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Commit Graph

76 Commits

Author SHA1 Message Date
Jonathan Coates
4e42394f33
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-27 19:08:59 +01:00
Jonathan Coates
53546b9f57
Split some textures into sprite sheets
- Split buttons.png into individual textures.
 - Split corners_xyz.png into the following:

   - borders_xyz.png: A nine-sliced texture of the computer borders.
   - pocket_bottom_xyz.png: A horizontally 3-sliced texture of the
     bottom part of a pocket computer.
   - sidebar_xyz.png: A vertically 3-sliced texture of the computer
     sidebar.

While not splitting the sliced textures into smaller ones may seem a
little odd, it's consistent with what vanilla does in 1.20.2, and I
think will make editing them easier than juggling 9 textures.

I do want to make this more data-driven in the future, but that will
have to wait until the changes in 1.20.2.

This also adds a tools/update-resources.py program, which performs this
transformation on a given resource pack.
2023-08-27 18:02:51 +01:00
Jonathan Coates
b3738a7a63
Use permission APIs for the /computercraft command
- Add a generic PermissionRegistry interface. This behaves similarly to
   our ShaderMod interface, searching all providers until it finds a
   compatible one.

   We could just make this part of the platform code instead, but this
   allows us to support multiple systems on Fabric, where things are
   less standardised.

   This interface behaves like a registry, rather than a straight
   `getPermission(node, player)` method, as Forge requires us to list
   our nodes up-front.

 - Add Forge (using the built-in system) and Fabric (using
   fabric-permissions-api) implementations of the above interface.

 - Register permission nodes for our commands, and use those
   instead. This does mean that the permissions check for the root
   /computercraft command now requires enumerating all child
   commands (and so potential does 7 permission lookups), but hopefully
   this isn't too bad in practice.

 - Remove UserLevel.OWNER - we never used this anywhere, and I can't
   imagine we'll want to in the future.
2023-08-27 12:22:40 +01:00
Jonathan Coates
52b78f92cd
Use standard Markdown link syntax for references
References are now written using normal links: You now use [`print`] or
[print a string][`print`]) instead of @{print} or @{print|print a
string}.
2023-08-24 11:23:33 +01:00
Jonathan Coates
2055052a57
Switch to GitHub-style admonitions/alerts
As these are just a custom syntax on top of blockquotes, these work much
better with text editors.
2023-08-23 18:10:01 +01:00
Jonathan Coates
e6bc1e4e27
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-05 10:36:37 +01:00
Jonathan Coates
a9d31cd3c6
Re-run datagen
- Remove some unused translation keys.
 - Run tools/language.py to sort the current translations and remove the
   aforementioned unused keys.
 - Update turtle tool impostor recipes - these now include the tool NBT!
2023-07-23 22:22:48 +01:00
Jonathan Coates
57a944fd90
Render enchanted upgrades with a glint (#1532) 2023-07-23 10:18:22 +00:00
Jonathan Coates
1b88213eca
Make our registry wrapper implement IdMap
This allows us to use some of the byte-buffer helper methods directly
with our registries, rather than rolling our own helpers.
2023-07-19 20:20:38 +01:00
Jonathan Coates
24d74f5c80
Update to latest Fabric
- Overhaul model loading to work with the new API. This allows for
   using the emissive texture system in a more generic way, which is
   nice!

 - Convert some of our custom models to use Fabric's model hooks (i.e.
   emitItemQuads). We don't make use of this right now, but might be
   useful for rendering tools with enchantment glints.

   Note this does /not/ change any of the turtle block entity rendering
   code to use Fabric/Forge's model code. This will be a change we want
   to make in the future.

 - Some cleanup of our config API. This fixes us printing lots of
   warnings when creating a new config file on Fabric (same bug also
   occurs on Forge, but that's a loader problem).

 - Fix a few warnings
2023-07-18 19:27:27 +01:00
Jonathan Coates
48889ceb89
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-10 20:38:25 +01:00
Jonathan Coates
c2988366d8
Add EMI compatibility
This just adds stack comparisons, so that upgrades are considered (much
like JEI and REI). No dynamic recipes, as EMI doesn't support those :(.
2023-07-10 20:31:06 +01:00
Jonathan Coates
af3263dec2
Allow disabling generic methods
Suddenly so easy as of the refactoring in 910a63214e395ecae6993d8e0487384c725b3dd3!

