CC-Tweaked/src/main/java/dan200/computercraft/shared/peripheral/generic/methods/InventoryMethods.java

246 lines
11 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.peripheral.generic.methods;
import com.google.auto.service.AutoService;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.lua.LuaFunction;
import dan200.computercraft.api.peripheral.IComputerAccess;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.core.asm.GenericSource;
import dan200.computercraft.shared.peripheral.generic.data.ItemData;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemHandlerHelper;
import net.minecraftforge.items.wrapper.InvWrapper;
import net.minecraftforge.versions.forge.ForgeVersion;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import static dan200.computercraft.shared.peripheral.generic.methods.ArgumentHelpers.assertBetween;
/**
* Methods for interacting with inventories.
*
* @cc.module inventory
*/
@AutoService( GenericSource.class )
public class InventoryMethods implements GenericSource
{
@Nonnull
@Override
public ResourceLocation id()
{
return new ResourceLocation( ForgeVersion.MOD_ID, "inventory" );
}
/**
* Get the size of this inventory.
*
* @param inventory The current inventory.
* @return The number of slots in this inventory.
*/
@LuaFunction( mainThread = true )
public static int size( IItemHandler inventory )
{
return inventory.getSlots();
}
/**
* List all items in this inventory. This returns a table, with an entry for each slot.
*
* Each item in the inventory is represented by a table containing some basic information, much like
* {@link dan200.computercraft.shared.turtle.apis.TurtleAPI#getItemDetail} includes. More information can be fetched
* with {@link #getItemDetail}.
*
* The returned table is sparse, and so empty slots will be `nil` - it is recommended to loop over using `pairs`
* rather than `ipairs`.
*
* @param inventory The current inventory.
* @return All items in this inventory.
* @cc.treturn { (table|nil)... } All items in this inventory.
*/
@LuaFunction( mainThread = true )
public static Map<Integer, Map<String, ?>> list( IItemHandler inventory )
{
Map<Integer, Map<String, ?>> result = new HashMap<>();
int size = inventory.getSlots();
for( int i = 0; i < size; i++ )
{
ItemStack stack = inventory.getStackInSlot( i );
if( !stack.isEmpty() ) result.put( i + 1, ItemData.fillBasic( new HashMap<>( 4 ), stack ) );
}
return result;
}
/**
* Get detailed information about an item.
*
* @param inventory The current inventory.
* @param slot The slot to get information about.
* @return Information about the item in this slot, or {@code nil} if not present.
* @throws LuaException If the slot is out of range.
* @cc.treturn table Information about the item in this slot, or {@code nil} if not present.
*/
@Nullable
@LuaFunction( mainThread = true )
public static Map<String, ?> getItemDetail( IItemHandler inventory, int slot ) throws LuaException
{
assertBetween( slot, 1, inventory.getSlots(), "Slot out of range (%s)" );
ItemStack stack = inventory.getStackInSlot( slot - 1 );
return stack.isEmpty() ? null : ItemData.fill( new HashMap<>(), stack );
}
/**
* Push items from one inventory to another connected one.
*
* This allows you to push an item in an inventory to another inventory <em>on the same wired network</em>. Both
* inventories must attached to wired modems which are connected via a cable.
*
* @param from Inventory to move items from.
* @param computer The current computer.
* @param toName The name of the peripheral/inventory to push to. This is the string given to @{peripheral.wrap},
* and displayed by the wired modem.
* @param fromSlot The slot in the current inventory to move items to.
* @param limit The maximum number of items to move. Defaults to the current stack limit.
* @param toSlot The slot in the target inventory to move to. If not given, the item will be inserted into any slot.
* @return The number of transferred items.
* @throws LuaException If the peripheral to transfer to doesn't exist or isn't an inventory.
* @throws LuaException If either source or destination slot is out of range.
* @cc.see peripheral.getName Allows you to get the name of a @{peripheral.wrap|wrapped} peripheral.
* @cc.usage Wrap two chests, and push an item from one to another.
