mirror of
https://github.com/SquidDev-CC/CC-Tweaked
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"Finish" documentation for several modules
- Add remaining docs for the turtle API - Add documentation for the fluid storage peripheral. - Enforce undocumented warning for most modules (only io and window remaining). "Finish" in quotes, because these are clearly a long way from perfect. I'm bad at writing docs, OK!
This commit is contained in:
parent
9708dd6786
commit
51d3b091da
@ -1 +1,13 @@
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--[[- Craft a recipe based on the turtle's inventory.
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The turtle's inventory should set up like a crafting grid. For instance, to
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craft sticks, slots 1 and 5 should contain sticks. _All_ other slots should be
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empty, including those outside the crafting "grid".
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@tparam[opt=64] number limit The maximum number of crafting steps to run.
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@throws When limit is less than 1 or greater than 64.
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@treturn[1] true If crafting succeeds.
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@treturn[2] false If crafting fails.
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@treturn string A string describing why crafting failed.
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]]
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function craft(limit) end
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function craft(limit) end
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@ -88,27 +88,16 @@
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;; Suppress warnings for currently undocumented modules.
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;; Suppress warnings for currently undocumented modules.
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(at
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(at
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(; Java APIs
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(; Lua APIs
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/doc/stub/http.lua
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/doc/stub/os.lua
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/doc/stub/turtle.lua
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/doc/stub/global.lua
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; Java generated APIs
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/build/docs/luaJavadoc/turtle.lua
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; Peripherals
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/build/docs/luaJavadoc/drive.lua
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/build/docs/luaJavadoc/speaker.lua
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/build/docs/luaJavadoc/printer.lua
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; Generic peripherals
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/build/docs/luaJavadoc/fluid_storage.lua
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; Lua APIs
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/src/main/resources/*/computercraft/lua/rom/apis/io.lua
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/src/main/resources/*/computercraft/lua/rom/apis/io.lua
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/src/main/resources/*/computercraft/lua/rom/apis/window.lua)
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/src/main/resources/*/computercraft/lua/rom/apis/window.lua)
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(linters -doc:undocumented -doc:undocumented-arg -doc:undocumented-return))
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(linters -doc:undocumented -doc:undocumented-arg -doc:undocumented-return))
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;; Suppress warnings for the BIOS using its own deprecated members for now.
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;; Suppress warnings for various APIs using its own deprecated members.
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(at /src/main/resources/*/computercraft/lua/bios.lua
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(at
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(/src/main/resources/*/computercraft/lua/bios.lua
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/src/main/resources/*/computercraft/lua/rom/apis/turtle/turtle.lua)
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(linters -var:deprecated))
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(linters -var:deprecated))
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(at /src/test/resources/test-rom
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(at /src/test/resources/test-rom
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@ -45,6 +45,19 @@ public class FluidMethods implements GenericSource
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return new ResourceLocation( ForgeVersion.MOD_ID, "fluid" );
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return new ResourceLocation( ForgeVersion.MOD_ID, "fluid" );
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}
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}
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/**
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* Get all "tanks" in this fluid storage.
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*
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* Each tank either contains some amount of fluid or is empty. Tanks with fluids inside will return some basic
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* information about the fluid, including its name and amount.
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*
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* The returned table is sparse, and so empty tanks will be `nil` - it is recommended to loop over using `pairs`
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* rather than `ipairs`.
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*
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* @param fluids The current fluid handler.
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* @return All tanks.
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* @cc.treturn { (table|nil)... } All tanks in this fluid storage.
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*/
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@LuaFunction( mainThread = true )
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@LuaFunction( mainThread = true )
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public static Map<Integer, Map<String, ?>> tanks( IFluidHandler fluids )
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public static Map<Integer, Map<String, ?>> tanks( IFluidHandler fluids )
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{
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{
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@ -59,6 +72,22 @@ public class FluidMethods implements GenericSource
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return result;
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return result;
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}
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}
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/**
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* Move a fluid from one fluid container to another connected one.
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*
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* This allows you to pull fluid in the current fluid container to another container <em>on the same wired
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* network</em>. Both containers must attached to wired modems which are connected via a cable.
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*
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* @param from Container to move fluid from.
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* @param computer The current computer.
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* @param toName The name of the peripheral/container to push to. This is the string given to @{peripheral.wrap},
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* and displayed by the wired modem.
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* @param limit The maximum amount of fluid to move.
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* @param fluidName The fluid to move. If not given, an arbitrary fluid will be chosen.
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* @return The amount of moved fluid.
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* @throws LuaException If the peripheral to transfer to doesn't exist or isn't an fluid container.
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* @cc.see peripheral.getName Allows you to get the name of a @{peripheral.wrap|wrapped} peripheral.
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*/
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@LuaFunction( mainThread = true )
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@LuaFunction( mainThread = true )
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public static int pushFluid(
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public static int pushFluid(
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IFluidHandler from, IComputerAccess computer,
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IFluidHandler from, IComputerAccess computer,
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@ -84,6 +113,22 @@ public class FluidMethods implements GenericSource
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: moveFluid( from, new FluidStack( fluid, actualLimit ), to );
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: moveFluid( from, new FluidStack( fluid, actualLimit ), to );
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}
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}
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/**
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* Move a fluid from a connected fluid container into this oneone.
