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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-07-04 11:02:54 +00:00

50 Commits

Author SHA1 Message Date
Jonathan Coates
488f66eead
Fix mouse_drag not firing for right/middle buttons
This is a bit of an odd combination of a few bugs:
 - When the terminal component is blurred, we fire a mouse_up event for
   the last-held button. However, we had an off-by-1 error here, so this
   only triggered for the right/middle buttons.

 - This was obsucuring the second bug, which is when we clicked within
   the terminal, this caused the terminal to be blurred (thus releasing
   the mouse) and then focused again.

   We fix this by only setting the focus if there's actually a change.

Fixes #1655
2023-12-10 12:01:34 +00:00
Jonathan Coates
87345c6b2e
Add pasting support to the standalone emulator
- Move paste normalisation code to StringUtil, so it can be shared by
   emulators.
 - Add paste support to the emulator.
2023-11-08 19:40:14 +00:00
Jonathan Coates
cab66a2d6e
Replace Collections methods with {List,Map,Set}.of
The two implementations aren't entirely compatible - the implementation
returned by .of will throw an NPE on .contains(null), whereas the
Collections implementations just return false. However, we try to avoid
passing null to collections methods, so this should be safe.

There's no strong reason to do this, but it helps make the code a little
more consistent
2023-10-21 10:37:43 +01:00
Jonathan Coates
bdce9a8170
Replace several Guava classes with Java stdlib
Wow, some of this is /old/. All the Maps.newHashMap stuff dates back to
Java 6, so must originally be CCTweaks code?!

We're unlikely to drop our Guava dependency (we use too much other
stuff), but we should make the most of the stdlib where possible.
2023-10-11 09:59:55 +01:00
Jonathan Coates
5dd6b9a637
Generic dependency update
A couple of changes caused by checkstyle being a little more strict.
2023-08-31 19:14:37 +01:00
Jonathan Coates
5b58271b92
Fix computer sidebar buttons being invisible 2023-08-27 19:25:04 +01:00
Jonathan Coates
4e42394f33
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-27 19:08:59 +01:00
Jonathan Coates
53546b9f57
Split some textures into sprite sheets
- Split buttons.png into individual textures.
 - Split corners_xyz.png into the following:

   - borders_xyz.png: A nine-sliced texture of the computer borders.
   - pocket_bottom_xyz.png: A horizontally 3-sliced texture of the
     bottom part of a pocket computer.
   - sidebar_xyz.png: A vertically 3-sliced texture of the computer
     sidebar.

While not splitting the sliced textures into smaller ones may seem a
little odd, it's consistent with what vanilla does in 1.20.2, and I
think will make editing them easier than juggling 9 textures.

I do want to make this more data-driven in the future, but that will
have to wait until the changes in 1.20.2.

This also adds a tools/update-resources.py program, which performs this
transformation on a given resource pack.
2023-08-27 18:02:51 +01:00
Jonathan Coates
e6bc1e4e27
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-05 10:36:37 +01:00
Jonathan Coates
b6632c9ed9
Fix model hook nullability
Only an issue on the latest FAPI, so we also bump that.
2023-08-05 10:32:21 +01:00
Jonathan Coates
41b6711b38
Change button text in render rather than an override
This made more sense on 1.19.2 and before, but now that we have to do
this for tooltips, we might as well do it for messages as well.

Closes #1538, though hopefully will be resolved on the VO side too.
2023-07-27 19:12:27 +01:00
Jonathan Coates
57a944fd90
Render enchanted upgrades with a glint (#1532) 2023-07-23 10:18:22 +00:00
Jonathan Coates
940f59b116
Automatically bake models from turtle modellers (#1531)
This avoids us having to list a bunch of model locations twice, and
hopefully makes things a little cleaner for add-on authors too
2023-07-22 19:51:50 +00:00
Jonathan Coates
24d74f5c80
Update to latest Fabric
- Overhaul model loading to work with the new API. This allows for
   using the emissive texture system in a more generic way, which is
   nice!

