1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-14 12:10:30 +00:00
Commit Graph

2156 Commits

Author SHA1 Message Date
Jonathan Coates
e01895d719
Remove turtle_player EntityType
This was added in the 1.13 update and I'm still not sure why. Other mods
seem to get away without it, so I think it's fine to remove.

Also remove the fake net manager, as that's part of Forge nowadays.

Fixes #1044.
2022-02-28 10:34:41 +00:00
Jonathan Coates
87b38f4249
Fix incorrect recipe name in turtle advancement 2022-02-28 10:32:33 +00:00
Toad-Dev
60d1d1bb18 Fix large file uploads producing oversized packets.
- Fixes #1026
- The remaining bytes counter wasn't being decremented, so the code that
  splits off smaller packets was unreachable. Thus all file slices were
  being put into a single UploadFileMessage packet.
2022-01-23 22:31:27 -08:00
Jonathan Coates
cdf8b77ffd
Merge pull request #1017 from Possseidon/patch-1
Fix table with mouse button codes in documentation.
2022-01-20 12:40:09 +00:00
Possseidon
e2ce52fe81
Fix table with mouse button codes.
Codes for right and middle mouse buttons were swapped.
2022-01-19 17:39:19 +01:00
Jonathan Coates
9edce36efd
Merge branch 'mc-1.17.x' into mc-1.18.x 2022-01-14 23:01:12 +00:00
Jonathan Coates
e05588c662
Merge branch 'mc-1.16.x' into mc-1.17.x 2022-01-14 23:00:17 +00:00
Jonathan Coates
9cf70b10ef
Bump version 2022-01-14 22:58:19 +00:00
Jonathan Coates
9ac8f3aeea
Fix wired modems having incorrect blockstate
Fixes #1010
2022-01-14 15:37:49 +00:00
Jonathan Coates
e191b08eb5
Use Guava instead of commons-codec for hex encoding
The latter was removed in 1.18 on the server side.

Fixes #1011.
2022-01-14 15:35:58 +00:00
Jonathan Coates
a1221b99e1
Remove debugging log line
Fixes #1014
2022-01-14 14:45:55 +00:00
Jonathan Coates
85bced6b1d
Merge pull request #1015 from Paspartout/patch-1
speaker_audio.md: Fix missing add/sum typo
2022-01-14 10:55:08 +00:00
Paspartout
fc4569e0cc
speaker_audio.md: Fix missing add/sum typo 2022-01-13 17:36:26 +01:00
Weblate
e7f08313d9 Translations for Danish
Co-authored-by: Christian L.W <christianlw@hotmail.dk>
Co-authored-by: Christian L.W. <christianlw@hotmail.dk>
2022-01-02 23:29:24 +00:00
Jonathan Coates
79366bf2f5
Merge branch 'mc-1.17.x' into mc-1.18.x 2022-01-01 15:41:24 +00:00
Jonathan Coates
413fa5bcc8
Merge branch 'mc-1.16.x' into mc-1.17.x 2022-01-01 15:41:05 +00:00
Jonathan Coates
79fc8237b6
Bump version to 1.100.1
My new years resolution is to make no more CC:T commits.
2022-01-01 15:36:03 +00:00
Jonathan Coates
9d50d6414c
Happy new year
Should be the last time I'll have to do this!
2022-01-01 00:09:34 +00:00
Jonathan Coates
16df86224b
Fix pocket speakers incorrectly detaching computers
- Fix UpgradeSpeakerPeripheral not calling super.detach (so old
   computers were never cleaned up)
 - Correctly lock computer accesses inside SpeakerPeripheral

Fixes #1003.

Fingers crossed this is the last bug. Then I can bump the year and push
a new release tomorrow.
2021-12-31 18:24:54 +00:00
Jonathan Coates
a9519f68a1
Clarify term_resize event
Closes #1000, fixes #999.

Co-authored-by: Wojbie <Wojbie@gmail.com>
2021-12-31 18:16:36 +00:00
Jonathan Coates
f1a08a3362
Merge pull request #1002 from Toad-Dev/issue-1001
Fix hasTypeRemote not working with additional types. (#1001)
2021-12-31 18:14:14 +00:00
Toad-Dev
802949d888 Fix hasTypeRemote not working with additional peripheral types.
Fixes #1001. Looks like the culprit was a simple typo.
2021-12-26 21:18:40 -08:00
Jonathan Coates
2b901f2d5e
Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-25 08:05:25 +00:00
Jonathan Coates
62f2cd5cb2
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-25 08:05:25 +00:00
Jonathan Coates
e558b31b2b
Fix some typos in a dfpwm example 2021-12-21 22:25:16 +00:00
Jonathan Coates
afd82fbf1f
Add speaker support to the documentation website
Happy to pick a different piece of audio, but this seemed like a fun one
to me.
2021-12-21 22:20:57 +00:00
Jonathan Coates
901d8d4c3b
Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-21 15:15:53 +00:00
Jonathan Coates
f794ce42ab
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-21 15:10:19 +00:00
Jonathan Coates
f470478a0f
Bump CC:T version to 1.100
We're still a few days away from release, but don't think anything else
is going to change. And I /really/ don't want to have to write this
changelog (and then merge into later versions) on the 25th.
2021-12-21 14:55:01 +00:00
Jonathan Coates
aa009df740
Improve fs API introduction
Again, not perfect, but better than a single sentence.
2021-12-21 14:39:08 +00:00
Jonathan Coates
0c6c0badde
Move turtle docs into the Java code instead
Yeah, should have seen that coming
2021-12-21 12:00:13 +00:00
Jonathan Coates
bed2e0b658
Write an introduction to the turtle API
It's better at least, I just don't know if it's good.
2021-12-21 11:53:46 +00:00
Jonathan Coates
0f9ddac83c
Copy and paste the wiki guide on require
I wrote the original, so I don't need to feel guilty :)

