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Commit Graph

2638 Commits

Author SHA1 Message Date
Jonathan Coates
1e214f329e
Build docs for all MC versions 2024-05-06 09:59:09 +01:00
Jonathan Coates
de930c8d09
Split up turtle textures (#1813)
Turtles currently read their textures from a single 128x128 sprite
sheet. Most of this texture is unused which means we end up wasting a
lot of the block texture atlas[^1].

This change splits up the turtle textures into individual 32x32
textures[^2], one for each side, and then an additional backpack
texture.

I'm very sorry to any resource pack artists out there. The
tools/update-resources.py script will update existing packs, but does
not (currently) handle non-standard resolutions.

[^1]: It used to be worse: https://github.com/dan200/ComputerCraft/issues/145

[^2]: Turtle textures are a bit weird, in that they mostly *look* 16x16,
  but have some detail in places.
2024-04-30 20:58:07 +00:00
Weblate
735e7ce09b Translations for Italian
Co-authored-by: Alessandro <ale.proto00@gmail.com>
2024-04-29 19:00:14 +00:00
Jonathan Coates
6e9799316a
Update ErrorProne 2024-04-28 18:32:19 +01:00
Jonathan Coates
4e90240922
Bump CC:T to 1.110.3 2024-04-26 18:22:06 +01:00
Jonathan Coates
1a87d1bf45
Move shared generated resources to common project
In 1.20.1, Forge and Fabric have different "common" tag conventions (for
instance, Forge uses forge:dusts/redstone, while Fabric uses
c:redstone_dusts). This means the generated recipes (and advancements)
will be different for the two loader projects. As such, we run data
generators for each loader, and store the results separately.

However, aside from some recipes and advancements, most resources /are/
the same between the two. This means we end up with a lot of duplicate
files, which make the diff even harder to read. This gets worse in
1.20.5, when NeoForge and Fabric have (largely) unified their tag names.

This commit now merges the generated resources of the two loaders,
moving shared files to the common project.

 - Add a new MergeTrees command, to handle the de-duplication of files.
 - Change the existing runData tasks to write to
   build/generatedResources.
 - Add a new :common:runData task, that reads from the
   build/generatedResources folder and writes to the per-project
   src/generated/resources.
2024-04-26 18:09:08 +01:00
Jonathan Coates
00e2e2bd2d
Switch to vanilla's stillValid implementation 2024-04-25 18:21:23 +01:00
Jonathan Coates
7c1f40031b
Some cleanup to network messages
- Use enums for key and mouse actions, rather than integer ids.
 - Change TerminalState to always contain a terminal. We now make
   TerminalState nullable when we want to skip sending anything.
2024-04-25 18:19:34 +01:00
Jonathan Coates
929debd382
Don't build the webside on Windows/Mac
It seems to stall on Mac, and unlike Windows, I don't have access to a
machine to debug it :/.
2024-04-24 21:49:49 +01:00
Jonathan Coates
4980b7355d
Don't share CharsetDecoders across threads
Fixes #1803
2024-04-24 21:19:30 +01:00
Jonathan Coates
925092add3
Fix build on Windows
- Force encoding to UTF-8
 - Fix npm not being found on the path
 - Test building common/web on OSX and Windows
2024-04-24 17:55:48 +01:00
Jonathan Coates
550296edc5
Fix typo in speaker docs
Closes #1799
2024-04-21 09:45:02 +01:00
Jonathan Coates
0771c4891b
Various Gradle tweaks
- Update Gradle to 8.7
 - Configure IntelliJ to build internally, rather than delgating to
   Gradle. We've seen some weird issues with using delegated builds, so
   best avoided.
 - Remove gitpod config. This has been broken for a while (used Java 16
   rather than 17) and nobody noticed, so I suspect nobody uses this.
2024-04-19 18:14:51 +01:00
Jonathan Coates
776fa00b94
Update to latest TeaVM
- Add the core TeaVM jar to the runtime the classpath, to ensure
   various runtime classes are present.
 - Fix computer initialisation errors not being displayed on the screen.
   The terminal was set to the default 0x0 size when logging the error,
   and so never displayed anything!
2024-04-17 21:57:11 +01:00
Jonathan Coates
03bb279206
Move computer right click code to the block
Rather than handling right clicks within the block entity code, we now
handle it within the block. Turtles now handle the nametagging
behaviour themselves, rather than overriding canNameWithTag.
2024-04-17 15:01:50 +01:00
Weblate
fabd77132d Translations for Czech
Co-authored-by: Patriik <apatriik0@gmail.com>
2024-04-09 08:54:05 +00:00
Jonathan Coates
95be0a25bf
Update Cobalt to 0.9.3
- Fix some errors missing source positions
 - Poll interrupted state when parsing Lua
2024-04-08 12:18:21 +01:00
Jonathan Coates
ad49325376
Bump CC:T to 1.110.2 2024-04-07 21:20:56 +01:00
Jonathan Coates
825d45eb26
Fix NPE when rendering turtle's label
Minecraft.hitResult may /technically/ be null when rendering a turtle.
In vanilla, this doesn't appear to happen, but other mods (e.g.
Immersive Portals) may still take advantage of this.