 - Convert some of our custom models to use Fabric's model hooks (i.e.
   emitItemQuads). We don't make use of this right now, but might be
   useful for rendering tools with enchantment glints.

   Note this does /not/ change any of the turtle block entity rendering
   code to use Fabric/Forge's model code. This will be a change we want
   to make in the future.

 - Some cleanup of our config API. This fixes us printing lots of
   warnings when creating a new config file on Fabric (same bug also
   occurs on Forge, but that's a loader problem).

 - Fix a few warnings
2023-07-18 19:27:27 +01:00
Jonathan Coates
48889ceb89
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-10 20:38:25 +01:00
Jonathan Coates
c2988366d8
Add EMI compatibility
This just adds stack comparisons, so that upgrades are considered (much
like JEI and REI). No dynamic recipes, as EMI doesn't support those :(.
2023-07-10 20:31:06 +01:00
Jonathan Coates
9519448e43
Don't render toast text with a shadow 2023-07-07 18:08:47 +01:00
Jonathan Coates
a98f3b2a4c
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-07 00:18:50 +01:00
Edvin
f54cb8a432
Allow upgrades to read/write upgrade data from ItemStacks (#1465) 2023-07-02 10:55:55 +01:00
Jonathan Coates
9eabb29999
Move the model cache inside TurtleModelParts
This removes a tiny bit of duplication (at the cost of mode code), but
makes the interface more intuitive, as there's no bouncing between
getCombination -> cache -> buildModel.
2023-07-01 18:27:36 +01:00
Jonathan Coates
ebaf49508f
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-06-20 08:59:06 +01:00
Jonathan Coates
953372b1b7
Fix quad order when rendering turtles upside down
- Reverse quads in our model transformer and when rendering as a block
   entity.
 - Correctly recompute normals when the quads have been inverted.

Closes #1283
2023-06-18 19:32:23 +01:00
Jonathan Coates
c45fc94752
Remove support for clicking in off-hand pocket computers
This was broken/commented out already as part of the 1.20 update. I
don't think this is really going to be easy to add back without a lot of
reflection, so going to remove this feature instead.

Closes #1471.
2023-06-17 11:44:51 +01:00
Jonathan Coates
7b4ba11fb4
Allow changing turtle upgrades from the GUI
This adds two slots to the right of the turtle interface which contain
the left and right upgrades of a turtle.

 - Add turtle_upgrade_{left,right} indicators, which used as the
   background texture for the two upgrade slots. In order to use
   Slot.getNoItemIcon, we need to bake these into the block texture
   atlas.

   This is done with the new atlas JSON and a data generator - it's
   mostly pretty simple, but we do now need a client-side data
   generator, which is a little ugly to do.

 - Add a new UpgradeContainer/UpgradeSlot, which exposes a turtle's
   upgrades in an inventory-like way.

 - Update the turtle menu and screen to handle these new slots.
2023-06-17 10:48:44 +01:00
Jonathan Coates
1ece2aa23b
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-06-10 09:07:41 +01:00
Jonathan Coates
ec52f3e0e8
Bump CC:T to 1.104.0 2023-06-10 08:55:07 +01:00
Jonathan Coates
cba207d62d
Use Minecraft's method for checking paste events
Fixes #1473.

There's an argument we should use Screen.hasControlDown() (which handles
Cmd vs Ctrl) instead of checking the modifiers, but we then need to
update all the translation strings, and I'm not convinced it's worth it
right now.
2023-06-08 18:48:50 +01:00
Jonathan Coates
ff1e5f6823
Update to 1.20
- Use GuiGraphics for rendering UI elements. Almost definitely some
   z-fighting issues slipped in here.

 - Use Forge's loot modifier system for handling treasure disks. I have
   mixed feelings about this - it's a nice system, but also is far less
   efficient than the previous approach.

 - Regenerate data. This is the brunt of the commit, but nothing
   especially interesting here.
2023-06-08 09:52:00 +01:00
Jonathan Coates
4d064d1552
Document some of our client classes
This is mostly aiming to give an overview rather than be anything
comprehensive (there's another 230+ undocumented classes to go :p), but
it's a start.

