mirror of
https://github.com/osmarks/website
synced 2025-09-03 03:07:56 +00:00
change things, images
This commit is contained in:
240
experiments/flight/index.html
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240
experiments/flight/index.html
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@@ -0,0 +1,240 @@
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---
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title: Flying Thing
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description: Fly an ominous flying square around above some ground! Includes special relativity!
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---
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<style>
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body {
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box-sizing: border-box;
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font-family: 'Fira Sans', 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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#controls {
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border: 1px solid blue;
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padding: 1em;
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margin: 1em;
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}
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#controls select {
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border: 1px solid blue;
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padding: 0.2em;
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}
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#container {
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display: flex;
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}
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</style>
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<div id="container">
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<canvas id="thing" width=800 height=800></canvas>
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<div id="controls-container">
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<div id="controls">
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<label><select name="mechanics"><option>Relativistic</option><option>Newtonian</option><option>Aristotlean</option></select> Mechanics</label><br>
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<label><select name="ground"><option>Noise</option><option>Time-Varying</option><option>Flat</option><option>Triangles</option><option>Catenary</option></select> Ground</label><br>
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<label><select name="controls"><option>Absolute Orientation</option><option>Relative Orientation</option></select> Controls</label><br>
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<label><select name="restitution"><option>1</option><option>< 1</option><option>> 1</option></select> e</label><br>
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<label><select name="gravity"><option>Normal</option><option>High</option><option>Off</option></select> Gravity</label>
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</div>
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</div>
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</div>
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<script>
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var settings = {}
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for (const input of document.querySelectorAll("#controls input, #controls select")) {
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const read = () => { settings[input.getAttribute("name")] = input.getAttribute("type") === "checkbox" ? input.checked : input.value }
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read()
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input.addEventListener("input", read)
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}
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var ctx = window.thing.getContext("2d")
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const angleToVec = theta => [Math.cos(theta), Math.sin(theta)]
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const zipWith = (f, xs, ys) => xs.map((x, i) => f(x, ys[i]))
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const sum = xs => xs.reduce((a, y) => a + y, 0)
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const vecAdd = (a, b) => zipWith((x, y) => x + y, a, b)
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const hadamardProduct = (a, b) => zipWith((x, y) => x * y, a, b)
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const scalarMult = (a, n) => a.map(x => x * n)
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const dotProduct = (a, b) => sum(hadamardProduct(a, b))
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const vecLength = a => Math.sqrt(sum(a.map(x => x ** 2)))
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const normalize = a => scalarMult(a, 1/vecLength(a))
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function vsub(x, y) { return vecAdd(x, scalarMult(y, -1)) }
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function derivativeApproximation(f, a) {
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var delta = 0.000001
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return (f(a + delta) - f(a)) / delta
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}
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const rotate90CW = ([x, y]) => [y, -x]
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var pixelDimensions = [window.thing.width, window.thing.height]
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var position = [0.5, 0.5]
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var velocity = [0, 0]
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var keys = {}
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window.onkeydown = ev => {
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keys[ev.key] = true
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}
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window.onkeyup = ev => {
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keys[ev.key] = false
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}
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const toScreen = v => hadamardProduct(v, pixelDimensions)
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function draw(start, end, color) {
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ctx.fillStyle = color
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var start = toScreen(start)
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var end = toScreen(end)
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ctx.fillRect(start[0], start[1], end[0] - start[0], end[1] - start[1])
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}
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function drawLine(color, start, ...points) {
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ctx.lineWidth = 2
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ctx.strokeStyle = color
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ctx.beginPath()
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var s = toScreen(start)
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ctx.moveTo(s[0], s[1])