This hitResult is then propagated to BlockEntityRenderDispatcher, where
the field was /not/ marked as nullable. This meant we didn't even notice
the potential of an NPE!

Closes #1775
2024-04-06 08:46:19 +01:00
Jonathan Coates
8b2516abb5
Update to latest NullAway
This fixes several issues with @Nullable fields not being checked. This
is great in principle, but a little annoying in practice as MC's
@Nullable annotations are sometimes a little overly strict -- we now
need to wrap a couple of things in assertNonNull checks.
2024-04-06 08:38:44 +01:00
Jonathan Coates
bce099ef32
Allow mounting folders in the standalone emulator
This theoretically allows you to use the emulator to run the test suite
(via  --mount-ro projects/core/src/test/resources/test-rom/:test-rom),
but not sure how useful this is in practice.
2024-04-03 21:27:18 +01:00
Jonathan Coates
6d14ce625f
Use the correct modem in create:brittle
I tested this in-game, I swear! Just, typically, only with ender and
wired modems.
2024-04-03 09:29:31 +01:00
Jonathan Coates
c8eadf4011
Register CC's modems as brittle
This tells Create that modems will pop-off if their neighbour is moved,
and so changes the order that the block is moved in.

We possibly should use BlockMovementChecks.AttachedCheck instead, to
properly handle the direction modems are facing in. However, this
doesn't appear to be part of the public API, so probably best avoided.

Fixes #948
2024-04-03 08:44:30 +01:00
Jonathan Coates
0c1ab780bb
Validate arguments in the vector API
This doesn't produce the best error messages (should "self" be argument
0 or 1?), but is better than throwing errors in vector's internals.
2024-04-01 22:25:08 +01:00
Jonathan Coates
0f623c2cca
Move can-place modem logic to one place
This should make future changes easier. Closes #1769.
2024-04-01 13:55:44 +01:00
Matthew Wilbern
b9ba2534a4
speaker sound command (#1747) 2024-03-29 10:24:11 +00:00
Jonathan Coates
c764981a40
Merge pull request #1761 from cc-tweaked/feature/no-play-record
Prevent playing music discs with speaker.playSound
2024-03-29 07:55:31 +00:00
Jonathan Coates
6363164f2b
Fix creating a zero-sized pocket terminal
When the terminal data is not present, width/height are set to 0, rather
than the terminal's width/height. This meant we'd create an empty
terminal, which then crashes when we try to render it.

We now make the terminal nullable and initialise it the first time we
receive the terminal data. To prevent future mistakes, we hide
width/height, and use TerminalState.create everywhere.

Fixes #1765
2024-03-26 21:59:41 +00:00
Jonathan Coates
63580b4acb
Fallback to the current side when getting fluid cap
We did this for item caps in 9af1aa1ecf,
but makes sense to do this for fluid methods too.
2024-03-26 21:40:44 +00:00
Jonathan Coates
9af1aa1ecf
Fallback to the current side when getting item cap
Fixes #1764
2024-03-25 08:59:08 +00:00
Jonathan Coates
ad0f551204
Merge pull request #1763 from cyberbit/patch-1
Fix cc.image.nft.draw signature
2024-03-24 15:18:44 +00:00
Jonathan Coates
0d3e00cc41
Small cleanup to OS API docs
- Mention the timer event in os.startTimer. Really we should have a
   similar example here too, but let's at least link the two for now.
 - Fix strftime link
2024-03-24 15:12:23 +00:00
cyberbit
836d6b939e
Fix cc.image.nft.draw signature 2024-03-24 09:54:01 -05:00
Jonathan Coates
0e5248e5e6
Prevent playing music discs with speaker.playSound
I have mixed feelings about speaker.playSound. On one hand, it's pretty
useful to be able to play any sound. On the other, it sometimes feels
... maybe a little too magic?

One particular thing I don't like is that it allows you to play
arbitrary records, which sidesteps both a vanilla mechanic (finding
record discs) and existing CC functionality (disk.playAudio). We now
prevent playing record tracks from the speaker.
2024-03-24 12:53:57 +00:00
Jonathan Coates
e154b0db2a
Fix speaker.playSound overwriting current sound
playSound should return false if we've already played a sound this tick,
rather than overwriting it.
2024-03-24 12:20:53 +00:00
Jonathan Coates
ae767eb5be
Improve error when no path is passed to "speaker"
Co-authored-by: Matthew W <fatboychummy@gmail.com>
2024-03-24 11:10:36 +00:00
Jonathan Coates
777aa34bb0
Bump CC:T to 1.110.1 2024-03-23 11:09:42 +00:00
Jonathan Coates
286f969f94
Remove computers from both lookups when they timeout
In 5d8c46c7e6, we switched to using UUIDs
for looking up computers (rather than an integer ID). However, for
compatibility in some of the command code, we need to maintain the old
integer lookup map.

