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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-20 16:37:39 +00:00

Update to 1.15

Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.

 - Remove several rendering tweaks until Forge's compatibility it
   brought up-to-date
    - Map rendering for pocket computers and printouts
    - Item frame rendering for printouts
    - Custom block outlines for monitors and cables/wired modems
    - Custom breaking progress for cables/wired modems

 - Turtle "Dinnerbone" rendering is currently broken, as normals are not
   correctly transformed.

 - Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
   In order to do this, the term_font now also bundles a "background"
   section, which is just a blank region of the screen.

 - Render monitors using a VBO instead of a call list. I haven't
   compared performance yet, but it manages to render a 6x5 array of
   _static_ monitors at almost 60fps, which seems pretty reasonable.
This commit is contained in:
SquidDev
2020-01-22 11:14:30 +00:00
parent bf6d017ad1
commit fb440b0d2e
65 changed files with 1066 additions and 1532 deletions

View File

@@ -5,7 +5,7 @@
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.resources.I18n;
@@ -33,7 +33,7 @@ public class GuiPrinter extends ContainerScreen<ContainerPrinter>
@Override
protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
{
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
minecraft.getTextureManager().bindTexture( BACKGROUND );
blit( guiLeft, guiTop, 0, 0, xSize, ySize );