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for (const point of points) {
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var p = toScreen(point)
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ctx.lineTo(p[0], p[1])
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}
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ctx.stroke()
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}
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var SPEED_OF_LIGHT = 0.01
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const gamma = v => (1 - (v/SPEED_OF_LIGHT)**2) ** (-0.5)
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const gammaDerivative = v => (v/(SPEED_OF_LIGHT**2))*((1-(v/SPEED_OF_LIGHT)**2)**(-1.5))
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const noiseSeed = Math.random() * (2**32-1)
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const hash = (str, seed = 0) => {
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let h1 = 0xdeadbeef ^ seed, h2 = 0x41c6ce57 ^ seed
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for (let i = 0, ch; i < str.length; i++) {
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ch = str.charCodeAt(i)
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h1 = Math.imul(h1 ^ ch, 2654435761)
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h2 = Math.imul(h2 ^ ch, 1597334677)
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}
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h1 = Math.imul(h1 ^ (h1>>>16), 2246822507) ^ Math.imul(h2 ^ (h2>>>13), 3266489909)
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h2 = Math.imul(h2 ^ (h2>>>16), 2246822507) ^ Math.imul(h1 ^ (h1>>>13), 3266489909)
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return 4294967296 * (2097151 & h2) + (h1>>>0)
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}
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const cartesianProduct = (xs, ys) => xs.flatMap(x => ys.map(y => [x, y]))
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const gradients = cartesianProduct([-1, -0.5, 0.5, 1], [-1, -0.5, 0.5, 1]).map(normalize)
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const gradientFor = (x, y) => gradients[hash(x+"."+y, noiseSeed) % gradients.length]
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const interpolate = (a0, a1, w) => (a1 - a0) * (3.0 - w * 2.0) * w * w + a0
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const perlin = (x, y) => {
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const i = Math.floor(x), j = Math.floor(y)
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const u = x - i, v = y - j
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const n00 = dotProduct(gradientFor(i, j), [u, v])
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const n01 = dotProduct(gradientFor(i + 1, j), [u - 1, v])
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const n10 = dotProduct(gradientFor(i, j + 1), [u, v - 1])
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const n11 = dotProduct(gradientFor(i + 1, j + 1), [u - 1, v - 1])
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return interpolate(interpolate(n00, n01, u), interpolate(n10, n11, u), v)
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}
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const GROUND_FUNCTIONS = {
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"Time-Varying": x => perlin(x * 10, x * 10 + Date.now() / 10000) * 0.25 + 0.75,
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"Noise": x => perlin(x * 10, x * 10) * 0.25 + 0.75,
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"Flat": x => 0.75,
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"Triangles": x => 0.25*(Math.abs(10*x-Math.floor(10*x)-0.5)) + 0.75,
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"Catenary": x => 1.3-Math.cosh(x-0.5)*0.5
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}
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const E_COEFFICIENTS = {
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"1": 1,
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"< 1": 0.5,
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"> 1": 1.5
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}
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const GRAVITY = {
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"Normal": 0.0001,
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"High": 0.0005,
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"Off": 0
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}
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var direction = -Math.PI/2
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var lastTime
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var SIMITERS = 1
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function loop(timestamp) {
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if (lastTime) {
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var timestep = timestamp - lastTime
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var scaling = 0.5 * timestep / 16.666666666666666666666666666666666666666
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lastTime = timestamp
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} else {
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requestAnimationFrame(loop)
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lastTime = timestamp
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return
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}
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var groundFunc = GROUND_FUNCTIONS[settings.ground]
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var reldir = settings.controls === "Relative Orientation"
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const scale = x => scalarMult(x, scaling)
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draw([0, 0], [1, 1], "black")
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ctx.fillStyle = "gray"
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for (let i = 0; i < pixelDimensions[0]; i++) {
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var gameX = i / pixelDimensions[0]
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var gameH = groundFunc(gameX)
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var pixelH = gameH * pixelDimensions[1]
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ctx.fillRect(i, pixelH, 1, pixelDimensions[1] - pixelH)
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}
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drawLine("green", position, vecAdd(position, scalarMult(velocity, 20)))
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if (reldir) {
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drawLine("blue", position, vecAdd(position, scalarMult(angleToVec(direction), 0.05)))
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}
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draw(vsub(position, [-0.005, -0.005]), vsub(position, [0.005, 0.005]), "white")
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scaling /= SIMITERS
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for (var i = 0; i < SIMITERS; i++) {
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position = vecAdd(scale(velocity), position)
