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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-12 03:00:30 +00:00
Commit Graph

970 Commits

Author SHA1 Message Date
SquidDev
3406ba3ebf Fix a build from a clean state failing 2019-06-02 18:48:36 +01:00
SquidDev
6b81bcf334 Bump version 2019-06-02 16:20:15 +01:00
SquidDev
acac70675d Add link to CF on the README
Not sure how useful this is - people are far more likely to come across
the CurseForge page than the GH one, but there's no harm I guess.

Closes #227
2019-06-01 15:15:39 +01:00
JakobDev
56434259c1 Add Checks for Turtle and Pocket programs (#226)
Error if turtle and pocket computers programs are not run on
their respective devices.
2019-06-01 12:48:33 +01:00
JakobDev
da7e4b9016 Add more MOTD messages. (#225) 2019-06-01 12:41:01 +01:00
SquidDev
d4b8650d21 Use select('#', ...) instead of ipairs on varargs
This means we don't discard any value after nil, meaning that
calls such as colors.combine(nil, 1, 2, 3) will error, rather
than returning 0.
2019-06-01 10:12:10 +01:00
SquidDev
17645a79f0 Fix type check on rednet.lookup
Fixes #224
2019-06-01 09:23:18 +01:00
SquidDev
ce1f14a010 Fix a couple of problems in the release buildscript
Otherwise that went pretty smoothly!
2019-05-31 13:56:48 +01:00
SquidDev
43050426de Bump version
First time using the new changelog tooling, let's see how this goes.
2019-05-31 13:53:15 +01:00
SquidDev
b05f60c98b Add small task to verify changelog is correct
Also use the changelog contents as the GH release notes
2019-05-31 10:19:24 +01:00
SquidDev
c44c560f96 Update changelog and whatsnew
- Convert existing changelog over to use Markdown. This mostly involves
   wrapping code in backticks, and marking things as headers where
   appropriate.
 - Copy all of CC:T's release notes over to the changelog. This is
   somewhat more verbose than Dan's notes, but keeping them in sync
   seems reasonable (and allows for automation!).
2019-05-31 09:35:45 +01:00
SquidDev
e839ef54af Forbid mutating empty_json_array
It's definitely still possible (rawset), but should prevent people
accidentally trying to modify it when they shouldn't.
2019-05-30 20:01:09 +01:00
SquidDev
0cb659d78c Ensure require is usable within the REPL
As 'require' operates relative to the current program's directory,
rather than the current directory, it meant we were trying to load files
from /rom/programs.

This is never a good idea, so we add the current directory to the
package path, allowing you to use require as one'd expect.
2019-05-30 19:52:55 +01:00
hydraz
9048deeb95 Add a function for type-checking arguments (#207)
- Define an expect(index, actual_value, types...) helper function which
   takes an argument index, value and list of permissable types and
   ensures the value is of one of those types.
   If not, it will produce an error message with the expected and actual
   type, as well as the argument number and (if available) the function
   name.
 - Expose expect in the global scope as _G["~expect"], hopefully making
   it clear it is internal.
 - Replace most manual type checks with this helper method.
 - Write tests to ensure this argument validation works as expected

Also fix a couple of bugs exposed by this refactor and the subsequent
tests:
 - Make rednet checks a little more strict - rednet.close(false) is no
   longer valid.
 - Error when attempting to redirect the terminal to itself 
   (term.redirect(term)).
2019-05-30 19:36:28 +01:00
SquidDev
5592ebae7d A small bit of housekeeping
- Add a link to discord and the forums. Oh goodness, I hope this
   doesn't count as making things official.
   I've had a couple of people email me with support requests, which is
   /fine/, but there's better channels for it!
 - Add a couple of PR templates
   - Ask people to write tests for CraftOS changes. This is a standard
     I'm trying to impose on myself, so seems reasonable to impose on
     everyone. Sorry!
   - Require same levels of explanation for PRs as we do for issues.
 - Try to expand on the feature request "rationale" section a little.
   Just trying to explan my process a little bit more.
2019-05-30 08:44:15 +01:00
SquidDev
b076c32fd1 Merge remote-tracking branch 'origin' 2019-05-30 07:57:30 +01:00
SquidDev
a48f1e310f
Add a custom renderer for monitor block highlights (#220)
This only renders the bounding box on non-screen edges of the monitor,
meaning you have an uninterrupted view of the screen when hovering
hover.

