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Commit Graph

1175 Commits

Author SHA1 Message Date
Samuel Williams
c1954b4071 Backport of TURTLE_CAN_USE (#1656) 2023-12-12 14:38:35 +00:00
Jonathan Coates
f9bb1b4979 Merge branch 'mc-1.18.x' into mc-1.19.2 2023-07-07 00:06:10 +01:00
Jonathan Coates
edf372a695 Merge branch 'mc-1.16.x' into mc-1.18.x 2023-07-07 00:02:42 +01:00
Jonathan Coates
7436447a6e Several command permission fixes
- Attach permission checks to the first argument (so the literal
   command name) rather than the last argument. This fixes commands
   showing up when they shouldn't.

 - HelpingArgumentBuilder now inherits permissions of its leaf nodes.
   This only really impacts the "track" subcommand.

 - Don't autocomplete the computer selector for the "queue" subcommand.
   As everyone has permission for this command, it's possible to find
   all computer ids and labels in the world.

   I'm in mixed minds about this, but don't think this is an exploit -
   computer ids/labels are sent to in-range players so shouldn't be
   considered secret - but worth patching none-the-less.
2023-07-06 23:41:23 +01:00
Jonathan Coates
f629831b12 Tighten up the $private HTTP rule
- Block multicast and the fd00::/8 address ranges.
 - Block several cloud metadata providers which sit outside the
   standard address ranges.
2023-07-06 23:27:17 +01:00
Jonathan Coates
db2616d1c0 Don't (metaphorically) explode on null explosions
Closes #1423.
2023-05-03 23:38:12 +01:00
Jonathan Coates
c0f982dc97 Use correct model for the turtle modem
Introduced in 0c3de1087e, so should only
affect 1.16.5 and 1.18.2.

Fixes #1426
2023-05-03 23:34:22 +01:00
JackMacWindows
6f65bad9af Fixed CI 2023-03-04 02:02:05 -05:00
JackMacWindows
e4dd4dbef0 Added version check to certificate addition 2023-03-02 18:30:54 -05:00
MCJack123
e1dffaa334 Add certificate workaround for Let's Encrypt 2023-02-28 20:52:14 -05:00
Jonathan Coates
41cd9c7544 Merge branch 'mc-1.18.x' into mc-1.19.2 2023-02-14 10:19:46 +00:00
Jonathan Coates
1f3b781a1d Merge branch 'mc-1.16.x' into mc-1.18.x 2023-02-14 10:10:50 +00:00
Jonathan Coates
9b3cadf57c Cherry pick several changes back from 1.19.3
The main purpose of this is to backport the improved parse/runtime
errors to older versions. I think they're sufficiently useful that we
should try to make it as widely available as possible.

We've been running them for a week now on SC3 and the released version
and not seen any issues, so I think it's probably stable enough.

This is a pretty lazy commit: I ended up copying the whole ROM over and
then picking up a few other related changes along the way.

 - Trim spaces from file paths (b8fce1eecc)

 - Correctly format 12AM/PM with
   %I (9f48395596)

 - Fix http.request and htpt.websocketAsync not handling a few failure
   edge-cases correctly (3b42f22a4f).

 - Move the internal modules into the main package path, hidden under
   cc.internal (34a31abd9c).

 - Gather code coverage in Java instead of
   Lua (28a55349a9).

 - Make error messages in edit more
   obvious (8cfbfe7ceb).

 - Make mcfly's test methods global. This means we don't need to pass
   stub everywhere (7335a892b5).

 - Improve runtime and parse errors. This comes from numerous commits,
   but chiefly a12b405acf, and
   5502412181.

 - Hide the internal redirect methods in
   multishell (33b6f38339).

Note this does /not/ include the shebang changes (sorry Emma!). I've
tried to avoid adding any user-controllable features, mostly because I
don't know how to handle the versioning otherwise :).
2023-02-14 09:45:03 +00:00
Jonathan Coates
68f6fa9343 Fall back to the default item when rendering non-turtles
Closes #1328. This isn't an actual fix - I have no clue what's going on
there - but it should be less crashy.
2023-02-09 12:45:20 +00:00
Jonathan Coates
4078a2dcba Clamp speaker volume again
Looks like this was removed in b048b6666d.
2023-01-01 13:59:58 +00:00
Jonathan Coates
0ad12eeab6 Fix computer upgrade recipes
Fixes #1272
2022-12-26 09:32:02 +00:00
Jonathan Coates
998efcc950 Move our test thread scheduler into the main jar
While useless in-game, both CCEmuX and eval.tweaked.cc ended up
reimplementing it, so might as well expose it!
2022-11-03 20:41:47 +00:00
Jonathan Coates
45c5de73bb Correctly register turtle refuel handlers
And actually test them! Along with a whole load of other turtle tests.