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var force = [0, GRAVITY[settings.gravity]]
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if (keys["w"]) {
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if (reldir) {
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force = vecAdd(force, scalarMult(angleToVec(direction), 0.001))
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} else {
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force = vecAdd(force, [0, -0.001])
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}
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}
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if (keys["a"]) {
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if (reldir) {
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direction -= 0.05
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} else {
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force = vecAdd(force, [-0.0005, 0])
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}
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}
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if (keys["d"]) {
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if (reldir) {
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direction += 0.05
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} else {
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force = vecAdd(force, [0.0005, 0])
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}
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}
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if (keys["s"]) {
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if (reldir) {
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force = vecAdd(force, scalarMult(angleToVec(direction), -0.0005))
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} else {
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force = vecAdd(force, [0, 0.0005])
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}
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}
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var divisor = settings.mechanics === "Relativistic" ? gamma(vecLength(velocity)) ** 3 : 1 //gamma(vecLength(velocity)) + gammaDerivative(vecLength(velocity)) * vecLength(velocity)
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if (isNaN(divisor)) {
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console.log("luminal limit exceeded, resetting")
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divisor = 1
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velocity = [0, 0]
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}
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var velocityChange = scalarMult(scale(force), 1/divisor)
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//console.log(gamma(vecLength(velocity)), velocity, velocityChange)
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if (settings.mechanics === "Aristotlean") {
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velocity = scalarMult(velocityChange, 60)
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} else {
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velocity = vecAdd(velocity, velocityChange)
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}
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if (position[1] > 1) { position[1] = 0 }
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if (position[1] < 0) { position[1] = 1 }
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if (position[0] > 1) { position[0] = 0 }
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if (position[0] < 0) { position[0] = 1 }
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//console.log(GROUND(position[0]), position[0])
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if (position[1] > groundFunc(position[0])) {
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var groundVector = normalize([1, derivativeApproximation(groundFunc, position[0])])
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var normalVector = rotate90CW(groundVector)
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velocity = vecAdd(scalarMult(groundVector, dotProduct(velocity, groundVector)),
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scalarMult(normalVector, -E_COEFFICIENTS[settings.restitution] * dotProduct(velocity, normalVector)))
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position[1] = groundFunc(position[0])
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}
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}
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requestAnimationFrame(loop)
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}
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requestAnimationFrame(loop)
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</script>
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@@ -23,7 +23,7 @@ description: <a href="https://github.com/osmarks/guihacker">My fork</a> of GUIHa
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top: 0;
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left: 0;
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}
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.bars-and-stuff{
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.bars-and-stuff {
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left: 66.6%;
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}
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@@ -31,7 +31,9 @@ description: <a href="https://github.com/osmarks/guihacker">My fork</a> of GUIHa
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position: fixed;
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overflow: hidden;
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}
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p{margin:0}
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p {
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margin:0
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}
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nav {
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display: none;
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@@ -1,5 +1,5 @@
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---
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title: Heavpoot's Game
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title: Heav's Game
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slug: heavscp
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description: It is pitch black (if you ignore all of the lighting). You are likely to be eaten by Heavpoot's terrible writing skills, and/or lacerated/shot/[REDACTED]. Vaguely inspired by the SCP Foundation.
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---
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75
experiments/osmarkscalculator/index.html
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75
experiments/osmarkscalculator/index.html
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---
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title: osmarkscalculator
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description: Unholy horrors moved from the depths of my projects directory to your browser. Theoretically, this is a calculator. Good luck using it.
