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Merge branch 'feature/optimise-timeouts' into mc-1.16.x

This commit is contained in:
Jonathan Coates 2022-05-04 18:29:08 +01:00
commit ad2d1d6a05
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18 changed files with 678 additions and 147 deletions

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@ -53,6 +53,7 @@ import java.util.concurrent.locks.ReentrantLock;
*/
final class ComputerExecutor
{
static ILuaMachine.Factory luaFactory = CobaltLuaMachine::new;
private static final int QUEUE_LIMIT = 256;
private final Computer computer;
@ -400,7 +401,7 @@ final class ComputerExecutor
}
// Create the lua machine
ILuaMachine machine = new CobaltLuaMachine( computer, timeout );
ILuaMachine machine = luaFactory.create( computer, timeout );
// Add the APIs. We unwrap them (yes, this is horrible) to get access to the underlying object.
for( ILuaAPI api : apis ) machine.addAPI( api instanceof ApiWrapper ? ((ApiWrapper) api).getDelegate() : api );

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@ -13,6 +13,7 @@ import javax.annotation.Nullable;
import java.util.TreeSet;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.LockSupport;
@ -49,11 +50,11 @@ import static dan200.computercraft.core.computer.TimeoutState.TIMEOUT;
public final class ComputerThread
{
/**
* How often the computer thread monitor should run, in milliseconds.
* How often the computer thread monitor should run.
*
* @see Monitor
*/
private static final int MONITOR_WAKEUP = 100;
private static final long MONITOR_WAKEUP = TimeUnit.MILLISECONDS.toNanos( 100 );
/**
* The target latency between executing two tasks on a single machine.
@ -76,6 +77,13 @@ public final class ComputerThread
*/
private static final long LATENCY_MAX_TASKS = DEFAULT_LATENCY / DEFAULT_MIN_PERIOD;
/**
* Time difference between reporting crashed threads.
*
* @see TaskRunner#reportTimeout(ComputerExecutor, long)
*/
private static final long REPORT_DEBOUNCE = TimeUnit.SECONDS.toNanos( 1 );
/**
* Lock used for modifications to the array of current threads.
*/
@ -102,6 +110,8 @@ public final class ComputerThread
private static final ReentrantLock computerLock = new ReentrantLock();
private static final Condition hasWork = computerLock.newCondition();
private static final AtomicInteger idleWorkers = new AtomicInteger( 0 );
private static final Condition monitorWakeup = computerLock.newCondition();
/**
* Active queues to execute.
@ -135,7 +145,7 @@ public final class ComputerThread
if( runners == null )
{
// TODO: Change the runners length on config reloads
// TODO: Update this on config reloads. Or possibly on world restarts?
runners = new TaskRunner[ComputerCraft.computerThreads];
// latency and minPeriod are scaled by 1 + floor(log2(threads)). We can afford to execute tasks for
@ -227,9 +237,14 @@ public final class ComputerThread
executor.virtualRuntime = Math.max( newRuntime, executor.virtualRuntime );
boolean wasBusy = isBusy();
// Add to the queue, and signal the workers.
computerQueue.add( executor );
hasWork.signal();
// If we've transitioned into a busy state, notify the monitor. This will cause it to sleep for scaledPeriod
// instead of the longer wakeup duration.
if( !wasBusy && isBusy() ) monitorWakeup.signal();
}
finally
{
@ -346,6 +361,17 @@ public final class ComputerThread
return !computerQueue.isEmpty();
}
/**
* Check if we have more work queued than we have capacity for. Effectively a more fine-grained version of
* {@link #hasPendingWork()}.
*
* @return If the computer threads are busy.
*/
private static boolean isBusy()
{
return computerQueue.size() > idleWorkers.get();
}
/**
