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Commit Graph

55 Commits

Author SHA1 Message Date
Patbox
af91837e46 Remove unused import 2022-03-27 09:26:06 +02:00
Patbox
bbd4ead31a Update overhaul resource pack, fix rendering of command computers while using it 2022-03-27 09:21:44 +02:00
Patbox
eface1495e Fix #68, #69. Pre-setup auto releasing (#72)
* Fix #68, #69. Pre-setup auto releasing
2022-03-19 09:10:53 -07:00
Patbox
846273077b Update to 1.18.2 2022-03-01 18:30:30 +01:00
Toad-Dev
9c00124d38 Merge remote-tracking branch 'CC-Tweaked/mc-1.18.x' into mc-1.18.x/dev 2022-01-01 20:04:09 -08:00
Jonathan Coates
79366bf2f5 Merge branch 'mc-1.17.x' into mc-1.18.x 2022-01-01 15:41:24 +00:00
Jonathan Coates
413fa5bcc8 Merge branch 'mc-1.16.x' into mc-1.17.x 2022-01-01 15:41:05 +00:00
Jonathan Coates
9d50d6414c Happy new year
Should be the last time I'll have to do this!
2022-01-01 00:09:34 +00:00
Jonathan Coates
632db1cfa5 Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-18 11:38:48 +00:00
Jonathan Coates
aa0d544bba Remove MoreRed integration
It's not been updated to 1.17/1.18, nor touched since July. Can easily
be added back in if this changes.
2021-12-18 11:35:52 +00:00
Jonathan Coates
cbe3cb8b3e Fix several deprecation warnings
- Switch to the new networking API, just doing sneaky things to make it
   the same as the old networking API.
 - Use new FabricLoader API
 - Don't use the static final game version, as this may change if people
   run the mod on newer versions.
2021-12-17 11:57:07 +00:00
Toad-Dev
9083e4f97b Ensure that static inits in Registry happen at a defined time.
There must be a better way to do this, but at least I understand why
this code existed before.
2021-12-15 19:42:11 -08:00
Toad-Dev
f5c8afa566 Fix turtle tools not wanting to break blocks.
Ideally I would port over the data driven turtle/pocket upgrade system
from CC: Tweaked, but I don't understand it well enough at the moment.
This (should) bring parity to behaviors, but our api for adding upgrades
remains divergent.
2021-12-07 19:08:50 -08:00
Toad-Dev
f880396286 Merge as much code from CC-Tweaked/mc-1.18.x into CC:R as possible.
Hopefully this will make tracking changes and merging future CC: Tweaked
development easier! A lot of this is making whitespace and method
ordering even with Tweaked to bring down the diffs, but it also fast
forwards us to CC:T 1.99.0 features.
2021-12-07 18:53:43 -08:00
Jonathan Coates
179da1d8cf Update to MC 1.18
- Build fails right now due to module issues, so this won't be pushed
   to GitHub.
 - Monitors render transparently when loaded into the world. I don't
   think this is a 1.17 bug, so not sure what's going on here!
2021-11-30 22:48:38 +00:00
Jonathan Coates
7b7527ec80 Rewrite turtle upgrade registration to be more data driven (#967)
The feature nobody asked for, but we're getting anyway.

Old way to register a turtle/pocket computer upgrade:

    ComputerCraftAPI.registerTurtleUpgrade(new MyUpgrade(new ResourceLocation("my_mod", "my_upgrade")));

New way to register a turtle/pocket computer upgrade:

First, define a serialiser for your turtle upgrade type:

    static final DeferredRegister<TurtleUpgradeSerialiser<?>> SERIALISERS = DeferredRegister.create( TurtleUpgradeSerialiser.TYPE, "my_mod" );
    public static final RegistryObject<TurtleUpgradeSerialiser<MyUpgrade>> MY_UPGRADE =
        SERIALISERS.register( "my_upgrade", () -> TurtleUpgradeSerialiser.simple( MyUpgrade::new ) );
    SERIALISERS.register(bus); // Call in your mod constructor.

Now either create a JSON string or use a data generator to register your upgrades:

    class TurtleDataGenerator extends TurtleUpgradeDataProvider {
        @Override
        protected void addUpgrades( @Nonnull Consumer<Upgrade<TurtleUpgradeSerialiser<?>>> addUpgrade )
            simple(new ResourceLocation("my_mod", my_upgrade"), MY_UPGRADE.get()).add(addUpgrade);
        }
    }

See much better! In all seriousness, this does offer some benefits,
namely that it's now possible to overwrite or create upgrades via
datapacks.

