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mirror of https://github.com/osmarks/website synced 2025-09-03 03:07:56 +00:00

change things, images

This commit is contained in:
2022-11-23 16:58:50 +00:00
parent d0feda98e1
commit 568248177b
45 changed files with 420 additions and 15 deletions

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@@ -0,0 +1,240 @@
---
title: Flying Thing
description: Fly an ominous flying square around above some ground! Includes special relativity!
---
<style>
body {
box-sizing: border-box;
font-family: 'Fira Sans', 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
#controls {
border: 1px solid blue;
padding: 1em;
margin: 1em;
}
#controls select {
border: 1px solid blue;
padding: 0.2em;
}
#container {
display: flex;
}
</style>
<div id="container">
<canvas id="thing" width=800 height=800></canvas>
<div id="controls-container">
<div id="controls">
<label><select name="mechanics"><option>Relativistic</option><option>Newtonian</option><option>Aristotlean</option></select> Mechanics</label><br>
<label><select name="ground"><option>Noise</option><option>Time-Varying</option><option>Flat</option><option>Triangles</option><option>Catenary</option></select> Ground</label><br>
<label><select name="controls"><option>Absolute Orientation</option><option>Relative Orientation</option></select> Controls</label><br>
<label><select name="restitution"><option>1</option><option>&lt; 1</option><option>&gt; 1</option></select> e</label><br>
<label><select name="gravity"><option>Normal</option><option>High</option><option>Off</option></select> Gravity</label>
</div>
</div>
</div>
<script>
var settings = {}
for (const input of document.querySelectorAll("#controls input, #controls select")) {
const read = () => { settings[input.getAttribute("name")] = input.getAttribute("type") === "checkbox" ? input.checked : input.value }
read()
input.addEventListener("input", read)
}
var ctx = window.thing.getContext("2d")
const angleToVec = theta => [Math.cos(theta), Math.sin(theta)]
const zipWith = (f, xs, ys) => xs.map((x, i) => f(x, ys[i]))
const sum = xs => xs.reduce((a, y) => a + y, 0)
const vecAdd = (a, b) => zipWith((x, y) => x + y, a, b)
const hadamardProduct = (a, b) => zipWith((x, y) => x * y, a, b)
const scalarMult = (a, n) => a.map(x => x * n)
const dotProduct = (a, b) => sum(hadamardProduct(a, b))
const vecLength = a => Math.sqrt(sum(a.map(x => x ** 2)))
const normalize = a => scalarMult(a, 1/vecLength(a))
function vsub(x, y) { return vecAdd(x, scalarMult(y, -1)) }
function derivativeApproximation(f, a) {
var delta = 0.000001
return (f(a + delta) - f(a)) / delta
}
const rotate90CW = ([x, y]) => [y, -x]
var pixelDimensions = [window.thing.width, window.thing.height]
var position = [0.5, 0.5]
var velocity = [0, 0]
var keys = {}
window.onkeydown = ev => {
keys[ev.key] = true
}
window.onkeyup = ev => {
keys[ev.key] = false
}
const toScreen = v => hadamardProduct(v, pixelDimensions)
function draw(start, end, color) {
ctx.fillStyle = color
var start = toScreen(start)
var end = toScreen(end)
ctx.fillRect(start[0], start[1], end[0] - start[0], end[1] - start[1])
}
function drawLine(color, start, ...points) {
ctx.lineWidth = 2
ctx.strokeStyle = color
ctx.beginPath()
var s = toScreen(start)
ctx.moveTo(s[0], s[1])
for (const point of points) {
var p = toScreen(point)
ctx.lineTo(p[0], p[1])
}
ctx.stroke()
}
var SPEED_OF_LIGHT = 0.01
const gamma = v => (1 - (v/SPEED_OF_LIGHT)**2) ** (-0.5)
const gammaDerivative = v => (v/(SPEED_OF_LIGHT**2))*((1-(v/SPEED_OF_LIGHT)**2)**(-1.5))
const noiseSeed = Math.random() * (2**32-1)
const hash = (str, seed = 0) => {
let h1 = 0xdeadbeef ^ seed, h2 = 0x41c6ce57 ^ seed
for (let i = 0, ch; i < str.length; i++) {
ch = str.charCodeAt(i)
h1 = Math.imul(h1 ^ ch, 2654435761)
h2 = Math.imul(h2 ^ ch, 1597334677)
}
h1 = Math.imul(h1 ^ (h1>>>16), 2246822507) ^ Math.imul(h2 ^ (h2>>>13), 3266489909)
h2 = Math.imul(h2 ^ (h2>>>16), 2246822507) ^ Math.imul(h1 ^ (h1>>>13), 3266489909)
