 21:32:53 +00:00
SquidDev
060fb21bdb
Merge pull request #298 from SquidDev-CC/ComputerCraft/feature/luaj-bit32
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Replace BitAPI with a LuaJ implementation of bit32
2017-11-14 21:32:19 +00:00
SquidDev
ef008709c7
Merge pull request #402 from SquidDev-CC/ComputerCraft/feature/shell-resolution
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Tweak shell program resolution slightly
2017-11-14 21:31:10 +00:00
SquidDev
09da119f27
Merge pull request #451 from SquidDev-CC/ComputerCraft/hotfix/disk-drive-stop
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Use custom packet to play records, instead of using block events
2017-11-14 21:30:52 +00:00
SquidDev
f8487d1e1c
Merge pull request #453 from SquidDev-CC/ComputerCraft/hotfix/eager-remove-te
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Remove tile before calling destroy
2017-11-14 21:15:47 +00:00
SquidDev
b6f773ffce
Merge pull request #457 from SquidDev-CC/ComputerCraft/hotfix/computer-reload
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Turn on ServerComputer instances if they have timed out
2017-11-14 21:14:49 +00:00
SquidDev
c8673473ef
Merge pull request #476 from SquidDev-CC/ComputerCraft/hotfix/printer-clear
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Fix the printer overwriting the current page
2017-11-14 21:14:10 +00:00
SquidDev
3829815756
Merge pull request #479 from SquidDev-CC/ComputerCraft/feature/network-optimisations
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Only send terminal state to interacting players
2017-11-14 21:13:17 +00:00
SquidDev
7eac8faf0d
Merge pull request #482 from SquidDev-CC/ComputerCraft/feature/jei-integration
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Add simple JEI integration
2017-11-14 21:06:02 +00:00
SquidDev
0bd0f4d313
Prefix all loaded strings with "="
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Whilst this is not consistent with normal Lua, this is required in order
to remain compatible with LuaJ.
2017-11-14 18:41:01 +00:00
SquidDev
73873eb8cb
Change timeout system to occur on instructions instead of API calls
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This means loops which do not touch CC specific methods will still
produce an error, rather than terminating the computer.
2017-11-14 18:41:00 +00:00
SquidDev
0420b6c831
Remove string metatable protection
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The string metatable and environment are no longer shared, so this
sandboxing is no longer required.
2017-11-14 18:41:00 +00:00
SquidDev
bb741975b7
Migrate LuaJLuaMachine to use Cobalt
2017-11-14 18:41:00 +00:00
SquidDev
8bffec6964
Add dependency on Cobalt
2017-11-14 18:40:57 +00:00
Wilma456
9e19dd7070
Fix Bug in Paint and Edit
2017-11-02 20:14:34 +01:00
Luca S
aba0e3d2d4
Removed the "the" that was too much
2017-10-29 19:06:34 +01:00
SquidDev
d9d025e33b
Add simple JEI integration
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- Ensure pocket computers and turtles are distinguished by upgrades and
computer family.
- Ensure disks are distinguished by colour.
- Hide treasure disks from the list
2017-10-25 13:40:35 +01:00
Wilma456 (Jakob0815)
1fe29ab098
Add getTextScale() to Monitor
2017-10-13 12:37:55 +02:00
SquidDev
53f16782ab
Only send terminal state to interacting players
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This splits the computer state (blinking, label, etc...) and terminal
state into two separate packets. When a computer changes, the computer
state is sent to all players and the terminal state is sent to players
who are curerntly using the computer.
This reduces network usage by a substantial amount.
2017-10-12 10:45:38 +01:00
SquidDev
bfb4f88304
Fix the printer clearing the previous page
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When printing on top of an already printed page, the previous contents
should be preserved. However, this did not occur as the stack had been
shrunk and so the item was no longer considered a printout.
Closes SquidDev-CC/ComputerCraft#2
2017-10-06 12:04:49 +01:00
SquidDev
fb6d65ec23
Invalidate the network when the peripheral is removed
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Fixes #83
2017-10-04 21:49:41 +01:00
SquidDev
6b364052c7
Only render breaking animation on the part being hit
2017-10-04 21:49:40 +01:00
SquidDev
7169abcd7b
Ensure the modem's peripheral is incorrectly invalidated when changed
2017-10-04 21:49:40 +01:00
SquidDev
75ccfbdb3d
Migrate cable core block state to an enum
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This allows us to render the cable "core", as was done pre-1.8.
2017-10-04 21:49:40 +01:00
SquidDev
728644c104
Initial attempt at improving cable/wired modem interactions
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- Cable and modem can be broken individually
- Ray tracing will go through "holes" in the cable.
- Pick block will determine which part you are looking at.
- Selection box will only highlight the region you are looking at:
modem or cable.
2017-10-04 21:49:37 +01:00
Wilma456 (Jakob0815)
999351e667
Fix io.lines()
2017-10-04 18:51:48 +02:00
Wilma456
11e879db41
Removce Bow Upgrade Recipe
2017-09-29 18:56:52 +02:00