CC-Tweaked/src/main/java/dan200/computercraft/shared/peripheral/generic/methods/FluidMethods.java

223 lines
9.2 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.peripheral.generic.methods;
import com.google.auto.service.AutoService;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.lua.LuaFunction;
import dan200.computercraft.api.peripheral.IComputerAccess;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.core.asm.GenericSource;
import dan200.computercraft.shared.peripheral.generic.data.FluidData;
import net.minecraft.fluid.Fluid;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.versions.forge.ForgeVersion;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import static dan200.computercraft.shared.peripheral.generic.methods.ArgumentHelpers.getRegistryEntry;
/**
* Methods for interacting with tanks and other fluid storage blocks.
*
* @cc.module fluid_storage
*/
@AutoService( GenericSource.class )
public class FluidMethods implements GenericSource
{
@Nonnull
@Override
public ResourceLocation id()
{
return new ResourceLocation( ForgeVersion.MOD_ID, "fluid" );
}
/**
* Get all "tanks" in this fluid storage.
*
* Each tank either contains some amount of fluid or is empty. Tanks with fluids inside will return some basic
* information about the fluid, including its name and amount.
*
* The returned table is sparse, and so empty tanks will be `nil` - it is recommended to loop over using `pairs`
* rather than `ipairs`.
*
* @param fluids The current fluid handler.
* @return All tanks.
* @cc.treturn { (table|nil)... } All tanks in this fluid storage.
*/
@LuaFunction( mainThread = true )
public static Map<Integer, Map<String, ?>> tanks( IFluidHandler fluids )
{
Map<Integer, Map<String, ?>> result = new HashMap<>();
int size = fluids.getTanks();
for( int i = 0; i < size; i++ )
{
FluidStack stack = fluids.getFluidInTank( i );
if( !stack.isEmpty() ) result.put( i + 1, FluidData.fillBasic( new HashMap<>( 4 ), stack ) );
}
return result;
}
/**
* Move a fluid from one fluid container to another connected one.
*
* This allows you to pull fluid in the current fluid container to another container <em>on the same wired
* network</em>. Both containers must attached to wired modems which are connected via a cable.
*
* @param from Container to move fluid from.
* @param computer The current computer.
* @param toName The name of the peripheral/container to push to. This is the string given to @{peripheral.wrap},
* and displayed by the wired modem.
* @param limit The maximum amount of fluid to move.
* @param fluidName The fluid to move. If not given, an arbitrary fluid will be chosen.
* @return The amount of moved fluid.
* @throws LuaException If the peripheral to transfer to doesn't exist or isn't an fluid container.
* @cc.see peripheral.getName Allows you to get the name of a @{peripheral.wrap|wrapped} peripheral.
*/
@LuaFunction( mainThread = true )
public static int pushFluid(
IFluidHandler from, IComputerAccess computer,
String toName, Optional<Integer> limit, Optional<String> fluidName
) throws LuaException
{
Fluid fluid = fluidName.isPresent()
? getRegistryEntry( fluidName.get(), "fluid", ForgeRegistries.FLUIDS )
: null;
// Find location to transfer to
IPeripheral location = computer.getAvailablePeripheral( toName );
if( location == null ) throw new LuaException( "Target '" + toName + "' does not exist" );
IFluidHandler to = extractHandler( location.getTarget() );
if( to == null ) throw new LuaException( "Target '" + toName + "' is not an tank" );
int actualLimit = limit.orElse( Integer.MAX_VALUE );
if( actualLimit <= 0 ) throw new LuaException( "Limit must be > 0" );
return fluid == null
? moveFluid( from, actualLimit, to )
: moveFluid( from, new FluidStack( fluid, actualLimit ), to );
}
/**
* Move a fluid from a connected fluid container into this oneone.
*
* This allows you to pull fluid in the current fluid container from another container <em>on the same wired
* network</em>. Both containers must attached to wired modems which are connected via a cable.
*
* @param to Container to move fluid to.
* @param computer The current computer.
* @param fromName The name of the peripheral/container to push to. This is the string given to @{peripheral.wrap},
* and displayed by the wired modem.
* @param limit The maximum amount of fluid to move.
* @param fluidName The fluid to move. If not given, an arbitrary fluid will be chosen.
* @return The amount of moved fluid.
* @throws LuaException If the peripheral to transfer to doesn't exist or isn't an fluid container.
* @cc.see peripheral.getName Allows you to get the name of a @{peripheral.wrap|wrapped} peripheral.
*/
@LuaFunction( mainThread = true )
public static int pullFluid(
IFluidHandler to, IComputerAccess computer,
String fromName, Optional<Integer> limit, Optional<String> fluidName
) throws LuaException
{
Fluid fluid = fluidName.isPresent()
? getRegistryEntry( fluidName.get(), "fluid", ForgeRegistries.FLUIDS )
: null;
// Find location to transfer to
IPeripheral location = computer.getAvailablePeripheral( fromName );
if( location == null ) throw new LuaException( "Target '" + fromName + "' does not exist" );
IFluidHandler from = extractHandler( location.getTarget() );
if( from == null ) throw new LuaException( "Target '" + fromName + "' is not an tank" );
int actualLimit = limit.orElse( Integer.MAX_VALUE );
if( actualLimit <= 0 ) throw new LuaException( "Limit must be > 0" );
return fluid == null
? moveFluid( from, actualLimit, to )
: moveFluid( from, new FluidStack( fluid, actualLimit ), to );
}
@Nullable
private static IFluidHandler extractHandler( @Nullable Object object )
{
if( object instanceof ICapabilityProvider )
{
LazyOptional<IFluidHandler> cap = ((ICapabilityProvider) object).getCapability( CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY );
if( cap.isPresent() ) return cap.orElseThrow( NullPointerException::new );
}
if( object instanceof IFluidHandler ) return (IFluidHandler) object;
return null;
}
/**
* Move fluid from one handler to another.
*
* @param from The handler to move from.
* @param limit The maximum amount of fluid to move.
* @param to The handler to move to.
* @return The amount of fluid moved.
*/
private static int moveFluid( IFluidHandler from, int limit, IFluidHandler to )
{
return moveFluid( from, from.drain( limit, IFluidHandler.FluidAction.SIMULATE ), limit, to );
}
/**
* Move fluid from one handler to another.
*
* @param from The handler to move from.
* @param fluid The fluid and limit to move.
* @param to The handler to move to.
* @return The amount of fluid moved.
*/
private static int moveFluid( IFluidHandler from, FluidStack fluid, IFluidHandler to )
{
return moveFluid( from, from.drain( fluid, IFluidHandler.FluidAction.SIMULATE ), fluid.getAmount(), to );
}
/**
* Move fluid from one handler to another.
*
* @param from The handler to move from.
* @param extracted The fluid which is extracted from {@code from}.
* @param limit The maximum amount of fluid to move.
* @param to The handler to move to.
* @return The amount of fluid moved.
*/
private static int moveFluid( IFluidHandler from, FluidStack extracted, int limit, IFluidHandler to )
{
if( extracted == null || extracted.getAmount() <= 0 ) return 0;
// Limit the amount to extract.
extracted = extracted.copy();
extracted.setAmount( Math.min( extracted.getAmount(), limit ) );
int inserted = to.fill( extracted.copy(), IFluidHandler.FluidAction.EXECUTE );
if( inserted <= 0 ) return 0;
// Remove the item from the original inventory. Technically this could fail, but there's little we can do
// about that.
extracted.setAmount( inserted );
from.drain( extracted, IFluidHandler.FluidAction.EXECUTE );
return inserted;
}
}