* <pre>{@code
* local chest_a = peripheral.wrap("minecraft:chest_0")
* local chest_b = peripheral.wrap("minecraft:chest_1")
*
* chest_a.pushItems(peripheral.getName(chest_b), 1)
* }</pre>
*/
@LuaFunction( mainThread = true )
public static int pushItems(
IItemHandler from, IComputerAccess computer,
String toName, int fromSlot, Optional<Integer> limit, Optional<Integer> toSlot
) throws LuaException
{
// Find location to transfer to
IPeripheral location = computer.getAvailablePeripheral( toName );
if( location == null ) throw new LuaException( "Target '" + toName + "' does not exist" );
IItemHandler to = extractHandler( location.getTarget() );
if( to == null ) throw new LuaException( "Target '" + toName + "' is not an inventory" );
// Validate slots
int actualLimit = limit.orElse( Integer.MAX_VALUE );
assertBetween( fromSlot, 1, from.getSlots(), "From slot out of range (%s)" );
if( toSlot.isPresent() ) assertBetween( toSlot.get(), 1, to.getSlots(), "To slot out of range (%s)" );
if( actualLimit <= 0 ) return 0;
return moveItem( from, fromSlot - 1, to, toSlot.orElse( 0 ) - 1, actualLimit );
}
/**
* Pull items from a connected inventory into this one.
*
* This allows you to transfer items between inventories <em>on the same wired network</em>. Both this and the source
* inventory must attached to wired modems which are connected via a cable.
*
* @param to Inventory to move items to.
* @param computer The current computer.
* @param fromName The name of the peripheral/inventory to pull from. This is the string given to @{peripheral.wrap},
* and displayed by the wired modem.
* @param fromSlot The slot in the source inventory to move items from.
* @param limit The maximum number of items to move. Defaults to the current stack limit.
* @param toSlot The slot in current inventory to move to. If not given, the item will be inserted into any slot.
* @return The number of transferred items.
* @throws LuaException If the peripheral to transfer to doesn't exist or isn't an inventory.
* @throws LuaException If either source or destination slot is out of range.
* @cc.see peripheral.getName Allows you to get the name of a @{peripheral.wrap|wrapped} peripheral.
* @cc.usage Wrap two chests, and push an item from one to another.
* <pre>{@code
* local chest_a = peripheral.wrap("minecraft:chest_0")
* local chest_b = peripheral.wrap("minecraft:chest_1")
*
* chest_a.pullItems(peripheral.getName(chest_b), 1)
* }</pre>
*/
@LuaFunction( mainThread = true )
public static int pullItems(
IItemHandler to, IComputerAccess computer,
String fromName, int fromSlot, Optional<Integer> limit, Optional<Integer> toSlot
) throws LuaException
{
// Find location to transfer to
IPeripheral location = computer.getAvailablePeripheral( fromName );
if( location == null ) throw new LuaException( "Source '" + fromName + "' does not exist" );
IItemHandler from = extractHandler( location.getTarget() );
if( from == null ) throw new LuaException( "Source '" + fromName + "' is not an inventory" );
// Validate slots
int actualLimit = limit.orElse( Integer.MAX_VALUE );
assertBetween( fromSlot, 1, from.getSlots(), "From slot out of range (%s)" );
if( toSlot.isPresent() ) assertBetween( toSlot.get(), 1, to.getSlots(), "To slot out of range (%s)" );
if( actualLimit <= 0 ) return 0;
return moveItem( from, fromSlot - 1, to, toSlot.orElse( 0 ) - 1, actualLimit );
}
@Nullable
private static IItemHandler extractHandler( @Nullable Object object )
{
if( object instanceof ICapabilityProvider )
{
LazyOptional<IItemHandler> cap = ((ICapabilityProvider) object).getCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY );
if( cap.isPresent() ) return cap.orElseThrow( NullPointerException::new );
}
if( object instanceof IItemHandler ) return (IItemHandler) object;
if( object instanceof IInventory ) return new InvWrapper( (IInventory) object );
return null;
}
/**
* Move an item from one handler to another.
*
* @param from The handler to move from.
* @param fromSlot The slot to move from.
* @param to The handler to move to.
* @param toSlot The slot to move to. Use any number < 0 to represent any slot.
* @param limit The max number to move. {@link Integer#MAX_VALUE} for no limit.
* @return The number of items moved.
*/
private static int moveItem( IItemHandler from, int fromSlot, IItemHandler to, int toSlot, final int limit )
{
// See how much we can get out of this slot
ItemStack extracted = from.extractItem( fromSlot, limit, true );
if( extracted.isEmpty() ) return 0;
// Limit the amount to extract
int extractCount = Math.min( extracted.getCount(), limit );
extracted.setCount( extractCount );
ItemStack remainder = toSlot < 0 ? ItemHandlerHelper.insertItem( to, extracted, false ) : to.insertItem( toSlot, extracted, false );
int inserted = remainder.isEmpty() ? extractCount : extractCount - remainder.getCount();
if( inserted <= 0 ) return 0;
// Remove the item from the original inventory. Technically this could fail, but there's little we can do
// about that.
from.extractItem( fromSlot, inserted, false );
return inserted;
}
}