return 4294967296 * (2097151 & h2) + (h1>>>0)
}
const cartesianProduct = (xs, ys) => xs.flatMap(x => ys.map(y => [x, y]))
const gradients = cartesianProduct([-1, -0.5, 0.5, 1], [-1, -0.5, 0.5, 1]).map(normalize)
const gradientFor = (x, y) => gradients[hash(x+"."+y, noiseSeed) % gradients.length]
const interpolate = (a0, a1, w) => (a1 - a0) * (3.0 - w * 2.0) * w * w + a0
const perlin = (x, y) => {
const i = Math.floor(x), j = Math.floor(y)
const u = x - i, v = y - j
const n00 = dotProduct(gradientFor(i, j), [u, v])
const n01 = dotProduct(gradientFor(i + 1, j), [u - 1, v])
const n10 = dotProduct(gradientFor(i, j + 1), [u, v - 1])
const n11 = dotProduct(gradientFor(i + 1, j + 1), [u - 1, v - 1])
return interpolate(interpolate(n00, n01, u), interpolate(n10, n11, u), v)
}
const GROUND_FUNCTIONS = {
"Time-Varying": x => perlin(x * 10, x * 10 + Date.now() / 10000) * 0.25 + 0.75,
"Noise": x => perlin(x * 10, x * 10) * 0.25 + 0.75,
"Flat": x => 0.75,
"Triangles": x => 0.25*(Math.abs(10*x-Math.floor(10*x)-0.5)) + 0.75,
"Catenary": x => 1.3-Math.cosh(x-0.5)*0.5
}
const E_COEFFICIENTS = {
"1": 1,
"< 1": 0.5,
"> 1": 1.5
}
const GRAVITY = {
"Normal": 0.0001,
"High": 0.0005,
"Off": 0
}
var direction = -Math.PI/2
var lastTime
var SIMITERS = 1
function loop(timestamp) {
if (lastTime) {
var timestep = timestamp - lastTime
var scaling = 0.5 * timestep / 16.666666666666666666666666666666666666666
lastTime = timestamp
} else {
requestAnimationFrame(loop)
lastTime = timestamp
return
}
var groundFunc = GROUND_FUNCTIONS[settings.ground]
var reldir = settings.controls === "Relative Orientation"
const scale = x => scalarMult(x, scaling)
draw([0, 0], [1, 1], "black")
ctx.fillStyle = "gray"
for (let i = 0; i < pixelDimensions[0]; i++) {
var gameX = i / pixelDimensions[0]
var gameH = groundFunc(gameX)
var pixelH = gameH * pixelDimensions[1]
ctx.fillRect(i, pixelH, 1, pixelDimensions[1] - pixelH)
}
drawLine("green", position, vecAdd(position, scalarMult(velocity, 20)))
if (reldir) {
drawLine("blue", position, vecAdd(position, scalarMult(angleToVec(direction), 0.05)))
}
draw(vsub(position, [-0.005, -0.005]), vsub(position, [0.005, 0.005]), "white")
scaling /= SIMITERS
for (var i = 0; i < SIMITERS; i++) {
position = vecAdd(scale(velocity), position)
var force = [0, GRAVITY[settings.gravity]]
if (keys["w"]) {
if (reldir) {
force = vecAdd(force, scalarMult(angleToVec(direction), 0.001))
} else {
force = vecAdd(force, [0, -0.001])
}
}
if (keys["a"]) {
if (reldir) {
direction -= 0.05
} else {
force = vecAdd(force, [-0.0005, 0])
}
}
if (keys["d"]) {
if (reldir) {
direction += 0.05
} else {
force = vecAdd(force, [0.0005, 0])
}
}
if (keys["s"]) {
if (reldir) {
force = vecAdd(force, scalarMult(angleToVec(direction), -0.0005))
} else {
force = vecAdd(force, [0, 0.0005])
}
}
var divisor = settings.mechanics === "Relativistic" ? gamma(vecLength(velocity)) ** 3 : 1 //gamma(vecLength(velocity)) + gammaDerivative(vecLength(velocity)) * vecLength(velocity)
if (isNaN(divisor)) {
console.log("luminal limit exceeded, resetting")
divisor = 1
velocity = [0, 0]
}
var velocityChange = scalarMult(scale(force), 1/divisor)
//console.log(gamma(vecLength(velocity)), velocity, velocityChange)
if (settings.mechanics === "Aristotlean") {
velocity = scalarMult(velocityChange, 60)
} else {
velocity = vecAdd(velocity, velocityChange)
}
if (position[1] > 1) { position[1] = 0 }
if (position[1] < 0) { position[1] = 1 }
if (position[0] > 1) { position[0] = 0 }
if (position[0] < 0) { position[0] = 1 }
//console.log(GROUND(position[0]), position[0])
if (position[1] > groundFunc(position[0])) {
var groundVector = normalize([1, derivativeApproximation(groundFunc, position[0])])
var normalVector = rotate90CW(groundVector)
velocity = vecAdd(scalarMult(groundVector, dotProduct(velocity, groundVector)),
scalarMult(normalVector, -E_COEFFICIENTS[settings.restitution] * dotProduct(velocity, normalVector)))
position[1] = groundFunc(position[0])
}
}
requestAnimationFrame(loop)
}
requestAnimationFrame(loop)
</script>