* Observes all currently active {@link TaskRunner}s and terminates their tasks once they have exceeded the hard
* abort limit.
@ -357,76 +383,93 @@ public final class ComputerThread
@Override
public void run()
{
try
while( true )
{
while( true )
computerLock.lock();
try
{
Thread.sleep( MONITOR_WAKEUP );
// If we've got more work than we have capacity for it, then we'll need to pause a task soon, so
// sleep for a single pause duration. Otherwise we only need to wake up to set the soft/hard abort
// flags, which are far less granular.
monitorWakeup.awaitNanos( isBusy() ? scaledPeriod() : MONITOR_WAKEUP );
}
catch( InterruptedException e )
{
ComputerCraft.log.error( "Monitor thread interrupted. Computers may behave very badly!", e );
break;
}
finally
{
computerLock.unlock();
}
TaskRunner[] currentRunners = ComputerThread.runners;
if( currentRunners != null )
checkRunners();
}
}
private static void checkRunners()
{
TaskRunner[] currentRunners = ComputerThread.runners;
if( currentRunners == null ) return;
for( int i = 0; i < currentRunners.length; i++ )
{
TaskRunner runner = currentRunners[i];
// If we've no runner, skip.
if( runner == null || runner.owner == null || !runner.owner.isAlive() )
{
if( !running ) continue;
// Mark the old runner as dead and start a new one.
ComputerCraft.log.warn( "Previous runner ({}) has crashed, restarting!",
runner != null && runner.owner != null ? runner.owner.getName() : runner );
if( runner != null ) runner.running = false;
runnerFactory.newThread( runners[i] = new TaskRunner() ).start();
}
// If the runner has no work, skip
ComputerExecutor executor = runner.currentExecutor.get();
if( executor == null ) continue;
// Refresh the timeout state. Will set the pause/soft timeout flags as appropriate.
executor.timeout.refresh();
// If we're still within normal execution times (TIMEOUT) or soft abort (ABORT_TIMEOUT),
// then we can let the Lua machine do its work.
long afterStart = executor.timeout.nanoCumulative();
long afterHardAbort = afterStart - TIMEOUT - ABORT_TIMEOUT;
if( afterHardAbort < 0 ) continue;
// Set the hard abort flag.
executor.timeout.hardAbort();
executor.abort();
if( afterHardAbort >= ABORT_TIMEOUT * 2 )
{
// If we've hard aborted and interrupted, and we're still not dead, then mark the runner
// as dead, finish off the task, and spawn a new runner.
runner.reportTimeout( executor, afterStart );
runner.running = false;
runner.owner.interrupt();
ComputerExecutor thisExecutor = runner.currentExecutor.getAndSet( null );
if( thisExecutor != null ) afterWork( runner, executor );
synchronized( threadLock )
{
for( int i = 0; i < currentRunners.length; i++ )
if( running && runners.length > i && runners[i] == runner )
{
TaskRunner runner = currentRunners[i];
// If we've no runner, skip.
if( runner == null || runner.owner == null || !runner.owner.isAlive() )
{
if( !running ) continue;
// Mark the old runner as dead and start a new one.
ComputerCraft.log.warn( "Previous runner ({}) has crashed, restarting!",
runner != null && runner.owner != null ? runner.owner.getName() : runner );
if( runner != null ) runner.running = false;
runnerFactory.newThread( runners[i] = new TaskRunner() ).start();
}
// If the runner has no work, skip
ComputerExecutor executor = runner.currentExecutor.get();
if( executor == null ) continue;
// If we're still within normal execution times (TIMEOUT) or soft abort (ABORT_TIMEOUT),
// then we can let the Lua machine do its work.
long afterStart = executor.timeout.nanoCumulative();
long afterHardAbort = afterStart - TIMEOUT - ABORT_TIMEOUT;
if( afterHardAbort < 0 ) continue;
// Set the hard abort flag.
executor.timeout.hardAbort();
executor.abort();