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*
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* This allows you to pull fluid in the current fluid container from another container <em>on the same wired
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* network</em>. Both containers must attached to wired modems which are connected via a cable.
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*
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* @param to Container to move fluid to.
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* @param computer The current computer.
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* @param fromName The name of the peripheral/container to push to. This is the string given to @{peripheral.wrap},
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* and displayed by the wired modem.
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* @param limit The maximum amount of fluid to move.
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* @param fluidName The fluid to move. If not given, an arbitrary fluid will be chosen.
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* @return The amount of moved fluid.
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* @throws LuaException If the peripheral to transfer to doesn't exist or isn't an fluid container.
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* @cc.see peripheral.getName Allows you to get the name of a @{peripheral.wrap|wrapped} peripheral.
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*/
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@LuaFunction( mainThread = true )
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@LuaFunction( mainThread = true )
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public static int pullFluid(
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public static int pullFluid(
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IFluidHandler to, IComputerAccess computer,
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IFluidHandler to, IComputerAccess computer,
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@ -65,8 +65,8 @@ public class InventoryMethods implements GenericSource
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* {@link dan200.computercraft.shared.turtle.apis.TurtleAPI#getItemDetail} includes. More information can be fetched
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* {@link dan200.computercraft.shared.turtle.apis.TurtleAPI#getItemDetail} includes. More information can be fetched
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* with {@link #getItemDetail}.
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* with {@link #getItemDetail}.
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*
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*
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* The table is sparse, and so empty slots will be `nil` - it is recommended to loop over using `pairs` rather than
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* The returned table is sparse, and so empty slots will be `nil` - it is recommended to loop over using `pairs`
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* `ipairs`.
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* rather than `ipairs`.
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*
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*
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* @param inventory The current inventory.
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* @param inventory The current inventory.
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* @return All items in this inventory.
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* @return All items in this inventory.
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return trackCommand( new TurtleDetectCommand( InteractDirection.DOWN ) );
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return trackCommand( new TurtleDetectCommand( InteractDirection.DOWN ) );
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}
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}
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/**
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* Check if the block in front of the turtle is equal to the item in the currently selected slot.
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*
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* @return If the block and item are equal.
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* @cc.treturn boolean If the block and item are equal.
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult compare()
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public final MethodResult compare()
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{
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{
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return trackCommand( new TurtleCompareCommand( InteractDirection.FORWARD ) );
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return trackCommand( new TurtleCompareCommand( InteractDirection.FORWARD ) );
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}
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}
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/**
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* Check if the block above the turtle is equal to the item in the currently selected slot.
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*
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* @return If the block and item are equal.
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* @cc.treturn boolean If the block and item are equal.
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult compareUp()
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public final MethodResult compareUp()
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{
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{
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return trackCommand( new TurtleCompareCommand( InteractDirection.UP ) );
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return trackCommand( new TurtleCompareCommand( InteractDirection.UP ) );
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}
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}
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/**
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* Check if the block below the turtle is equal to the item in the currently selected slot.
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*
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* @return If the block and item are equal.
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* @cc.treturn boolean If the block and item are equal.
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult compareDown()
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public final MethodResult compareDown()
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{
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{
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return trackCommand( new TurtleSuckCommand( InteractDirection.DOWN, checkCount( count ) ) );
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return trackCommand( new TurtleSuckCommand( InteractDirection.DOWN, checkCount( count ) ) );
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}
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}
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/**
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* Get the maximum amount of fuel this turtle currently holds.
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*
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* @return The fuel level, or "unlimited".
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* @cc.treturn[1] number The current amount of fuel a turtle this turtle has.
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* @cc.treturn[2] "unlimited" If turtles do not consume fuel when moving.
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* @see #getFuelLimit()
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* @see #refuel(Optional)
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*/
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@LuaFunction
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@LuaFunction
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public final Object getFuelLevel()
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public final Object getFuelLevel()
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{
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{
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return turtle.isFuelNeeded() ? turtle.getFuelLevel() : "unlimited";
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return turtle.isFuelNeeded() ? turtle.getFuelLevel() : "unlimited";
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}
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}
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/**
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* Refuel this turtle.
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*
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* While most actions a turtle can perform (such as digging or placing blocks), moving consumes fuel from the
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* turtle's internal buffer. If a turtle has no fuel, it will not move.
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*
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* {@link #refuel} refuels the turtle, consuming fuel items (such as coal or lava buckets) from the currently
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* selected slot and converting them into energy. This finishes once the turtle is fully refuelled or all items have
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* been consumed.
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*
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* @param countA The maximum number of items to consume. One can pass `0` to check if an item is combustable or not.
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* @return If this turtle could be refuelled.
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* @throws LuaException If the refuel count is out of range.
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* @cc.treturn[1] true If the turtle was refuelled.
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* @cc.treturn[2] false If the turtle was not refuelled.
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* @cc.treturn[2] string The reason the turtle was not refuelled (
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* @cc.usage Refuel a turtle from the currently selected slot.