Fixes #1202
2022-11-03 20:41:46 +00:00
Jonathan Coates
c1bf9f0b24 Prepare the public API for multi-loader support
Well, sort of. For now, we just mark a whole bunch of stuff as
@Deprecated.
2022-11-01 21:05:24 +00:00
Jonathan Coates
629abb65e3 Merge branch 'mc-1.18.x' into mc-1.19.x 2022-11-01 20:11:36 +00:00
Jonathan Coates
11ac865877 Merge branch 'mc-1.16.x' into mc-1.18.x 2022-11-01 20:07:15 +00:00
Jonathan Coates
6b93fafc46 Bump CC:T to 1.101.0
These version numbers are very hard to type correctly.
2022-11-01 20:01:21 +00:00
Jonathan Coates
f528046535 Add a whole bunch of missing @since annotations 2022-10-31 20:09:47 +00:00
Jonathan Coates
93f747fb54 Fix incorrect reboot tooltip
This tooltip was a) using the wrong text and b) incorrect anyway!
Rebooting an off computer does nothing, rather than turning it on.
2022-10-31 20:08:50 +00:00
Jonathan Coates
5d4c34fbac Merge branch 'mc-1.16.x' into mc-1.18.x 2022-10-31 18:03:39 +00:00
Jonathan Coates
4c5b3a6ee5 Clear Origin header on websockets
Technically this removes Sec-Websocket-Origin, as that's what the
current version of Netty uses. We'll need to change this on 1.18+.

Closes ##1197.
2022-10-31 17:46:02 +00:00
Jonathan Coates
7701b343fb Make PartialOptions immutable
- Switch to using OptionalInt/OptionalLong instead of @Nullable
   Long/Integers. I know IntelliJ complains, but it avoids the risk of
   implicit unboxing.

 - Instead of mutating PartialOptions, we now define a merge() function
   which returns the new options. This simplifies the logic in
   AddressRule a whole bunch.
2022-10-31 09:13:40 +00:00
Jonathan Coates
14cb97cba1 Sort NBT when writing
This should fix the worst cases of #1196.
2022-10-30 16:47:26 +00:00
Jonathan Coates
1a87175ae7 Be a little more rigorous in KotlinLuaMachine's threading 2022-10-30 11:44:01 +00:00
Jonathan Coates
c4184a33bc Rewrite our gametest system
This is a noisier diff than I'd like as this is just a direct copy from
the multi-loader branch.

 - Rename "ingame" package to "gametest"

 - Don't chain GameTestSequence methods - it's actually much cleaner if
   we just use Kotlin's implicit this syntax.

 - Use our work in 71f81e1201 to write
   computer tests using Kotlin instead of Lua. This means all the logic
   is in one place, which is nice!

 - Add a couple more tests for some of the more error-prone bits of
   functionality.
2022-10-30 10:50:16 +00:00
Jonathan Coates
b3702fed78 Remove all Minecraft references from the core package
This is an initial step before refactoring this into a separate module.
It's definitely not complete - there's a lot of work needed to remove
referneces to the main ComputerCraft class for instance - but is a
useful first step.
2022-10-30 09:20:26 +00:00
Jonathan Coates
b5056fc3b8 Merge branch 'mc-1.18.x' into mc-1.19.x 2022-10-30 09:06:40 +00:00
Jonathan Coates
38b2c944f3 Merge branch 'mc-1.16.x' into mc-1.18.x 2022-10-30 08:49:52 +00:00
Jonathan Coates
5ee5b11995 Fix month and day names under Java 17
I still don't really understand why the ROOT locale is wrong here, but
there we go. We'll need to remember to uncomment the tests on the 1.18
branch!

Also add some code to map tests back to their definition side. Alas,
this only links to the file right now, not the correct line :/.
2022-10-29 23:54:35 +01:00
Jonathan Coates
71f81e1201 Move some test support code into testFixtues
This offers very few advantages now, but helps support the following in
the future:

 - Reuse test support code across multiple projects (useful for
   multi-loader).
 - Allow using test fixture code in testMod. We've got a version of our
   gametest which use Kotlin instead of Lua for asserting computer
   behaviour.

We can't use java-test-fixtures here for Forge reasons, so have to roll
our own version. Alas.

 - Add an ILuaMachine implementation which runs Kotlin coroutines
   instead. We can use this for testing asynchronous APIs. This also
   replaces the FakeComputerManager.

 - Move most things in the .support module to .test.core. We need to use
   a separate package in order to cope with Java 9 modules (again,
   thanks Forge).
2022-10-29 18:17:02 +01:00
Jonathan Coates
1e88d37004 Add peripheral_hub type for wired-modem-like peripherals (#1193)
This allows other mods to create wired-modem alike blocks, which expose
peripherals on the wired network, without having to reimplement the main
modem interface.

This is not currently documented, but a peripheral_hub should provide
the following methods:

 - isPresentRemote
 - getTypeRemote
 - hasTypeRemote
 - getMethodsRemote
 - callRemote
2022-10-29 16:03:05 +01:00
Jonathan Coates
97387556fe Handle file transfers inside CraftOS (#1190)
- Add a new file_transfer event. This has the signature
   "file_transfer", TransferredFiles.