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@@ -23,7 +23,7 @@ description: <a href="https://github.com/osmarks/guihacker">My fork</a> of GUIHa
top: 0;
left: 0;
}
.bars-and-stuff{
.bars-and-stuff {
left: 66.6%;
}
@@ -31,7 +31,9 @@ description: <a href="https://github.com/osmarks/guihacker">My fork</a> of GUIHa
position: fixed;
overflow: hidden;
}
p{margin:0}
p {
margin:0
}
nav {
display: none;

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@@ -1,5 +1,5 @@
---
title: Heavpoot's Game
title: Heav's Game
slug: heavscp
description: It is pitch black (if you ignore all of the lighting). You are likely to be eaten by Heavpoot's terrible writing skills, and/or lacerated/shot/[REDACTED]. Vaguely inspired by the SCP Foundation.
---

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@@ -0,0 +1,75 @@
---
title: osmarkscalculator
description: Unholy horrors moved from the depths of my projects directory to your browser. Theoretically, this is a calculator. Good luck using it.
---
<textarea id="program" style="width: 100%; resize: vertical" rows="5"></textarea>
<pre id="output"></pre>
<button id="go">Go</button>
<button id="clear">Clear Context</button>
<select id="examples">
</select>
<script>
const examples = {
"blank": "",
"factorial": `Fac[n] = Fac[n-1]*n
Fac[0] = 1
Fac[17]
`,
"expand": "(a+b)*(c+d)*(e+f)*(g+h)",
"expand2": "(a+b)^3*(b+c)-d",
"fibonacci": `Fib[n] = Fib[n-1] + Fib[n-2]
Fib[0] = 0
Fib[1] = 1
Fib[6]
`,
"predicate": `IsEven[x] = 0
IsEven[x#Eq[Mod[x, 2], 0]] = 1
IsEven[3] - IsEven[4]`,
"derivative": `D[3*x^3 + 6*x, x]`,
"simplify": `x^a/x^(a+1)`,
"simplify2": "Negate[a+b] + b",
"arith": `(12+55)^3-75+16/(2*2)+5+3*4`,
"subst": "Subst[x=4, x+4+4+4+4]"
}
const examplesSelector = document.querySelector("#examples")
const program = document.querySelector("#program")
for (const name of Object.keys(examples)) {
const opt = document.createElement("option")
opt.value = name
opt.appendChild(document.createTextNode(name))
examplesSelector.appendChild(opt)
}
examplesSelector.addEventListener("change", () => {
program.value = examples[examplesSelector.value]
})
var worker = new Worker("osmarkscalculator.js")
const forceKill = () => {
console.warn("Force-terminating worker.")
worker.terminate()
worker = new Worker("osmarkscalculator.js")
}
const write = data => {
const out = document.querySelector("#output")
while (out.firstChild) { out.removeChild(out.firstChild) }
out.appendChild(document.createTextNode(data))
}
document.querySelector("#go").addEventListener("click", () => {
console.log(program.value)
write("Running...")
worker.postMessage(["run", program.value])
var timeout = setTimeout(() => {
forceKill()
write("Execution timeout")
}, 5000)
worker.onmessage = ev => {
const [status, result, time] = ev.data
if (status === "ok") {
write(result + `\nin ${time}ms`)
} else {
write("Internal error: " + result + `\nin ${time}ms`)
}
clearInterval(timeout)
}
})
document.querySelector("#clear").addEventListener("click", () => worker.postMessage(["deinit"]))
</script>