Closes #565.
2021-12-21 00:55:16 +00:00
Jonathan Coates
932b77d7ee
Rewrite several doc introductions
Mostly focussing on rednet and modem here. Not sure if I made them any
better, we'll see!
2021-12-21 00:27:07 +00:00
Jonathan Coates
5eedea1bbb
Don't push non-pushable entities
Fixes #949
2021-12-20 17:58:39 +00:00
Jonathan Coates
114261944a
Tick pocket computers in item entity form
See #995. And no, just because I'm adding this doesn't mean it's not a
terrible issue.
2021-12-20 17:37:42 +00:00
Jonathan Coates
4d10639efb
Use correct Java annotations package 2021-12-20 12:19:52 +00:00
Jonathan Coates
aa36b49c50
Enqueue audio when receiving it
While Minecraft will automatically push a new buffer when one is
exhausted, this doesn't help if there's only a single buffer in the
queue, and you end up with stutter.

By enquing a buffer when receiving sound we ensure there's always
something queued. I'm not 100% happy with this solution, but it does
alleviate some of the concerns in #993.

Also reduce the size of the client buffer to 0.5s from 1.5s. This is
still enough to ensure seamless audio when the server is running slow (I
tested at 13 tps, but should be able to go much worse).
2021-12-19 19:50:43 +00:00
Jonathan Coates
8a1067940d
Account for the game being paused when tracking sound progress
When the game is paused in SSP world, speakers are not ticked. However,
System.nanoTime() continues to increase, which means the next tick
speakers believe there has been a big jump and so schedule a bunch of
extra audio.

To avoid this, we keep track of how long the game has been paused offset
nanoTime by that amount.

Fixes #994
2021-12-19 16:29:06 +00:00
Jonathan Coates
2562642664
Re-add JEI integration 2021-12-18 11:42:22 +00:00
Jonathan Coates
632db1cfa5
Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-18 11:38:48 +00:00
Jonathan Coates
aa0d544bba
Remove MoreRed integration
It's not been updated to 1.17/1.18, nor touched since July. Can easily
be added back in if this changes.
2021-12-18 11:35:52 +00:00
Jonathan Coates
2f6ad00764
Use Java 16 ByteBuffer methods where possible 2021-12-18 11:34:44 +00:00
Jonathan Coates
05da4dd362
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-18 11:25:28 +00:00
Jonathan Coates
0477b2742c
Use duplicate() instead of rewind()
It's just more confusing having to keep track of where the ByteBuffer is
at. In this case, I think we were forgetting to rewind after computing
the digest.

Hopefully we'll be able to drop some of these in 1.17 as Java 16 has
a few more ByteBuffer methods

Fixes #992
2021-12-18 11:23:12 +00:00
Jonathan Coates
fe3c42ce22
Mark 1.17 (and 1.18) as stable 2021-12-17 16:44:29 +00:00
Jonathan Coates
f6fcba7a39
Merge branch 'mc-1.17.x' into mc-1.18.x 2021-12-14 20:13:53 +00:00
Jonathan Coates
82a7edee12
Merge branch 'mc-1.16.x' into mc-1.17.x 2021-12-14 20:07:48 +00:00
Jonathan Coates
b048b6666d
Add arbitrary audio support to speakers (#982)
Speakers can now play arbitrary PCM audio, sampled at 48kHz and with a
resolution of 8 bits. Programs can build up buffers of audio locally,
play it using `speaker.playAudio`, where it is encoded to DFPWM, sent
across the network, decoded, and played on the client.

`speaker.playAudio` may return false when a chunk of audio has been
submitted but not yet sent to the client. In this case, the program
should wait for a speaker_audio_empty event and try again, repeating
until it works.

While the API is a little odd, this gives us fantastic flexibility (we
can play arbitrary streams of audio) while still being resilient in the
presence of server lag (either TPS or on the computer thread).

Some other notes:
 - There is a significant buffer on both the client and server, which
   means that sound take several seconds to finish after playing has
   started. One can force it to be stopped playing with the new
  `speaker.stop` call.

 - This also adds a `cc.audio.dfpwm` module, which allows encoding and
   decoding DFPWM1a audio files.

 - I spent so long writing the documentation for this. Who knows if it'll
   be helpful!
2021-12-13 22:56:59 +00:00
Jonathan Coates
e16f66e128
Some bits of rednet cleanup
- Remove all the hungrarian notation in variables. Currently leaving
   the format of rednet messages for now, while I work out whether this
   counts as part of the public API or not.

 - Fix the "repeat" program failing with broadcast packets. This was
   introduced in #900, but I don't think anybody noticed. Will be more
   relevant when #955 is implemented though.
2021-12-13 14:30:13 +00:00