Mostly just an excuse for me to procrastinate working on the nasty bugs
though!
2023-06-02 21:59:45 +01:00
khankul
e24b5f0888
Make maximum upload file size configurable (#1417) 2023-05-17 13:07:16 +00:00
Jonathan Coates
3bf29695fb
Fix a couple of wee bugs
- Fix monitor renderer debug text showing up even when debug overlay
   was not visible. This was a Forge-specific bug, which is why I'd not
   noticed it I guess??

 - Don't crash on alternative implementations of LoggerContext. Fixes
   #1431. I'm not 100% sure what is causing this - it doesn't happen
   with just CC:T at least - but at least we can bodge around it.
2023-05-07 10:15:03 +01:00
Jonathan Coates
e8fd460935
Fix arrow keys not working in the printout UI
This is a Fabric-specific bug - vanilla always returns true from
keyPressed, but Forge patches it to not do that. Closes #1409.
2023-04-16 09:15:51 +01:00
Erlend
f099b21f6f fix: on/off translation inverted 2023-04-15 16:21:53 +02:00
Jonathan Coates
081953655c
Turtle flags
- Add a new recipe type for turtle overlays, and recipe generator
   support for this recipe.
 - Add trans and rainbow flags.
 - Exclude .license files from the generated jar. I'm not thrilled on
   the whole .license file system, but it's kinda the easiest way.
 - Regenerate data. Yes, this is 90% of the commit :D.
2023-03-31 18:14:44 +01:00
Jonathan Coates
a9547d1d6f
Further licensing work
- Fix several inaccuracies with several files not marking Dan's
   authorship. Most of these are new files, where the code was moved from
   somewhere else:
   - In the public API:  IDynamicLuaObject, ILuaAPI, TaskCallbakc,
     IDynamicPeripheral, UpgradeBase
   - In the ROM: fs, http, require

 - Do not mark Dan as an author for entirely new code. This affects
   DetailHelpers, DropConsumer, FluidData, InventoryMethods, ItemDetails,
   MonitorRenderState, NoTermComputerScreen, Palette, PlatformHelperImpl,
   UploadFileMessage, the Terminal tests, and any speaker-related files.

 - Relicence many files under the MPL where we have permission to do
   so. See #1339 for further details.

Thank you to everyone who has contributed so far! Cannot overstate how
appreciated it is <3.
2023-03-29 23:00:18 +01:00
Jonathan Coates
7535972a30
Fix pocket computers rendering as greyscale
When a client sided pocket computer was first seen via an item stack
(rather than the computer state being synced over the networK), it would
always be created in greyscale due to this incorrect instanceof check.

Closes #1347
2023-03-28 20:43:03 +01:00
Jonathan Coates
8a203e7454
Re-license several more files under MPL-2.0
- Several files where @MCJack123 is the exclusive contributor. He has
   signed over all contributions to "any OSI-approved license". Thank
   you!

 - Various the file handle classes: Looking at these again, I don't
   think they contain any of the original code.
2023-03-28 10:28:59 +01:00
Jonathan Coates
895bc7721a
License CC:T according to the REUSE specification (#1351)
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.

[1]: https://reuse.software/
2023-03-15 21:52:13 +00:00
Jonathan Coates
3e6e3e70e5
Update to 1.19.4 (#1376) 2023-03-15 21:04:11 +00:00
Jonathan Coates
a5bda7454a
Use the VBO monitor renderer by default
Historically, the VBO was an order of magnitude slower than the TBO
renderer. However, as of fccca22d3f74f93812fd29473a6c20ece753d18f, the
difference is much smaller now. While TBOs /are/ still faster, this only
has a measurable impact in extreme stress tests, and so isn't worth the
occasional issues which occur.

I'm still keeping the code around for now: I'm incredibly fond of it,
even three years later. I may end up re-evaluating this the next time
Minecraft's rendering code changes :D.