Closes #1382
2023-07-09 19:59:08 +01:00
Jonathan Coates
9ca3efff3c
Add data generator support for required mods
We've supported resource conditions in the upgrade JSON for an age, but
don't expose it in our data generators at all.

Indeed, using these hooks is a bit of a pain to do in multi-loader
setups, as the JSON is different between the two loaders. We could
generate the JSON for all loaders at once, but it feels nicer to use
the per-loader APIs to add the conditions.

For now, we just support generating a single condition - whether a mod
is loaded not, via the requireMod(...) method.
2023-07-09 14:09:44 +01:00
Jonathan Coates
915b6f9d81
Switch away from Forge's loot modifiers
We switched to Forge's loot modifier system in the 1.20 update, as
LootTable.addPool had been removed. Turns out this was by accident, and
so we switch back to the previous implementation, as it's much simpler
and efficient.
2023-07-07 10:18:16 +01:00
Jonathan Coates
a98f3b2a4c
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-07 00:18:50 +01:00
Jonathan Coates
a91ac6f214
Make turtle tools a little more flexible
Turtle tools now accept two additional JSON fields

 - allowEnchantments: Whether items with enchantments (or any
   non-standard NBT) can be equipped.
 - consumesDurability: Whether durability will be consumed. This can be
   "never" (the current and default behaviour), "always", and
   "when_enchanted".

Closes #1501.
2023-07-03 22:14:31 +01:00
Edvin
f54cb8a432
Allow upgrades to read/write upgrade data from ItemStacks (#1465) 2023-07-02 10:55:55 +01:00
Jonathan Coates
9eabb29999
Move the model cache inside TurtleModelParts
This removes a tiny bit of duplication (at the cost of mode code), but
makes the interface more intuitive, as there's no bouncing between
getCombination -> cache -> buildModel.
2023-07-01 18:27:36 +01:00
Jonathan Coates
ecf880ed82
Document HTTP rules a little better
It turns out we don't document the "port" option anywhere, so probably
worth doing a bit of an overhaul here.

 - Expand the top-level HTTP rules comment, clarifying how things are
   matched and describing each field.

 - Improve the comments on the default HTTP rule. We now also describe
   the $private rule and its motivation.

 - Don't drop/ignore invalid rules. This gets written back to the
   original config file, so is very annoying! Instead we now log an
   error and convert the rule into a "deny all" rule, which should make
   it obvious something is wrong.
2023-07-01 16:16:06 +01:00
Jonathan Coates
f5b16261cc
Update to Gradle 8.x
- Update to Loom 1.2 and FG 6.0. ForgeGradle has changed how it
   generates the runXyz tasks, which makes running our tests much
   harder. I've raised an issue upstream, but for now we do some nasty
   poking of internals.

 - Fix Sodium/Iris tests. Loom 1.1 changed how remapped configurations
   are generated - we create a dummy source set and associate the
   remapped configuration with that. All nasty stuff.

 - Publish the common library. I'm not a fan of this, but given how much
   internals I'm poking elsewhere, should probably get off my high
   horse.

 - Add renderdoc support to the client gametests, enabled with
   -Prenderdoc.
2023-06-29 20:10:17 +01:00
Jonathan Coates
591a7eca23
Clean up how we enumerate Lua/peripheral methods
- Move several interfaces out of `d00.computercraft.core.asm` into a
   new `aethods` package. It may make sense to expose this to the
   public API in a future commit (possibly part of #1462).

 - Add a new MethodSupplier<T> interface, which provides methods to
   iterate over all methods exported by an object (either directly, or
   including those from ObjectSources).

   This interface's concrete implementation (asm.MethodSupplierImpl),
   uses Generators and IntCaches as before - we can now make that all
   package-private though, which is nice!

 - Make the LuaMethod and PeripheralMethod MethodSupplier local to the
   ComputerContext. This currently has no effect (the underlying
   Generator is still global), but eventually we'll make GenericMethods
   non-global, which unlocks the door for #1382.

 - Update everything to use this new interface. This is mostly pretty
   sensible, but is a little uglier on the MC side (especially in
   generic peripherals), as we need to access the global ServerContext.
2023-06-26 19:42:42 +01:00
Jonathan Coates
a29a516a3f
Small refactoring to generic peripherals
- Remove SidedGenericPeripheral (we never used this!), adding the
   functionality to GenericPeripheral directly. This is just used on the
   Fabric side for now, but might make sense with Forge too.