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---
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<textarea id="program" style="width: 100%; resize: vertical" rows="5"></textarea>
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<pre id="output"></pre>
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<button id="go">Go</button>
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<button id="clear">Clear Context</button>
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<select id="examples">
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</select>
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<script>
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const examples = {
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"blank": "",
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"factorial": `Fac[n] = Fac[n-1]*n
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Fac[0] = 1
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Fac[17]
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`,
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"expand": "(a+b)*(c+d)*(e+f)*(g+h)",
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"expand2": "(a+b)^3*(b+c)-d",
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"fibonacci": `Fib[n] = Fib[n-1] + Fib[n-2]
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Fib[0] = 0
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Fib[1] = 1
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Fib[6]
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`,
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"predicate": `IsEven[x] = 0
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IsEven[x#Eq[Mod[x, 2], 0]] = 1
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IsEven[3] - IsEven[4]`,
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"derivative": `D[3*x^3 + 6*x, x]`,
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"simplify": `x^a/x^(a+1)`,
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"simplify2": "Negate[a+b] + b",
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"arith": `(12+55)^3-75+16/(2*2)+5+3*4`,
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"subst": "Subst[x=4, x+4+4+4+4]"
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}
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const examplesSelector = document.querySelector("#examples")
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const program = document.querySelector("#program")
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for (const name of Object.keys(examples)) {
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const opt = document.createElement("option")
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opt.value = name
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opt.appendChild(document.createTextNode(name))
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examplesSelector.appendChild(opt)
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}
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examplesSelector.addEventListener("change", () => {
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program.value = examples[examplesSelector.value]
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})
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var worker = new Worker("osmarkscalculator.js")
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const forceKill = () => {
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console.warn("Force-terminating worker.")
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worker.terminate()
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worker = new Worker("osmarkscalculator.js")
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}
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const write = data => {
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const out = document.querySelector("#output")
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while (out.firstChild) { out.removeChild(out.firstChild) }
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out.appendChild(document.createTextNode(data))
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}
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document.querySelector("#go").addEventListener("click", () => {
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console.log(program.value)
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write("Running...")
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worker.postMessage(["run", program.value])
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var timeout = setTimeout(() => {
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forceKill()
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write("Execution timeout")
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}, 5000)
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||||
worker.onmessage = ev => {
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const [status, result, time] = ev.data
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if (status === "ok") {
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write(result + `\nin ${time}ms`)
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} else {
