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https://github.com/SquidDev-CC/CC-Tweaked
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Add a whole bunch of missing @since annotations
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@ -25,6 +25,7 @@ import javax.annotation.Nonnull;
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* :::
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*
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* @cc.module energy_storage
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* @cc.since 1.94.0
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*/
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public class EnergyMethods implements GenericPeripheral
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{
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@ -35,6 +35,7 @@ import static dan200.computercraft.shared.peripheral.generic.methods.ArgumentHel
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* Methods for interacting with tanks and other fluid storage blocks.
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*
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* @cc.module fluid_storage
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* @cc.since 1.94.0
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*/
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public class FluidMethods implements GenericPeripheral
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{
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@ -36,6 +36,7 @@ import static dan200.computercraft.shared.peripheral.generic.methods.ArgumentHel
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* Methods for interacting with inventories.
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*
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* @cc.module inventory
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* @cc.since 1.94.0
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*/
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public class InventoryMethods implements GenericPeripheral
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{
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@ -168,6 +169,7 @@ public class InventoryMethods implements GenericPeripheral
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* end
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* print(total)
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* }</pre>
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* @cc.since 1.96.0
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*/
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@LuaFunction( mainThread = true )
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public static int getItemLimit( IItemHandler inventory, int slot ) throws LuaException
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@ -222,7 +222,7 @@ And several bug fixes:
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# New features in CC: Tweaked 1.96.0
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* Use lightGrey for folders within the "list" program.
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* Add getLimit to inventory peripherals.
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* Add `getItemLimit` to inventory peripherals.
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* Expose the generic peripheral system to the public API.
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* Add cc.expect.range (Lupus590).
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* Allow calling cc.expect directly (MCJack123).
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@ -27,9 +27,9 @@ application or development builds of [FFmpeg].
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@see guide!speaker_audio Gives a more general introduction to audio processing and the speaker.
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@see speaker.playAudio To play the decoded audio data.
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@since 1.100.0
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@usage Reads "data/example.dfpwm" in chunks, decodes them and then doubles the speed of the audio. The resulting audio
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is then re-encoded and saved to "speedy.dfpwm". This processed audio can then be played with the `speaker` program.
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@since 1.100.0
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```lua
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local dfpwm = require("cc.audio.dfpwm")
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