 - Move GenericPeripheralBuilder into the common project - this is
   identical between the two projects!

 - GenericPeripheralBuilder now generates a list of methods internally,
   rather than being passed the methods.

 - Add a tiny bit of documentation.
2023-06-26 19:11:59 +01:00
Jonathan Coates
4a5e03c11a
Convert NamedMethod into a record 2023-06-26 18:51:14 +01:00
Jonathan Coates
672c2cf029
Limit turtle's reach distance in Item.use
When a turtle attempts to place a block, it does so by searching for
nearby blocks and attempting to place the item against that block.

This has slightly strange behaviour when working with "placable"
non-block items though (such as buckets or boats). In this case, we call
Item.use, which doesn't take in the position of the block we're placing
against. Instead these items do their own ray trace, using the default
reach distance.

If the block we're trying to place against is non-solid, the ray trace
will go straight through it and continue (up to the maximum of 5
blocks), allowing placing the item much further away.

Our fix here is to override the default reach distance of our fake
players, limiting it to 2. This is easy on Forge (it has built-in
support), and requires a mixin on Fabric.

Closes #1497.
2023-06-24 17:09:34 +01:00
Jonathan Coates
ebaf49508f
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-06-20 08:59:06 +01:00
Jonathan Coates
953372b1b7
Fix quad order when rendering turtles upside down
- Reverse quads in our model transformer and when rendering as a block
   entity.
 - Correctly recompute normals when the quads have been inverted.

Closes #1283
2023-06-18 19:32:23 +01:00
Jonathan Coates
36b9f4ec55
Merge pull request #1485 from cc-tweaked/feature/turtle-upgrade-ui
Allow changing turtle upgrades from the GUI
2023-06-18 08:09:47 +01:00
Jonathan Coates
ccfed0059b
Render the computer cursor as emissive
- Split the front face of the computer model into two layers - one for
   the main texture, and one for the cursor. This is actually a
   simplification of what we had before, which is nice.

 - Make the cursor layer render as an emissive quad, meaning it glows in
   the dark. This is very easy on Forge (just some model JSON) and very
   hard on Fabric (requires a custom model loader).
2023-06-17 18:02:05 +01:00
Jonathan Coates
7b4ba11fb4
Allow changing turtle upgrades from the GUI
This adds two slots to the right of the turtle interface which contain
the left and right upgrades of a turtle.

 - Add turtle_upgrade_{left,right} indicators, which used as the
   background texture for the two upgrade slots. In order to use
   Slot.getNoItemIcon, we need to bake these into the block texture
   atlas.

   This is done with the new atlas JSON and a data generator - it's
   mostly pretty simple, but we do now need a client-side data
   generator, which is a little ugly to do.

 - Add a new UpgradeContainer/UpgradeSlot, which exposes a turtle's
   upgrades in an inventory-like way.

 - Update the turtle menu and screen to handle these new slots.
2023-06-17 10:48:44 +01:00
Jonathan Coates
8ccd5a560c
Add support for codecs to our data generator system
This already exists in both upstream loaders, we just need to abstract
over it.
2023-06-17 10:37:19 +01:00
Jonathan Coates
77ac04cb7a
Fix changelog notes
Also exclude data generator cache from the Forge jar. Didn't have any
better place to put this 😳.
2023-06-15 18:32:30 +01:00
Jonathan Coates
fd1f6dda32
Allow using printed books in chiseled bookshelves 2023-06-14 20:42:58 +01:00
Jonathan Coates
5d6389dc50
Update to Minecraft 1.20.1 2023-06-13 18:07:07 +01:00
Jonathan Coates
1ece2aa23b
Merge branch 'mc-1.19.x' into mc-1.20.x 2023-06-10 09:07:41 +01:00
Jonathan Coates
68ef9f717b
Deprecate itemGroups field
Since 1.19.3, this was only populated when the player opened the
creative menu, and so was useless in survival or multi-player
worlds.

Rather than removing the field entirely (🦑 backwards compatibility), we
replace it with the empty list. We also remove it from the docs, and add
a note explaining what the field used to do.