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* <pre>{@code
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* local level = turtle.getFuelLevel()
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* if new_level == "unlimited" then error("Turtle does not need fuel", 0) end
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*
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* local ok, err = turtle.refuel()
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* if ok then
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* local new_level = turtle.getFuelLevel()
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* print(("Refuelled %d, current level is %d"):format(new_level - level, new_level))
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* else
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* printError(err)
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* end}</pre>
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* @cc.usage Check if the current item is a valid fuel source.
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* <pre>{@code
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* local is_fuel, reason = turtle.refuel(0)
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* if not is_fuel then printError(reason) end
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* }</pre>
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* @see #getFuelLevel()
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* @see #getFuelLimit()
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult refuel( Optional<Integer> countA ) throws LuaException
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public final MethodResult refuel( Optional<Integer> countA ) throws LuaException
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{
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{
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@ -492,12 +555,30 @@ public class TurtleAPI implements ILuaAPI
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return trackCommand( new TurtleRefuelCommand( count ) );
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return trackCommand( new TurtleRefuelCommand( count ) );
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}
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}
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/**
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* Compare the item in the currently selected slot to the item in another slot.
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*
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* @param slot The slot to compare to.
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* @return If the items are the same.
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* @throws LuaException If the slot is out of range.
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* @cc.treturn boolean If the two items are equal.
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult compareTo( int slot ) throws LuaException
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public final MethodResult compareTo( int slot ) throws LuaException
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{
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{
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return trackCommand( new TurtleCompareToCommand( checkSlot( slot ) ) );
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return trackCommand( new TurtleCompareToCommand( checkSlot( slot ) ) );
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}
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}
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/**
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* Move an item from the selected slot to another one.
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*
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* @param slotArg The slot to move this item to.
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* @param countArg The maximum number of items to move.
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* @return If the item was moved or not.
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* @throws LuaException If the slot is out of range.
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* @throws LuaException If the number of items is out of range.
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* @cc.treturn boolean If some items were successfully moved.
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult transferTo( int slotArg, Optional<Integer> countArg ) throws LuaException
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public final MethodResult transferTo( int slotArg, Optional<Integer> countArg ) throws LuaException
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{
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{
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@ -518,18 +599,55 @@ public class TurtleAPI implements ILuaAPI
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return turtle.getSelectedSlot() + 1;
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return turtle.getSelectedSlot() + 1;
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}
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}
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/**
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* Get the maximum amount of fuel this turtle can hold.
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*
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* By default, normal turtles have a limit of 20,000 and advanced turtles of 100,000.
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*
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* @return The limit, or "unlimited".
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* @cc.treturn[1] number The maximum amount of fuel a turtle can hold.
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* @cc.treturn[2] "unlimited" If turtles do not consume fuel when moving.
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* @see #getFuelLevel()
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* @see #refuel(Optional)
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*/
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@LuaFunction
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@LuaFunction
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public final Object getFuelLimit()
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public final Object getFuelLimit()
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{
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{
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return turtle.isFuelNeeded() ? turtle.getFuelLimit() : "unlimited";
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return turtle.isFuelNeeded() ? turtle.getFuelLimit() : "unlimited";
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}
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}
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/**
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* Equip (or unequip) an item on the left side of this turtle.
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*
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* This finds the item in the currently selected slot and attempts to equip it to the left side of the turtle. The
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* previous upgrade is removed and placed into the turtle's inventory. If there is no item in the slot, the previous
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* upgrade is removed, but no new one is equipped.
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*
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* @return Whether an item was equiped or not.
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* @cc.treturn[1] true If the item was equipped.
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* @cc.treturn[2] false If we could not equip the item.
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* @cc.treturn[2] string The reason equipping this item failed.
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* @see #equipRight()
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult equipLeft()
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public final MethodResult equipLeft()
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{
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{
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return trackCommand( new TurtleEquipCommand( TurtleSide.LEFT ) );
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return trackCommand( new TurtleEquipCommand( TurtleSide.LEFT ) );
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}
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}
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/**
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* Equip (or unequip) an item on the right side of this turtle.
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*
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* This finds the item in the currently selected slot and attempts to equip it to the right side of the turtle. The
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* previous upgrade is removed and placed into the turtle's inventory. If there is no item in the slot, the previous
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* upgrade is removed, but no new one is equipped.
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*
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* @return Whether an item was equiped or not.
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* @cc.treturn[1] true If the item was equipped.
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* @cc.treturn[2] false If we could not equip the item.
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* @cc.treturn[2] string The reason equipping this item failed.
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* @see #equipRight()
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*/
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@LuaFunction
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@LuaFunction
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public final MethodResult equipRight()
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public final MethodResult equipRight()
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{
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{
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@ -10,6 +10,7 @@ end
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--
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--
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-- Generally you should not need to use this table - it only exists for
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-- Generally you should not need to use this table - it only exists for
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-- backwards compatibility reasons.
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-- backwards compatibility reasons.
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-- @deprecated
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native = turtle.native or turtle
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native = turtle.native or turtle
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local function addCraftMethod(object)
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local function addCraftMethod(object)
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