This also adds a line to the debug screen showing the current monitor
renderer, though maybe less useful now that almost everyone will be
using VBOs!
2023-02-17 08:48:07 +00:00
Jonathan Coates
62e3c5f9aa
Queue key presses for a short period after pressing a computer shortcut
Fixes #1326
2023-02-09 20:10:20 +00:00
Jonathan Coates
8ac42566ec
Be a little more robust in turtle item rendering
See #1328. Also some holiday cleanup, because my commit discipline is
terrible.
2023-02-09 20:07:55 +00:00
Jonathan Coates
77f62dac94
Fix mouse_up not being fired on Fabric 2022-12-29 22:16:36 +00:00
Jonathan Coates
27b732f835
Make the turtle label move with the turtle
We now perform movement translations before rendering the label, rather
than afterwards. This means the label moves smoothly(ish), rather than
jumping from block to block.
2022-12-15 22:25:14 +00:00
Jonathan Coates
36ce490566
Use RenderSystem for setting polygon offsets 2022-12-15 21:24:38 +00:00
Jonathan Coates
c3fe9f00d4
Update to Minecraft 1.19.3
Lots of minor changes, but nothing too nasty - just tedious.

Known bugs/issues:
 - REI and JEI haven't been updated at the time of writing, so our usage
   of their APIs may be incompatible.

 - Crash when opening the config UI in Fabric, as forgeconfigapi-port
   hasn't been updated yet.

Will hold off on doing a release until those mods have updated.
2022-12-08 19:45:02 +00:00
Jonathan Coates
8d2e150f05
Various improvements to packaging
This fixes several issues I had with consuming multi-loader CC:T in
various upstream mods.

 - Include /all/ sources in the Forge/Fabric jar. Before it was just the
   common classes, and not the core or API.

 - Use some Gradle magic to remove superfluous dependencies from the POM
   file. Also make sure Cobalt and Netty are present as dependencies.

 - Start using minimize() in our shadow jar config again.
2022-11-17 09:26:57 +00:00
Jonathan Coates
b2b58892e3
Minor fixes and cleanup
My working tree is a mess, so this is not a good commit. I'm making a
bit of a habit of this.

 - Fix UserLevel.OWNER check failing on single player servers.
 - Correctly handle the "open folder" fake command.
 - Some reshuffling of Forge-specific methods to make Fabric slightly
   easier.
2022-11-10 17:15:12 +00:00
Jonathan Coates
8360e8234d
Post multi-loader cleanup
This commit got away from me, okay? No, I'm not proud of it either.

 - Remove our overrides of handleUpdate tag: we now try to detect
   whether we're on the client or server inside BlockEntity.load. Alas,
   this is needed for Fabric.

 - Remove BlockGeneric/TileGeneric entirely: we've slowly whittled this
   down over the years, and nowadays we can get away with putting most
   of its functionality into subclasses.

   This allows us to do some nice things with overriding HorizontalBlock
   (or our new HorizontalContainerBlock class), rather than
   reimplementing functionality in each class. Though it would be nice
   if Java had some sort of trait system :D:

 - Simplify a lot of our container class so it's just defined in terms
   of a NonNullList<ItemStack>. This also includes a total rewrite of
   the disk drive which I'm not ... thrilled about. It ended up being
   easier to copy the code from the mc-next branch :D:.

 - Try to test some of the gnarly bits of this. Still a /lot/ more to be
   done with testing this.

Closes #658
2022-11-10 15:55:34 +00:00
Jonathan Coates
f04acdc199
Split CC:T into common and forge projects
After several weeks of carefully arranging ribbons, we pull the string
and end up with, ... a bit of a messy bow. There were still some things
I'd missed.

 - Split the mod into a common (vanilla-only) project and Forge-specific
   project. This gives us room to add Fabric support later on.

 - Split the project into main/client source sets. This is not currently
   statically checked: we'll do that soon.

 - Rename block/item/tile entities to use suffixes rather than prefixes.
2022-11-10 08:54:09 +00:00