- Standardise our badges a little, adding a modrinth badge.
- Mention Fabric and Forge support.
- Don't include MC version in the Modrinth version number. I feel this
was required at some point, but apparently not any more! This also
allows us to use Modrinth for the Forge update JSON.
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.
[1]: https://reuse.software/
While it is a really nice library, it ends up being a bit overkill for
our needs - we don't need config syncing or anything. By NIHing our own,
we can drop one dependency and ease the updating burden a little.
Closes#1296
Currently published under 1.102.0-SNAPSHOT if anybody wants/needs to
poke. I'm going to break Mount/WritableMount, but everything else should
be stable!
Just saves us from having to worry about conflicts with other mods which
bundle Cobalt. This might make the transition to Jar-in-Jar easier too -
not sure yet!
Also produce an API jar - fixes#1060.
Let's see how this goes.
- Update references to the new repo
- Use rrsync on the server, meaning make-doc.sh uploads relative to the
website root.
- Bump Gradle wrapper to 7.2. Not related to this change, but possibly
fixes running under Java 16. Possibly.
Hopefully provides a /little/ more information about the build process.
Hey, also means I only need to add a CoC to complete GH's community tab!
In all seriousness, there's probably a lot more I need to flesh out
here, such as some kind of vision and guides for issues/PRs. But this at
least documents the local development process. Somewhat.
This adds documentation comments to many of CC's Lua APIs, and
a couple of the Java ones, through the use of stubs. We then
export these to HTML using illuaminate [1] and upload them to our
documentation site [2].
Uploads currently occur on pushes to master and any release/tag. The
site is entirely static - there is no way to switch between versions,
etc... but hopefully we can improve this in the future.
[1]: github.com/SquidDev/illuaminate/
[2]: https://tweaked.cc/
- Convert existing changelog over to use Markdown. This mostly involves
wrapping code in backticks, and marking things as headers where
appropriate.
- Copy all of CC:T's release notes over to the changelog. This is
somewhat more verbose than Dan's notes, but keeping them in sync
seems reasonable (and allows for automation!).
- Add a link to discord and the forums. Oh goodness, I hope this
doesn't count as making things official.
I've had a couple of people email me with support requests, which is
/fine/, but there's better channels for it!
- Add a couple of PR templates
- Ask people to write tests for CraftOS changes. This is a standard
I'm trying to impose on myself, so seems reasonable to impose on
everyone. Sorry!
- Require same levels of explanation for PRs as we do for issues.
- Try to expand on the feature request "rationale" section a little.
Just trying to explan my process a little bit more.
- Reword elements of the README, mostly changing the elements about
vanilla ComputerCraft.
- Change versioning scheme: we'll now do 1.x.y, with 1.81.0 being the
next version.
- Include MC version in the file name
- Stop bundling javadoc with the jar. We'll look into hosting this on
squiddev.cc if really needed.
- Remove the LuaJ license from the root - we no longer bundle the
sources, so it's not needed here.
I realise this change looks a little dodgey on its own, so see #113 for
the full rationale.
- Include a list of features, pretty similar to that on the forum
thread or CurseForge page.
- Replace CC: Tweaked with CC:T. After all, who wants to type all of
that?