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@@ -0,0 +1,32 @@
let wasm_bindgen;(function(){const __exports={};let wasm;__exports.init_context=function(){wasm.init_context();};__exports.load_defaults=function(){wasm.load_defaults();};let WASM_VECTOR_LEN=0;let cachedUint8Memory0=new Uint8Array();function getUint8Memory0(){if(cachedUint8Memory0.byteLength===0){cachedUint8Memory0=new Uint8Array(wasm.memory.buffer);}
return cachedUint8Memory0;}
const cachedTextEncoder=new TextEncoder('utf-8');const encodeString=(typeof cachedTextEncoder.encodeInto==='function'?function(arg,view){return cachedTextEncoder.encodeInto(arg,view);}:function(arg,view){const buf=cachedTextEncoder.encode(arg);view.set(buf);return{read:arg.length,written:buf.length};});function passStringToWasm0(arg,malloc,realloc){if(realloc===undefined){const buf=cachedTextEncoder.encode(arg);const ptr=malloc(buf.length);getUint8Memory0().subarray(ptr,ptr+buf.length).set(buf);WASM_VECTOR_LEN=buf.length;return ptr;}
let len=arg.length;let ptr=malloc(len);const mem=getUint8Memory0();let offset=0;for(;offset<len;offset++){const code=arg.charCodeAt(offset);if(code>0x7F)break;mem[ptr+offset]=code;}
if(offset!==len){if(offset!==0){arg=arg.slice(offset);}
ptr=realloc(ptr,len,len=offset+arg.length*3);const view=getUint8Memory0().subarray(ptr+offset,ptr+len);const ret=encodeString(arg,view);offset+=ret.written;}
WASM_VECTOR_LEN=offset;return ptr;}
let cachedInt32Memory0=new Int32Array();function getInt32Memory0(){if(cachedInt32Memory0.byteLength===0){cachedInt32Memory0=new Int32Array(wasm.memory.buffer);}
return cachedInt32Memory0;}
const cachedTextDecoder=new TextDecoder('utf-8',{ignoreBOM:true,fatal:true});cachedTextDecoder.decode();function getStringFromWasm0(ptr,len){return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr,ptr+len));}
__exports.run_program=function(program){try{const retptr=wasm.__wbindgen_add_to_stack_pointer(-16);const ptr0=passStringToWasm0(program,wasm.__wbindgen_malloc,wasm.__wbindgen_realloc);const len0=WASM_VECTOR_LEN;wasm.run_program(retptr,ptr0,len0);var r0=getInt32Memory0()[retptr/4+0];var r1=getInt32Memory0()[retptr/4+1];return getStringFromWasm0(r0,r1);}finally{wasm.__wbindgen_add_to_stack_pointer(16);wasm.__wbindgen_free(r0,r1);}};__exports.deinit_context=function(){wasm.deinit_context();};async function load(module,imports){if(typeof Response==='function'&&module instanceof Response){if(typeof WebAssembly.instantiateStreaming==='function'){try{return await WebAssembly.instantiateStreaming(module,imports);}catch(e){if(module.headers.get('Content-Type')!='application/wasm'){console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n",e);}else{throw e;}}}
const bytes=await module.arrayBuffer();return await WebAssembly.instantiate(bytes,imports);}else{const instance=await WebAssembly.instantiate(module,imports);if(instance instanceof WebAssembly.Instance){return{instance,module};}else{return instance;}}}
function getImports(){const imports={};imports.wbg={};return imports;}
function initMemory(imports,maybe_memory){}
function finalizeInit(instance,module){wasm=instance.exports;init.__wbindgen_wasm_module=module;cachedInt32Memory0=new Int32Array();cachedUint8Memory0=new Uint8Array();return wasm;}
function initSync(module){const imports=getImports();initMemory(imports);if(!(module instanceof WebAssembly.Module)){module=new WebAssembly.Module(module);}
const instance=new WebAssembly.Instance(module,imports);return finalizeInit(instance,module);}
async function init(input){if(typeof input==='undefined'){let src;if(typeof document==='undefined'){src=location.href;}else{src=document.currentScript.src;}
input=src.replace(/\.js$/,'_bg.wasm');}
const imports=getImports();if(typeof input==='string'||(typeof Request==='function'&&input instanceof Request)||(typeof URL==='function'&&input instanceof URL)){input=fetch(input);}
initMemory(imports);const{instance,module}=await load(await input,imports);return finalizeInit(instance,module);}
wasm_bindgen=Object.assign(init,{initSync},__exports);})();let loaded=false
onmessage=async ev=>{if(!loaded){await wasm_bindgen("./osmarkscalculator.wasm")
loaded=true}
var[fn,...args]=ev.data
let init=false
if(fn==="deinit"){wasm_bindgen.deinit_context()
init=false}else if(fn==="run"){const start=performance.now()
try{if(!init){wasm_bindgen.init_context()
wasm_bindgen.load_defaults()
init=true;}
postMessage(["ok",wasm_bindgen.run_program(args[0]),performance.now()-start])}catch(e){postMessage(["error",e.toString(),performance.now()-start])}}}

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