Actual changes:
 - Remove ComputerCraftAPI.register{Turtle,Pocket}Upgrade functions.

 - Instead add {Turtle,Pocket}UpgradeSerialiser classes, which are used
   to load upgrades from JSON files in datapacks, and then read/write
   them to network packets (much like recipe serialisers).

 - The upgrade registries now subscribe to datapack reload events. They
   find all JSON files in the
   data/$mod_id/computercraft/{turtle,pocket}_upgrades directories,
   parse them, and then register them as upgrades.

   Once datapacks have fully reloaded, these upgrades are then sent over
   the network to the client.

 - Add data generators for turtle and pocket computer upgrades, to make
   the creation of JSON files a bit easier.

 - Port all of CC:T's upgrades over to use the new system.
2021-11-26 23:36:02 +00:00
Jonathan Coates
d0e79f310e Bump Forge version
Not much has changed, just some cleanup.
2021-09-19 11:57:37 +01:00
Jonathan Coates
0d6528aaf0 Merge branch 'mc-1.16.x' into mc-1.17.x 2021-09-19 11:38:25 +01:00
Jonathan Coates
2aa70b49c1 Add invisible slots to computer GUIs
This ensures inventory slots are synced while the container is open,
meaning the hotbar (which is visible underneath the GUI) correctly
updates.

Fixes #915
2021-09-19 11:18:24 +01:00
Jonathan Coates
048c7bda23 Allow opening pocket computers without rendering a terminal
When placed in the off hand, pocket computers now render a different
screen when opened in the off-hand, just rendering text at the top of
the screen rather than "opening" the whole computer.

This means you can view the world and computer in your hand at the
same time, effectively allowing you to emulate the
Plethora/MoarPeripherals keyboard (and much more).

This currently requires you to move the pocket computer to the other
hand to open it normally. I did look into allowing for shift+right click
to open normally, but this is awkward when you're looking at a something
like a monitor - you need to shift as otherwise you'd click the block!

Plethora hooks into onItemUseFirst instead, and this might be an option
in the future - meaning that right click would always open some computer
GUI and never the blocks. This may be something we change in the future
- let's get some feedback first!

Closes #861. Apologies for this essay, but if you got this far you were
probably interested!
2021-08-30 18:52:02 +01:00
Jonathan Coates
bb1183d274 Update to Minecraft 1.17.1
- Remap everything to use MojMap class names too. This is what Forge
   uses, so \o/.

   This does NOT currently rename any classes to use suffix notation or
   BlockEntity. That will come in a later change. We do however rename
   references of "World" to "Level".

 - Move the test mod into a separate "cctest" source set. As Forge now
   works using Jigsaw we cannot have multiple mods defining the same
   package, which causes problems with our JUnit test classes.

 - Remove our custom test framework and replace it with vanilla's (this
   is no longer stripped from the jar). RIP kotlin coroutines.

   It's still worth using Kotlin here though, just for extension
   methods.

 - Other 1.17-related changes:
    - Use separate tile/block entity tick methods for server and client
      side, often avoiding ticking at all on the client.

    - Switch much of the monitor rendering code to use vanilla's
      built-in shader system. It's still an incredibly ugly hack, so not
      really expecting this to work with any rendering mods, but we'll
      cross that bridge when we come to it.
2021-08-06 17:18:09 +01:00
Jonathan Coates
db2cde4a4c Add MoreRed support
I've written three or four integrations with bundled cables now over the
various versions, and I'm still not convinced this one is right. It
appears to work though, so we'll see.

We need depend on the main jar here (rather than the API jar), as
otherwise our javadoc tools fails - the API references some internal
classes which aren't on our classpath.

It might be nice to write tests for this (and CT) in the future -
goodness knows these features are fragile - but that'll require some
more gradle work which I don't want to do right now.

Closes #772
2021-06-05 14:48:38 +01:00
Jonathan Coates
f38a6a9d43 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-05 11:36:30 +01:00
Jonathan Coates
0f6db63020 Remove "*Proxy" classes
- Move registry code into the various *Registry classes.

   I'm not sure this is any more sensible, but things being registered
   in different places kinda irked me.