if( afterHardAbort >= ABORT_TIMEOUT * 2 )
{
// If we've hard aborted and interrupted, and we're still not dead, then mark the runner
// as dead, finish off the task, and spawn a new runner.
timeoutTask( executor, runner.owner, afterStart );
runner.running = false;
runner.owner.interrupt();
ComputerExecutor thisExecutor = runner.currentExecutor.getAndSet( null );
if( thisExecutor != null ) afterWork( runner, executor );
synchronized( threadLock )
{
if( running && runners.length > i && runners[i] == runner )
{
runnerFactory.newThread( currentRunners[i] = new TaskRunner() ).start();
}
}
}
else if( afterHardAbort >= ABORT_TIMEOUT )
{
// If we've hard aborted but we're still not dead, dump the stack trace and interrupt
// the task.
timeoutTask( executor, runner.owner, afterStart );
runner.owner.interrupt();
}
runnerFactory.newThread( currentRunners[i] = new TaskRunner() ).start();
}
}
}
}
catch( InterruptedException ignored )
{
else if( afterHardAbort >= ABORT_TIMEOUT )
{
// If we've hard aborted but we're still not dead, dump the stack trace and interrupt
// the task.
runner.reportTimeout( executor, afterStart );
runner.owner.interrupt();
}
}
}
}
@ -441,6 +484,7 @@ public final class ComputerThread
private static final class TaskRunner implements Runnable
{
Thread owner;
long lastReport = Long.MIN_VALUE;
volatile boolean running = true;
final AtomicReference<ComputerExecutor> currentExecutor = new AtomicReference<>();
@ -460,6 +504,7 @@ public final class ComputerThread
computerLock.lockInterruptibly();
try
{
idleWorkers.incrementAndGet();
while( computerQueue.isEmpty() ) hasWork.await();
executor = computerQueue.pollFirst();
assert executor != null : "hasWork should ensure we never receive null work";
@ -467,6 +512,7 @@ public final class ComputerThread
finally
{
computerLock.unlock();
idleWorkers.decrementAndGet();
}
}
catch( InterruptedException ignored )
@ -516,27 +562,32 @@ public final class ComputerThread
}
}
}
}
private static void timeoutTask( ComputerExecutor executor, Thread thread, long time )
{
if( !ComputerCraft.logComputerErrors ) return;
StringBuilder builder = new StringBuilder()
.append( "Terminating computer #" ).append( executor.getComputer().getID() )
.append( " due to timeout (running for " ).append( time * 1e-9 )
.append( " seconds). This is NOT a bug, but may mean a computer is misbehaving. " )
.append( thread.getName() )
.append( " is currently " )
.append( thread.getState() );
Object blocking = LockSupport.getBlocker( thread );
if( blocking != null ) builder.append( "\n on " ).append( blocking );
for( StackTraceElement element : thread.getStackTrace() )
private void reportTimeout( ComputerExecutor executor, long time )
{
builder.append( "\n at " ).append( element );
}
if( !ComputerCraft.logComputerErrors ) return;
ComputerCraft.log.warn( builder.toString() );
// Attempt to debounce stack trace reporting, limiting ourselves to one every second.
long now = System.nanoTime();
if( lastReport != Long.MIN_VALUE && now - lastReport - REPORT_DEBOUNCE <= 0 ) return;
lastReport = now;
StringBuilder builder = new StringBuilder()
.append( "Terminating computer #" ).append( executor.getComputer().getID() )
.append( " due to timeout (running for " ).append( time * 1e-9 )
.append( " seconds). This is NOT a bug, but may mean a computer is misbehaving. " )
.append( owner.getName() )
.append( " is currently " )
.append( owner.getState() );
Object blocking = LockSupport.getBlocker( owner );
if( blocking != null ) builder.append( "\n on " ).append( blocking );
for( StackTraceElement element : owner.getStackTrace() )
{
builder.append( "\n at " ).append( element );
}
ComputerCraft.log.warn( builder.toString() );
}
}
}

