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https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-14 12:10:30 +00:00
Minor improvements to resetting code
- Reset state while the server is starting rather than once it has started. Hopefully fixes a weird issue where wireless modems wouldn't be "connected" on server startup. - Correctly reset the MainThread metrics on server start/stop.
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@ -23,8 +23,8 @@ import java.util.concurrent.atomic.AtomicLong;
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* {@link MainThread} starts cool, and runs as many tasks as it can in the current {@link #budget}ns. Any external tasks
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* (those run by tile entities, etc...) will also consume the budget
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*
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* Next tick, we put {@link ComputerCraft#maxMainGlobalTime} into our budget (and clamp it to that value to). If we're
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* still over budget, then we should not execute <em>any</em> work (either as part of {@link MainThread} or externally).
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* Next tick, we add {@link ComputerCraft#maxMainGlobalTime} to our budget (clamp it to that value too). If we're still
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* over budget, then we should not execute <em>any</em> work (either as part of {@link MainThread} or externally).
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*/
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public final class MainThread
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{
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@ -29,7 +29,6 @@ import net.minecraftforge.event.*;
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import net.minecraftforge.event.entity.player.PlayerContainerEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.event.server.FMLServerStartedEvent;
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import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
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import net.minecraftforge.fml.event.server.FMLServerStoppedEvent;
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@ -90,22 +89,21 @@ public final class CommonHooks
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{
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ComputerMBean.register();
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}
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}
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@SubscribeEvent
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public static void onServerStarted( FMLServerStartedEvent event )
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{
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ComputerCraft.serverComputerRegistry.reset();
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WirelessNetwork.resetNetworks();
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Tracking.reset();
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resetState();
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ComputerMBean.registerTracker();
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NetworkUtils.reset();
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}
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@SubscribeEvent
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public static void onServerStopped( FMLServerStoppedEvent event )
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{
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resetState();
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}
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private static void resetState()
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{
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ComputerCraft.serverComputerRegistry.reset();
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MainThread.reset();
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WirelessNetwork.resetNetworks();
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Tracking.reset();
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NetworkUtils.reset();
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