Closes #219
2019-05-30 07:51:35 +01:00
SquidDev
19aca001d7 A couple of stability improvements to ComputerThread
- Be more generous in what errors we catch, handling some of the more
   "recoverable" ones.
 - Should a runner crash, attempt to restart it.
2019-05-29 09:03:31 +01:00
SquidDev
114f913bf8
Rework rendering of in-hand pocket computers (#215)
Rendering an item worked in principle, but had several caveats:
 - The terminal did not fit well within the item's texture, so we had a
   rather large border.
 - The "correctness" of this was very tied to Minecraft's item rendering
   code. This changed a little in 1.13, causing problems like #208.

Instead we effectively reuse the computer GUI rendering code, though
also handling coloured pocket computers and rendering the modem light.

This fixes #208, and hopefully fixes #212.
2019-05-26 15:24:37 +01:00
Daniel Ratcliffe
1c9810890a
Merge pull request #577 from SquidDev-CC/feature/get-blink
Add .getCursorBlink to monitors and terminals
2019-05-26 00:14:02 +01:00
SquidDev
b11beb508b Convert mkdir motd note to plural
*shrug*
2019-05-25 19:17:10 +01:00
SquidDev
af8d4da594 Ensure the test name is ASCII
Gradle really doesn't like unicode apparently
2019-05-25 18:11:14 +01:00
JakobDev
a81db2cda6 Allow multiple arguments for mkdir (#216) 2019-05-25 18:04:56 +01:00
SquidDev
99bdff0f92 Automatically label issues created with templates 2019-05-25 14:53:48 +01:00
hydraz
5b0ce7410d Make delete delete many files (#210)
Actually, many *globs*. It additionally prints the glob if no files
matched it, since that's clearer.

Also move the ComputerTestDelegate's filesystem to be disk-based. This
is what actual computers use, and the MemoryMount is a little broken.
2019-05-25 09:02:42 +01:00
SquidDev
d5ea22d1a0 Jolly good job 2019-05-24 22:43:59 +01:00
SquidDev
210f3fa9e2 Add mostly standard compliant os.time/os.date
- os.time, when given a table, will act the same as PUC Lua - returning
   the seconds since the epoch. We preserve the previous string/nil
   behaviour though - os.epoch("local") is equivalent to PUC's
   os.time().

 - os.date will now act accept a string and (optional) time, returning
   an appropriate table.

Somewhat resolves the madness which was dan200/ComputerCraft#183, and
hopefully (though probably not) makes @Vexatos happy.
2019-05-24 22:33:56 +01:00
SquidDev
d661cfa88b Set the arg table within shell.run
This makes us a little more compatible with Lua
2019-05-24 18:42:19 +01:00
SquidDev
68bf3a71dc Lazilly instantiate the terminal packet
This means we don't create an NBT tag every tick if the screen is
updating, unless we actually need to.
2019-05-24 18:32:56 +01:00
SquidDev
3cdb12d293 Stop shipping jars with GH releases
The build appears to be a little bit broken, I haven't got willpower to
look into it, and it's not really used anyway.
2019-05-14 07:44:19 +01:00
Wilma456 (Jakob0815)
ad33acd7d1 Add MOTD (#175) 2019-05-13 16:54:19 +01:00
SquidDev
0ec3884e98 Handle websockets which close while receiving
This changes the previous behaviour a little, but hopefully is more
sane:

 - Only require the socket to be open when first calling receive. This
   means if it closes while receving, you won't get an error.