Closes #1285, albeit in the least satisfactory way possible.
2023-06-08 20:33:31 +01:00
Jonathan Coates
ff1e5f6823
Update to 1.20
- Use GuiGraphics for rendering UI elements. Almost definitely some
   z-fighting issues slipped in here.

 - Use Forge's loot modifier system for handling treasure disks. I have
   mixed feelings about this - it's a nice system, but also is far less
   efficient than the previous approach.

 - Regenerate data. This is the brunt of the commit, but nothing
   especially interesting here.
2023-06-08 09:52:00 +01:00
Jonathan Coates
ef19988c37
Add translations for HTTP proxy config 2023-06-07 18:33:26 +01:00
Drew Edwards
c91bb5ac33
Add support for proxying HTTP requests (#1461) 2023-06-06 18:58:24 +00:00
Jonathan Coates
f0abb83f6e
Eagerly create upgrade registries for Fabric
Instead of creating the upgrade serialiser registries in mod
initialisation, we now do it when the API is created. This ensures the
registries are available for other mods, irrespective of mod load order.

This feels a little sad (we're doing side effects in the static
initialiser), but is /fine/ - it's pretty much what other mods do.
2023-06-03 19:04:02 +01:00
Jonathan Coates
4d064d1552
Document some of our client classes
This is mostly aiming to give an overview rather than be anything
comprehensive (there's another 230+ undocumented classes to go :p), but
it's a start.

Mostly just an excuse for me to procrastinate working on the nasty bugs
though!
2023-06-02 21:59:45 +01:00
Jonathan Coates
e0216f8792
Some core cleanup
- Move some ArgumentHelpers methods to the core project.
 - Remove static imports in CobaltLuaMachine, avoiding confusing calls
   to valueOf.
2023-05-18 19:20:27 +01:00
khankul
e24b5f0888
Make maximum upload file size configurable (#1417) 2023-05-17 13:07:16 +00:00
Jonathan Coates
3920ff08ab
Some README cleanup
- Standardise our badges a little, adding a modrinth badge.
 - Mention Fabric and Forge support.
 - Don't include MC version in the Modrinth version number. I feel this
   was required at some point, but apparently not any more! This also
   allows us to use Modrinth for the Forge update JSON.
2023-04-06 18:18:40 +01:00
Jonathan Coates
1f3815039f
Bump CC:T to 1.104.0 2023-04-05 20:50:01 +01:00
Jonathan Coates
081953655c
Turtle flags
- Add a new recipe type for turtle overlays, and recipe generator
   support for this recipe.
 - Add trans and rainbow flags.
 - Exclude .license files from the generated jar. I'm not thrilled on
   the whole .license file system, but it's kinda the easiest way.
 - Regenerate data. Yes, this is 90% of the commit :D.
2023-03-31 18:14:44 +01:00
Jonathan Coates
a9547d1d6f
Further licensing work
- Fix several inaccuracies with several files not marking Dan's
   authorship. Most of these are new files, where the code was moved from
   somewhere else:
   - In the public API:  IDynamicLuaObject, ILuaAPI, TaskCallbakc,
     IDynamicPeripheral, UpgradeBase
   - In the ROM: fs, http, require

 - Do not mark Dan as an author for entirely new code. This affects
   DetailHelpers, DropConsumer, FluidData, InventoryMethods, ItemDetails,
   MonitorRenderState, NoTermComputerScreen, Palette, PlatformHelperImpl,
   UploadFileMessage, the Terminal tests, and any speaker-related files.

 - Relicence many files under the MPL where we have permission to do
   so. See #1339 for further details.

Thank you to everyone who has contributed so far! Cannot overstate how
appreciated it is <3.
2023-03-29 23:00:18 +01:00
Jonathan Coates
e876685f2a
Put our bundled deps are on the classpath for gametests
We just need to make minecraftLibrary extend minecraftEmbed. I'd
genuinely forgotten that this isn't the case by default.
2023-03-29 23:00:18 +01:00
Jonathan Coates
f93a33aa5e
Bundle jzlib with our published jar
Netty requires this for handling compressed websockets with non-default
compression arguments.

Closes #1394
2023-03-29 09:32:06 +01:00
Jonathan Coates
266182996d
Publish Fabric jars to CF/Modrinth
Like all publishing code, we'll only find out if it works when we run
it!
2023-03-15 23:20:13 +00:00