   TransferredFiles has a single method getFiles(), which returns a list
   of all transferred files.

 - Add a new "import" program which waits for a file_transfer event and
   writes files to the current directory.

 - If a file_transfer event is not handled (i.e. its getFiles() method
   is not called) within 5 seconds on the client, we display a toast
   informing the user on how to upload a file.
2022-10-29 12:01:23 +01:00
Jonathan Coates
1f910ee2ba Use a separate object for tracking TickScheduler state
This allows us to use non-TileGeneric block entities. This is a clever
trick which will help us later!
2022-10-28 23:40:55 +01:00
Jonathan Coates
a9ef874174 Regenerate assets using our new JSON printer
Haha. Hahahaah. I've gone mad with power.
2022-10-26 18:38:20 +01:00
Jonathan Coates
a2911038c5 Merge branch 'mc-1.18.x' into mc-1.19.x 2022-10-26 09:53:32 +01:00
Jonathan Coates
158850be09 Some Java-17ification
I might just stick on 1.18 for the rest of these refactors. Porting
across the mojmap boundary is painful.
2022-10-25 22:58:31 +01:00
Jonathan Coates
be827a21db Merge branch 'mc-1.16.x' into mc-1.18.x
I dare say there's going to be some bugs with this. I was as careful as
I could be, but yikes it was nasty.
2022-10-25 22:38:26 +01:00
Jonathan Coates
562f224c01 Refactor out our JEI plugin into reusable components
Pretty useless right now, but either useful for CC:R or our eventual
multi-loader support.
2022-10-25 19:26:44 +01:00
Jonathan Coates
f45614175a Some improvements to Javadoc publishing
- Use <p> everywhere. This is uglier, but also technically more
   correct. This requires a version bump to cct-javadoc, and will give
   me a massive headache when merging.

 - Link against the existing OpenJDK docs.
2022-10-25 19:17:55 +01:00
Jonathan Coates
af7af615c7 Correctly shut down computer threads
We now wait for workers to terminate when closing the computer thread.

I'll be honest, I'm not happy with this code. Multi-threading is really
hard to get right, and I can't say I'm convinced this is especially well
behaved. I did look at trying to model this in TLA+, but in the end
decided it wasn't worth it.

In the future we probably want to split ComputerExecutor into two
objects, where one is our entry in the ComputerThread queue (and so
holds timing information) while the other is responsible for actual
execution.
2022-10-25 09:32:32 +01:00
Jonathan Coates
f4e542b4db Use our global logger instead of per-class ones
No slf4j available for 1.16.5, and I'll forget if I depend on
log4j.
2022-10-23 16:13:08 +01:00
Jonathan Coates
57cf6084e2 Manage ComputerThread's lifecycle in ComputerContext
This converts ComputerThread from a singleton into a proper object,
which is setup when starting a computer, and tore down when the
ComputerContext is closed.

While this is mostly for conceptual elegance, it does offer some
concrete benefits:
 - You can now adjust the thread count without restarting the whole
   game (just leaving and rentering the world). Though, alas, no effect
   on servers.
 - We can run multiple ComputerThreads in parallel, which makes it much
   easier to run tests in parallel. This allows us to remove our rather
   silly IsolatedRunner test helper.
2022-10-22 14:36:25 +01:00
Jonathan Coates
e9cde9e1bf Refactor out main thread tasks into an interface
Computers now use a MainThreadScheduler to construct a
MainThreadScheduler.Executor, which is used to submit tasks. Our
previous (singleton) MainThread and MainThreadExecutor now implement
these interfaces.

The main purpose of this is to better manage the lifetime of the server
thread tasks. We've had at least one bug caused by us failing to reset
its state, so good to avoid those! This also allows us to use a fake
implementation in tests where we don't expect main thread tasks to run.

As we're now passing a bunch of arguments into our Computer, we bundle
the "global" ones into ComputerContext (which now also includes the Lua
machine factory!). This definitely isn't the nicest API, so we might
want to rethink this one day.
2022-10-22 14:13:06 +01:00
Jonathan Coates
68da044ff2 Merge branch 'feature/new-metrics' into mc-1.16.x 2022-10-22 12:21:41 +01:00
Jonathan Coates
0c3de1087e Switch to vanilla's model data generators
In some ways this isn't as nice as the Forge version (requires ATs,
doesn't check texture/model existence). However, it's more multi-loader
friendly and in some cases has much less boilerplate.

Blockstate JSON files are incredibly verbose, so we add a custom JSON
pretty printer which writes things in a slightly more compact manner.

This also changes how turtle upgrades are loaded - we now support
standard ResourceLocations (so computercraft:blocks/some_turtle_upgrade)
as well as ModelResourceLocations (computercraft:items/some_turtle_upgrade#inventory).
I don't think any resource packs need to touch our upgrades, but
apologies if this breaks anything.
2022-10-22 11:55:30 +01:00