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@ -86,7 +86,7 @@ public final class TimeoutState
/**
* Recompute the {@link #isSoftAborted()} and {@link #isPaused()} flags.
*/
public void refresh()
public synchronized void refresh()
{
// Important: The weird arithmetic here is important, as nanoTime may return negative values, and so we
// need to handle overflow.
@ -153,7 +153,7 @@ public final class TimeoutState
*
* @see #nanoCumulative()
*/
void pauseTimer()
synchronized void pauseTimer()
{
// We set the cumulative time to difference between current time and "nominal start time".
cumulativeElapsed = System.nanoTime() - cumulativeStart;
@ -163,7 +163,7 @@ public final class TimeoutState
/**
* Resets the cumulative time and resets the abort flags.
*/
void stopTimer()
synchronized void stopTimer()
{
cumulativeElapsed = 0;
paused = softAbort = hardAbort = false;

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@ -41,7 +41,7 @@ class BasicFunction extends VarArgFunction
@Override
public Varargs invoke( LuaState luaState, Varargs args ) throws LuaError
{
IArguments arguments = CobaltLuaMachine.toArguments( args );
IArguments arguments = VarargArguments.of( args );
MethodResult results;
try
{

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@ -424,11 +424,6 @@ public class CobaltLuaMachine implements ILuaMachine
return objects;
}
static IArguments toArguments( Varargs values )
{
return values == Constants.NONE ? VarargArguments.EMPTY : new VarargArguments( values );
}
/**
* A {@link DebugHandler} which observes the {@link TimeoutState} and responds accordingly.
*/
@ -457,24 +452,9 @@ public class CobaltLuaMachine implements ILuaMachine
// We check our current pause/abort state every 128 instructions.
if( (count = (count + 1) & 127) == 0 )
{
// If we've been hard aborted or closed then abort.
if( timeout.isHardAborted() || state == null ) throw HardAbortError.INSTANCE;
timeout.refresh();
if( timeout.isPaused() )
{
// Preserve the current state
isPaused = true;
oldInHook = ds.inhook;
oldFlags = di.flags;
// Suspend the state. This will probably throw, but we need to handle the case where it won't.
di.flags |= FLAG_HOOKYIELD | FLAG_HOOKED;
LuaThread.suspend( ds.getLuaState() );
resetPaused( ds, di );
}
handleSoftAbort();
if( timeout.isPaused() ) handlePause( ds, di );
if( timeout.isSoftAborted() ) handleSoftAbort();
}
super.onInstruction( ds, di, pc );
@ -483,13 +463,10 @@ public class CobaltLuaMachine implements ILuaMachine
@Override
public void poll() throws LuaError
{
// If we've been hard aborted or closed then abort.
LuaState state = CobaltLuaMachine.this.state;
if( timeout.isHardAborted() || state == null ) throw HardAbortError.INSTANCE;
timeout.refresh();
if( timeout.isPaused() ) LuaThread.suspendBlocking( state );
handleSoftAbort();
if( timeout.isSoftAborted() ) handleSoftAbort();
}
private void resetPaused( DebugState ds, DebugFrame di )
@ -503,11 +480,24 @@ public class CobaltLuaMachine implements ILuaMachine
private void handleSoftAbort() throws LuaError
{
// If we already thrown our soft abort error then don't do it again.
if( !timeout.isSoftAborted() || thrownSoftAbort ) return;
if( thrownSoftAbort ) return;
thrownSoftAbort = true;
throw new LuaError( TimeoutState.ABORT_MESSAGE );
}
private void handlePause( DebugState ds, DebugFrame di ) throws LuaError, UnwindThrowable
{
// Preserve the current state
isPaused = true;
oldInHook = ds.inhook;
oldFlags = di.flags;
// Suspend the state. This will probably throw, but we need to handle the case where it won't.
di.flags |= FLAG_HOOKYIELD | FLAG_HOOKED;
LuaThread.suspend( ds.getLuaState() );
resetPaused( ds, di );
}
}
private static final class HardAbortError extends Error

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@ -7,6 +7,8 @@ package dan200.computercraft.core.lua;
import dan200.computercraft.api.lua.IDynamicLuaObject;
import dan200.computercraft.api.lua.ILuaAPI;
import dan200.computercraft.core.computer.Computer;
import dan200.computercraft.core.computer.TimeoutState;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
@ -63,4 +65,9 @@ public interface ILuaMachine
* Close the Lua machine, aborting any running functions and deleting the internal state.
*/
void close();
interface Factory
{
ILuaMachine create( Computer computer, TimeoutState timeout );
}
}

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@ -51,7 +51,7 @@ class ResultInterpreterFunction extends ResumableVarArgFunction<ResultInterprete
@Override
protected Varargs invoke( LuaState state, DebugFrame debugFrame, Varargs args ) throws LuaError, UnwindThrowable
{
IArguments arguments = CobaltLuaMachine.toArguments( args );
IArguments arguments = VarargArguments.of( args );
MethodResult results;
try
{