Most of the code was updated to handle this, *except* the code to remove
a computer from the registry. This meant that we'd fail to remove a
computer from the UUID lookup map, so computers ended up in a phantom
state where they were destroyed, but still accessible.

This is not an issue on 1.20.4, because the legacy int lookup map was
removed.

Fixes #1760
2024-03-23 10:59:47 +00:00
Jonathan Coates
57c72711bb
Use a platform method to register item properties
The two mod loaders expose different methods for this (Forge's method
takes a ItemPropertyFunction, Fabric's a ClampedItemPropertyFunction).
This is fine in a Gradle build, as the methods are compatible. However,
when running from IntelliJ, we get crashes as the common code tries to
reference the wrong method.

We now pass in the method reference instead, ensuring we use the right
method on each loader.
2024-03-22 20:19:32 +00:00
Jonathan Coates
cbafbca86b
Invalidate wired element when cable is added/removed
Otherwise we end up caching the old value of getWiredElement, which
might be absent if there is no cable!

Fixes #1759
2024-03-22 20:13:02 +00:00
Jonathan Coates
c9caffb10f
Bump CC:T to 1.110.0
Tricky version number to type!
2024-03-21 21:57:05 +00:00
Jonathan Coates
4675583e1c
STOP DOING MIXINS (on Forge)
BYTECODE WAS NOT SUPPOSED TO BE REWRITTEN

YEARS OF DEBUGGING REMAPPING FAILURES yet NO ACTUAL SOLUTION FOUND.

Wanted to use Mixins for anyway for a laugh? We had a tool for that: it
was called "FABRIC LOOM".

"Yes, please produce completely broken jars for no discernable reason"
Statements dreamed up by the utterly Deranged.

 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

This removes our two mixins used on Forge:

 - Breaking progress for cabled/wired modems.
 - Running client commands from chat click events. We now suggest the
   command on Forge instead.

Occasionally we get issues where the mixin annotation processor doesn't
write its tsrg file in time for the reobfJar/reobfJarJar task. I thought
we'd fixed that cb8e06af2a, but sometimes
we still produce missing jars - I have a feeling this might be to do
with incremental compilation.

We can maybe re-evaluate this on 1.20.4, where we don't need to worry
about remapping any more.
2024-03-21 21:45:17 +00:00
Jonathan Coates
afe16cc593
Clean up turtle inventory reading 2024-03-21 21:21:31 +00:00
Jonathan Coates
0abd107348
Load services with the service's classloader
We were seeing some strange issues in the Fabric test code where we
tried to load the implementation from a different classloader. This
ensures that the classloaders are consistent.
2024-03-21 20:50:31 +00:00
Jonathan Coates
cef4b4906b
Bump Cobalt for tostring yield fix 2024-03-21 19:54:29 +00:00
Jonathan Coates
04900dc82f
Skip main-thread tasks if peripheral is detached
Due to the asynchronous nature of main-thread tasks, it's possible for
them to be executed on peripherals which have been detached. This has
been known for a long time (#893 was opened back in 2021), but finding a
good solution here is tricky.

Most of the time the method will silently succeed, but if we try to
interact with an IComputerAccess (such as in inventory methods, as seen
in #1750), we throw a NotAttachedException exception and spam the logs!

This is an initial step towards fixing this - when calling a peripheral
method via peripheral.call/modem.callRemote, we now wrap any enqueued
main-thread tasks and silently skip them if the peripheral has been
detached since.

This means that peripheral methods may start to return nil when they
didn't before. I think this is *fine* (though not ideal for sure!) - we
return nil if the peripheral has been detached, so it's largely
equivalent to that.
2024-03-21 19:54:22 +00:00
Jonathan Coates
9b63cc81b1
Custom equality for Fabric's storage types
Double chests peripherals were getting reattached every time there was a
block update, as the inventories were not comparing equal (despite being
so!). We now check for a couple of common cases, which should be enough
for vanilla/vanilla-like inventories.

I actively Do Not Like This Code, but do not see a good alternative.
2024-03-21 19:54:22 +00:00
Jonathan Coates
9eead7a0ec
Use shell.resolve in speaker.lua
Fixes #1753
2024-03-20 10:45:23 +00:00
Jonathan Coates
ad97b2922b
Invalidate peripherals on updateShape
This fixes chests not being reattached when their size changes.
2024-03-20 10:07:29 +00:00
Jonathan Coates
52986f8d73
Drop modems as an item in updateShape
We were still handling this logic in neighborChanged, like this was
1.12. The horror!
2024-03-17 22:09:21 +00:00