   This behaviour is still not perfect - the socket could have closed,
   but the event not reached the user yet, but it's better.

 - Listen to websocket_close events while receiving, and return null
   should it match ours.

See #201
2019-05-08 08:16:21 +01:00
SquidDev
7f2471d6b2 Fix list-like config options not reloading
Closes #199
2019-05-08 08:00:07 +01:00
SquidDev
8fafec4915 Fix budget growing too much
We were using += instead of =, meaning the budget always grew,
rather than growing while there was still space. As a result, computers
were never correctly rate limited.

Further more, if a computer went into a deficit, we would continue to
increase the budget by a negative amount, exponentially decreasing until
overflowing!

Yes, this is a very embarrassing mistake. I'd been aware that rate
limiting wasn't working as expected for a while, I hadn't realised
the problem would be this stupid.
2019-05-01 17:24:30 +01:00
SquidDev
b9fd690ecb Mark CC:T as incompatible with ComputerCraft
Just so people using the Twitch client don't try to use both.
2019-05-01 17:24:30 +01:00
xuyu0v0
2f2ada4416 Create zh_cn.lang (#186) 2019-04-24 15:41:13 +01:00
SquidDev
9c951c58d9 Revert "Switch over to Curse maven for now"
This reverts commit 4b4b47e231.

Didn't need it for that long. Woops.
2019-04-24 15:17:13 +01:00
SquidDev
4b4b47e231 Switch over to Curse maven for now
It stinks, but it's a suitable workaround.

Closes #184
2019-04-24 14:48:11 +01:00
SquidDev
978c28a686 Bump version 2019-04-24 09:48:28 +01:00
SquidDev
b867ada5e5
Merge pull request #182 from SquidDev-CC/hotfix/redstone-checks
Redstone behaviour tweaks
2019-04-24 09:45:28 +01:00
SquidDev
7071cc972b Make redstone behaviour consistent with repeaters
This uses the same behaviour that repeaters and comparators do for
determining their input, meaning that redstone directly connected to the
computer is read (as you would expect).

It's worth noting that this is a shift from previous behaviour.
Therefore, it runs the (small) risk of breaking existing builds.
However, I believe it is more consistent with the expected behaviour.
2019-04-22 11:52:53 +01:00
SquidDev
6898f932a0 Remove redstone blocked checks
This has been returning false for almost 2 years (since
8abff95441). At this point, it's probably
worth just dropping it entirely.
2019-04-22 11:40:19 +01:00
SquidDev
2e0ef6385d Fix TurtleCompareCommand throwing exceptions
Originally introduced in 173ea72001, but
the underlying cause has been happening for much longer.

 - Fix order of method name parameters. Looks like this has been broken
   since 1.11. Woops.
 - Catch RuntimeExceptions too, as Forge converts checked into unchecked
   ones.

Fixes #179
2019-04-19 18:57:12 +01:00
SquidDev
f93da7ea51 Bump Cobalt version
I promise! The joys of using -SNAPSHOT I guess...

This will now correctly cause orphaned threads to be cleaned up,
reducing the risk of thread saturation.
2019-04-18 09:49:52 +01:00
SquidDev
1210bb8a4d Fix Gradle dependencies
I'm not entirely sure why it didn't like the previous version, but there
we go.
2019-04-16 10:43:11 +01:00
SquidDev
48a71e96eb Bump version 2019-04-16 10:35:15 +01:00
SquidDev
3bf47b5290 Make refuelling a little more flexible
This removes the link between item size and refuel limit, meaning
working with other items (such as FE items) is a little easier.
2019-04-16 10:28:10 +01:00
SquidDev
9e9f199e55 Remove a couple of over-eager error logs 2019-04-16 10:08:12 +01:00
SquidDev
5a8a111857 You didn't see nothing 2019-04-15 18:33:59 +01:00
SquidDev
48ba247ab4 Create an IMultipartTile for all BlockPeripheral tiles
Fixes #176
2019-04-15 09:21:10 +01:00