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@ -15,19 +15,24 @@ import javax.annotation.Nullable;
import java.nio.ByteBuffer;
import java.util.Optional;
class VarargArguments implements IArguments
final class VarargArguments implements IArguments
{
static final IArguments EMPTY = new VarargArguments( Constants.NONE );
private static final IArguments EMPTY = new VarargArguments( Constants.NONE );
boolean released;
private final Varargs varargs;
private Object[] cache;
VarargArguments( Varargs varargs )
private VarargArguments( Varargs varargs )
{
this.varargs = varargs;
}
static IArguments of( Varargs values )
{
return values == Constants.NONE ? EMPTY : new VarargArguments( values );
}
@Override
public int count()
{

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@ -18,7 +18,7 @@ import java.util.List;
import java.util.Map;
import java.util.Optional;
import static dan200.computercraft.ContramapMatcher.contramap;
import static dan200.computercraft.support.ContramapMatcher.contramap;
import static org.hamcrest.MatcherAssert.assertThat;
import static org.hamcrest.Matchers.*;
import static org.junit.jupiter.api.Assertions.assertThrows;

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@ -0,0 +1,98 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.core.computer;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.core.lua.MachineResult;
import dan200.computercraft.support.ConcurrentHelpers;
import dan200.computercraft.support.IsolatedRunner;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.Timeout;
import org.junit.jupiter.api.extension.ExtendWith;
import org.junit.jupiter.api.parallel.Execution;
import org.junit.jupiter.api.parallel.ExecutionMode;
import java.util.concurrent.TimeUnit;
import static org.hamcrest.MatcherAssert.assertThat;
import static org.hamcrest.Matchers.closeTo;
import static org.junit.jupiter.api.Assertions.*;
@Timeout( value = 15 )
@ExtendWith( IsolatedRunner.class )
@Execution( ExecutionMode.CONCURRENT )
public class ComputerThreadTest
{
@Test
public void testSoftAbort() throws Exception
{
Computer computer = FakeComputerManager.create();
FakeComputerManager.enqueue( computer, timeout -> {
assertFalse( timeout.isSoftAborted(), "Should not start soft-aborted" );
long delay = ConcurrentHelpers.waitUntil( timeout::isSoftAborted );
assertThat( "Should be soft aborted", delay * 1e-9, closeTo( 7, 0.5 ) );
ComputerCraft.log.info( "Slept for {}", delay );
computer.shutdown();
return MachineResult.OK;
} );
FakeComputerManager.startAndWait( computer );
}
@Test
public void testHardAbort() throws Exception
{
Computer computer = FakeComputerManager.create();
FakeComputerManager.enqueue( computer, timeout -> {
assertFalse( timeout.isHardAborted(), "Should not start soft-aborted" );
assertThrows( InterruptedException.class, () -> Thread.sleep( 11_000 ), "Sleep should be hard aborted" );
assertTrue( timeout.isHardAborted(), "Thread should be hard aborted" );
computer.shutdown();
return MachineResult.OK;
} );
FakeComputerManager.startAndWait( computer );
}
@Test
public void testNoPauseIfNoOtherMachines() throws Exception
{
Computer computer = FakeComputerManager.create();
FakeComputerManager.enqueue( computer, timeout -> {
boolean didPause = ConcurrentHelpers.waitUntil( timeout::isPaused, 5, TimeUnit.SECONDS );
assertFalse( didPause, "Machine shouldn't have paused within 5s" );
computer.shutdown();
return MachineResult.OK;
} );
FakeComputerManager.startAndWait( computer );
}
@Test
public void testPauseIfSomeOtherMachine() throws Exception
{
Computer computer = FakeComputerManager.create();
FakeComputerManager.enqueue( computer, timeout -> {
long budget = ComputerThread.scaledPeriod();
assertEquals( budget, TimeUnit.MILLISECONDS.toNanos( 25 ), "Budget should be 25ms" );
long delay = ConcurrentHelpers.waitUntil( timeout::isPaused );
assertThat( "Paused within 25ms", delay * 1e-9, closeTo( 0.03, 0.015 ) );
computer.shutdown();
return MachineResult.OK;
} );
FakeComputerManager.createLoopingComputer();
FakeComputerManager.startAndWait( computer );
}
}