 - Everything else (i.e. event listeners) goes in a {Client,Common}Hooks
   class right now. It's not ideal, but I don't think we can split it up
   much.
2021-06-05 10:09:28 +01:00
Jonathan Coates
8b8692ba53 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-05-20 18:30:10 +01:00
Jonathan Coates
3d589eda4a Expose GenericSource to the public API
- Remove the service provider code and require people to explicitly
   register these. This is definitely more ugly, but easier than people
   pulling in AutoService or similar!
 - Add an API for registering capabilities.
 - Expand the doc comments a little. Not sure how useful they'll be, but
   let's see!

There's still so much work to be done on this, but it's a "good enough"
first step.
2021-05-15 21:11:09 +01:00
Jonathan Coates
0be030c497 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-16 11:38:59 +00:00
Jonathan Coates
c5694ea966 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 19:25:33 +00:00
Jonathan Coates
34b5ede326 Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
2021-01-09 19:22:58 +00:00
Jonathan Coates
1edb7288b9 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-06 22:39:54 +00:00
Jonathan Coates
e4b0a5b3ce 2020 -> 2021
Oh, the most useless part of my build process.
2021-01-06 17:13:40 +00:00
Jacob Farley
76fe33760d It now compiles. 2020-08-31 19:09:22 -05:00
Devan-Kerman
807825d74e registry is gone 2020-08-29 21:42:17 -05:00
Jacob Farley
14c17676c6 Some basic fixes, will work on this some other time. 2020-08-29 20:13:35 -05:00
Devan-Kerman
324519575c remap with yarrnforge 2020-08-29 19:38:26 -05:00
Devan-Kerman
fbcf26bdc9 remap with yarrnforge 2020-08-29 19:32:53 -05:00
Devan-Kerman
621bc526be remap 2020-08-29 18:01:01 -05:00
SquidDev
46595e73df Initial update to Minecraft 1.16.1
A lot is broken, but at least we can get in game:
 - GUIs render a whole bunch of additional "inventory" text, which we
   really don't want.
 - Computers load from the wrong location.
 - There's some issues with using Forge's tags from outside of JSON
   recipes. We need to work out why.
2020-07-11 20:36:10 +01:00
SquidDev
613a28a5af Switch to Forge's DeferredRegister
Well, mostly. We currently don't do recipe serializers as I'm a little
too lazy. For items, blocks and TE types this does make registration
nicer - we've some helper functions which help reduce duplication.

Some types (containers, TEs, etc..) are a little less nice, as we now
must define the registry object (i.e. the WhateverType<?>) in a separate
class to the class it constructs. However, it's probably a worthwhile
price to pay.
2020-06-27 10:23:51 +01:00
SquidDev
f3a330e330 Normalise enums to use SHOUTY_CASE
PascalCase is more .NET than Java
2020-01-28 22:28:48 +00:00
SquidDev
41a1b99f7d Merge branch 'master' into mc-1.14.x 2020-01-13 15:05:50 +00:00
SquidDev
93a9ebc4f6 Happy new year 2020-01-01 00:09:18 +00:00
parly
8c45fd362a Update to Minecraft 1.14.4 2019-08-09 22:26:46 +09:00
SquidDev
f90da739eb And bump Forge again 2019-06-09 10:15:53 +01:00
SquidDev
15d4a55cd8 Bump mappings and Forge versions
Things are shaping up nicely!
2019-06-09 08:58:49 +01:00
SquidDev
39a9ad0ce7 Initial update to 1.14
So very little works, but it compiles and runs.

Things to resolve over the next few days:
 - Horrible mappings (should largely be resolved by tomorrow).
 - Cannot send extra data over containers - we'll have to see what Forge
   does here.
 - Turtle models are broken
 - No block drops yet - this will largely be cherry-picking whatever I
   did on Fabric.
 - Weird inventory desyncs (items don't show up initially when
   interacting with a CC inventory).
 - Probably lots of other things.
2019-06-08 13:36:31 +01:00
SquidDev
b11d4bb209 Bump to 1.14.1pr1
Which means bumping mappings version. Oh boy, this was not a bundle of
laughs...
2019-05-07 20:40:55 +01:00
SquidDev
f15a278f3b Bump versions 2019-04-24 11:54:03 +01:00
SquidDev
55a7ee4acf Initial update to Fabric 2019-04-03 23:27:10 +01:00
SquidDev
f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00