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@ -0,0 +1,219 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.core.computer;
import dan200.computercraft.api.lua.ILuaAPI;
import dan200.computercraft.core.lua.ILuaMachine;
import dan200.computercraft.core.lua.MachineResult;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.support.IsolatedRunner;
import org.jetbrains.annotations.Nullable;
import javax.annotation.Nonnull;
import java.io.InputStream;
import java.util.HashMap;
import java.util.Map;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
/**
* Creates "fake" computers, which just run user-defined tasks rather than Lua code.
*
* Note, this will clobber some parts of the global state. It's recommended you use this inside an {@link IsolatedRunner}.
*/
public class FakeComputerManager
{
interface Task
{
MachineResult run( TimeoutState state ) throws Exception;
}
private static final Map<Computer, Queue<Task>> machines = new HashMap<>();
private static final Lock errorLock = new ReentrantLock();
private static final Condition hasError = errorLock.newCondition();
private static volatile Throwable error;
static
{
ComputerExecutor.luaFactory = ( computer, timeout ) -> new DummyLuaMachine( timeout, machines.get( computer ) );
}
/**
* Create a new computer which pulls from our task queue.
*
* @return The computer. This will not be started yet, you must call {@link Computer#turnOn()} and
* {@link Computer#tick()} to do so.
*/
@Nonnull
public static Computer create()
{
Computer computer = new Computer( new BasicEnvironment(), new Terminal( 51, 19 ), 0 );
machines.put( computer, new ConcurrentLinkedQueue<>() );
return computer;
}
/**
* Create and start a new computer which loops forever.
*/
public static void createLoopingComputer()
{
Computer computer = create();
enqueueForever( computer, t -> {
Thread.sleep( 100 );
return MachineResult.OK;
} );
computer.turnOn();
computer.tick();
}
/**
* Enqueue a task on a computer.
*
* @param computer The computer to enqueue the work on.
* @param task The task to run.
*/
public static void enqueue( @Nonnull Computer computer, @Nonnull Task task )
{
machines.get( computer ).offer( task );
}
/**
* Enqueue a repeated task on a computer. This is automatically requeued when the task finishes, meaning the task
* queue is never empty.
*
* @param computer The computer to enqueue the work on.
* @param task The task to run.
*/
private static void enqueueForever( @Nonnull Computer computer, @Nonnull Task task )
{
machines.get( computer ).offer( t -> {
MachineResult result = task.run( t );
enqueueForever( computer, task );
computer.queueEvent( "some_event", null );
return result;
} );
}
/**
* Sleep for a given period, immediately propagating any exceptions thrown by a computer.
*
* @param delay The duration to sleep for.
* @param unit The time unit the duration is measured in.
* @throws Exception An exception thrown by a running computer.
*/
public static void sleep( long delay, TimeUnit unit ) throws Exception
{
errorLock.lock();
try
{
rethrowIfNeeded();
if( hasError.await( delay, unit ) ) rethrowIfNeeded();
}
finally
{
errorLock.unlock();
}
}
/**
* Start a computer and wait for it to finish.
*
* @param computer The computer to wait for.
* @throws Exception An exception thrown by a running computer.
*/
public static void startAndWait( Computer computer ) throws Exception
{
computer.turnOn();
computer.tick();
do
{
sleep( 100, TimeUnit.MILLISECONDS );
} while( ComputerThread.hasPendingWork() || computer.isOn() );
rethrowIfNeeded();
}
private static void rethrowIfNeeded() throws Exception
{
if( error == null ) return;
if( error instanceof Exception ) throw (Exception) error;
if( error instanceof Error ) throw (Error) error;
rethrow( error );
}
@SuppressWarnings( "unchecked" )
private static <T extends Throwable> void rethrow( Throwable e ) throws T
{
throw (T) e;
}
private static class DummyLuaMachine implements ILuaMachine
{
private final TimeoutState state;
private final Queue<Task> handleEvent;
DummyLuaMachine( TimeoutState state, Queue<Task> handleEvent )
{
this.state = state;
this.handleEvent = handleEvent;
}
@Override
public void addAPI( @Nonnull ILuaAPI api )
{
}
@Override
public MachineResult loadBios( @Nonnull InputStream bios )
{
return MachineResult.OK;
}
@Override
public MachineResult handleEvent( @Nullable String eventName, @Nullable Object[] arguments )
{
try
{
return handleEvent.remove().run( state );
}
catch( Throwable e )
{
errorLock.lock();
try
{
if( error == null )
{
error = e;
hasError.signal();
}
else
{
error.addSuppressed( e );
}
}
finally
{
errorLock.unlock();
}
if( !(e instanceof Exception) && !(e instanceof AssertionError) ) rethrow( e );
return MachineResult.error( e.getMessage() );
}
}
@Override
public void close()
{
}
}
}

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@ -5,7 +5,7 @@
*/
package dan200.computercraft.core.terminal;
import dan200.computercraft.ContramapMatcher;
import dan200.computercraft.support.ContramapMatcher;
import org.hamcrest.Matcher;
import org.hamcrest.Matchers;
@ -36,11 +36,11 @@ public class TerminalMatchers
public static Matcher<Terminal> linesMatchWith( String kind, LineProvider getLine, Matcher<String>[] lines )
{
return new ContramapMatcher<>( kind, terminal -> {
return ContramapMatcher.contramap( Matchers.array( lines ), kind, terminal -> {
String[] termLines = new String[terminal.getHeight()];
for( int i = 0; i < termLines.length; i++ ) termLines[i] = getLine.getLine( terminal, i ).toString();
return termLines;
}, Matchers.array( lines ) );
} );
}
@FunctionalInterface

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@ -7,7 +7,7 @@ package dan200.computercraft.core.terminal;
import dan200.computercraft.api.lua.LuaValues;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.utils.CallCounter;
import dan200.computercraft.support.CallCounter;
import io.netty.buffer.Unpooled;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.PacketBuffer;

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@ -3,7 +3,7 @@
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.utils;
package dan200.computercraft.support;
import static org.junit.jupiter.api.Assertions.assertEquals;

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@ -0,0 +1,56 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.support;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.LockSupport;
import java.util.function.BooleanSupplier;
/**
* Utilities for working with concurrent systems.
*/
public class ConcurrentHelpers
{
private static final long DELAY = TimeUnit.MILLISECONDS.toNanos( 2 );
/**
* Wait until a condition is true, checking the condition every 2ms.
*
* @param isTrue The condition to check
* @return How long we waited for.
*/
public static long waitUntil( BooleanSupplier isTrue )
{
long start = System.nanoTime();
while( true )
{
if( isTrue.getAsBoolean() ) return System.nanoTime() - start;
LockSupport.parkNanos( DELAY );
}
}
/**
* Wait until a condition is true or a timeout is elapsed, checking the condition every 2ms.
*
* @param isTrue The condition to check
* @param timeout The delay after which we will timeout.
* @param unit The time unit the duration is measured in.
* @return {@literal true} if the condition was met, {@literal false} if we timed out instead.
*/
public static boolean waitUntil( BooleanSupplier isTrue, long timeout, TimeUnit unit )
{
long start = System.nanoTime();
long timeoutNs = unit.toNanos( timeout );
while( true )
{
long time = System.nanoTime() - start;
if( isTrue.getAsBoolean() ) return true;
if( time > timeoutNs ) return false;
LockSupport.parkNanos( DELAY );
}
}
}

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@ -3,42 +3,34 @@
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft;
package dan200.computercraft.support;
import org.hamcrest.Description;
import org.hamcrest.FeatureMatcher;
import org.hamcrest.Matcher;
import org.hamcrest.TypeSafeDiagnosingMatcher;
import java.util.function.Function;
public class ContramapMatcher<T, U> extends TypeSafeDiagnosingMatcher<T>
/**
* Given some function from {@code T} to {@code U}, converts a {@code Matcher<U>} to {@code Matcher<T>}. This is useful
* when you want to match on a particular field (or some other projection) as part of a larger matcher.
*
* @param <T> The type of the object to be matched.
* @param <U> The type of the projection/field to be matched.
*/
public final class ContramapMatcher<T, U> extends FeatureMatcher<T, U>
{
private final String desc;
private final Function<T, U> convert;
private final Matcher<U> matcher;
public ContramapMatcher( String desc, Function<T, U> convert, Matcher<U> matcher )
{
this.desc = desc;
super( matcher, desc, desc );
this.convert = convert;
this.matcher = matcher;
}
@Override
protected boolean matchesSafely( T item, Description mismatchDescription )
protected U featureValueOf( T actual )
{
U converted = convert.apply( item );
if( matcher.matches( converted ) ) return true;
mismatchDescription.appendText( desc ).appendText( " " );
matcher.describeMismatch( converted, mismatchDescription );
return false;
}
@Override
public void describeTo( Description description )
{
description.appendText( desc ).appendText( " " ).appendDescriptionOf( matcher );
return convert.apply( actual );
}
public static <T, U> Matcher<T> contramap( Matcher<U> matcher, String desc, Function<T, U> convert )

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@ -0,0 +1,110 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.support;
import com.google.common.io.ByteStreams;
import net.minecraftforge.fml.unsafe.UnsafeHacks;
import org.junit.jupiter.api.extension.*;
import java.io.IOException;
import java.io.InputStream;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.security.CodeSource;
import java.security.SecureClassLoader;
/**
* Runs a test method in an entirely isolated {@link ClassLoader}, so you can mess around with as much of
* {@link dan200.computercraft} as you like.
*
* This <strong>IS NOT</strong> a good idea, but helps us run some tests in parallel while having lots of (terrible)
* global state.
*/
public class IsolatedRunner implements InvocationInterceptor, BeforeEachCallback, AfterEachCallback
{
private static final ExtensionContext.Namespace NAMESPACE = ExtensionContext.Namespace.create( new Object() );
@Override
public void beforeEach( ExtensionContext context ) throws Exception
{
ClassLoader loader = context.getStore( NAMESPACE ).getOrComputeIfAbsent( IsolatedClassLoader.class );
// Rename the global thread group to something more obvious.
ThreadGroup group = (ThreadGroup) loader.loadClass( "dan200.computercraft.shared.util.ThreadUtils" ).getMethod( "group" ).invoke( null );
Field field = ThreadGroup.class.getDeclaredField( "name" );
UnsafeHacks.setField( field, group, "<" + context.getDisplayName() + ">" );
}
@Override
public void afterEach( ExtensionContext context ) throws Exception
{
ClassLoader loader = context.getStore( NAMESPACE ).get( IsolatedClassLoader.class, IsolatedClassLoader.class );
loader.loadClass( "dan200.computercraft.core.computer.ComputerThread" )
.getDeclaredMethod( "stop" )
.invoke( null );
}
@Override
public void interceptTestMethod( Invocation<Void> invocation, ReflectiveInvocationContext<Method> invocationContext, ExtensionContext extensionContext ) throws Throwable
{
invocation.skip();
ClassLoader loader = extensionContext.getStore( NAMESPACE ).get( IsolatedClassLoader.class, IsolatedClassLoader.class );
Method method = invocationContext.getExecutable();
Class<?> ourClass = loader.loadClass( method.getDeclaringClass().getName() );
Method ourMethod = ourClass.getDeclaredMethod( method.getName(), method.getParameterTypes() );
try
{
ourMethod.invoke( ourClass.getConstructor().newInstance(), invocationContext.getArguments().toArray() );
}
catch( InvocationTargetException e )
{
throw e.getTargetException();
}
}
private static class IsolatedClassLoader extends SecureClassLoader
{
IsolatedClassLoader()
{
super( IsolatedClassLoader.class.getClassLoader() );
}
@Override
public Class<?> loadClass( String name, boolean resolve ) throws ClassNotFoundException
{
synchronized( getClassLoadingLock( name ) )
{
Class<?> c = findLoadedClass( name );
if( c != null ) return c;
if( name.startsWith( "dan200.computercraft." ) )
{
CodeSource parentSource = getParent().loadClass( name ).getProtectionDomain().getCodeSource();
byte[] contents;
try( InputStream stream = getResourceAsStream( name.replace( '.', '/' ) + ".class" ) )
{
if( stream == null ) throw new ClassNotFoundException( name );
contents = ByteStreams.toByteArray( stream );
}
catch( IOException e )
{
throw new ClassNotFoundException( name, e );
}
return defineClass( name, contents, 0, contents.length, parentSource );
}
}
return super.loadClass( name, resolve );
}
}
}

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@ -0,0 +1,2 @@
junit.jupiter.execution.parallel.enabled=true
junit.jupiter.execution.parallel.config.dynamic.factor=4