|
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write("Internal error: " + result + `\nin ${time}ms`)
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||||
}
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clearInterval(timeout)
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||||
}
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})
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||||
document.querySelector("#clear").addEventListener("click", () => worker.postMessage(["deinit"]))
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||||
</script>
|
32
experiments/osmarkscalculator/osmarkscalculator.js
Normal file
32
experiments/osmarkscalculator/osmarkscalculator.js
Normal file
@@ -0,0 +1,32 @@
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||||
let wasm_bindgen;(function(){const __exports={};let wasm;__exports.init_context=function(){wasm.init_context();};__exports.load_defaults=function(){wasm.load_defaults();};let WASM_VECTOR_LEN=0;let cachedUint8Memory0=new Uint8Array();function getUint8Memory0(){if(cachedUint8Memory0.byteLength===0){cachedUint8Memory0=new Uint8Array(wasm.memory.buffer);}
|
||||
return cachedUint8Memory0;}
|
||||
const cachedTextEncoder=new TextEncoder('utf-8');const encodeString=(typeof cachedTextEncoder.encodeInto==='function'?function(arg,view){return cachedTextEncoder.encodeInto(arg,view);}:function(arg,view){const buf=cachedTextEncoder.encode(arg);view.set(buf);return{read:arg.length,written:buf.length};});function passStringToWasm0(arg,malloc,realloc){if(realloc===undefined){const buf=cachedTextEncoder.encode(arg);const ptr=malloc(buf.length);getUint8Memory0().subarray(ptr,ptr+buf.length).set(buf);WASM_VECTOR_LEN=buf.length;return ptr;}
|
||||
let len=arg.length;let ptr=malloc(len);const mem=getUint8Memory0();let offset=0;for(;offset<len;offset++){const code=arg.charCodeAt(offset);if(code>0x7F)break;mem[ptr+offset]=code;}
|
||||
if(offset!==len){if(offset!==0){arg=arg.slice(offset);}
|
||||
ptr=realloc(ptr,len,len=offset+arg.length*3);const view=getUint8Memory0().subarray(ptr+offset,ptr+len);const ret=encodeString(arg,view);offset+=ret.written;}
|
||||
WASM_VECTOR_LEN=offset;return ptr;}
|
||||
let cachedInt32Memory0=new Int32Array();function getInt32Memory0(){if(cachedInt32Memory0.byteLength===0){cachedInt32Memory0=new Int32Array(wasm.memory.buffer);}
|
||||
return cachedInt32Memory0;}
|
||||
const cachedTextDecoder=new TextDecoder('utf-8',{ignoreBOM:true,fatal:true});cachedTextDecoder.decode();function getStringFromWasm0(ptr,len){return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr,ptr+len));}
|
||||
__exports.run_program=function(program){try{const retptr=wasm.__wbindgen_add_to_stack_pointer(-16);const ptr0=passStringToWasm0(program,wasm.__wbindgen_malloc,wasm.__wbindgen_realloc);const len0=WASM_VECTOR_LEN;wasm.run_program(retptr,ptr0,len0);var r0=getInt32Memory0()[retptr/4+0];var r1=getInt32Memory0()[retptr/4+1];return getStringFromWasm0(r0,r1);}finally{wasm.__wbindgen_add_to_stack_pointer(16);wasm.__wbindgen_free(r0,r1);}};__exports.deinit_context=function(){wasm.deinit_context();};async function load(module,imports){if(typeof Response==='function'&&module instanceof Response){if(typeof WebAssembly.instantiateStreaming==='function'){try{return await WebAssembly.instantiateStreaming(module,imports);}catch(e){if(module.headers.get('Content-Type')!='application/wasm'){console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n",e);}else{throw e;}}}
|
||||
const bytes=await module.arrayBuffer();return await WebAssembly.instantiate(bytes,imports);}else{const instance=await WebAssembly.instantiate(module,imports);if(instance instanceof WebAssembly.Instance){return{instance,module};}else{return instance;}}}
|
||||
function getImports(){const imports={};imports.wbg={};return imports;}
|
||||
function initMemory(imports,maybe_memory){}
|
||||
function finalizeInit(instance,module){wasm=instance.exports;init.__wbindgen_wasm_module=module;cachedInt32Memory0=new Int32Array();cachedUint8Memory0=new Uint8Array();return wasm;}
|
||||
function initSync(module){const imports=getImports();initMemory(imports);if(!(module instanceof WebAssembly.Module)){module=new WebAssembly.Module(module);}
|
||||
const instance=new WebAssembly.Instance(module,imports);return finalizeInit(instance,module);}
|
||||
async function init(input){if(typeof input==='undefined'){let src;if(typeof document==='undefined'){src=location.href;}else{src=document.currentScript.src;}
|
||||
input=src.replace(/\.js$/,'_bg.wasm');}
|
||||
const imports=getImports();if(typeof input==='string'||(typeof Request==='function'&&input instanceof Request)||(typeof URL==='function'&&input instanceof URL)){input=fetch(input);}
|
||||
initMemory(imports);const{instance,module}=await load(await input,imports);return finalizeInit(instance,module);}
|
||||
wasm_bindgen=Object.assign(init,{initSync},__exports);})();let loaded=false
|
||||
onmessage=async ev=>{if(!loaded){await wasm_bindgen("./osmarkscalculator.wasm")
|
||||
loaded=true}
|
||||
var[fn,...args]=ev.data
|
||||
let init=false
|
||||
if(fn==="deinit"){wasm_bindgen.deinit_context()
|
||||
init=false}else if(fn==="run"){const start=performance.now()
|
||||
try{if(!init){wasm_bindgen.init_context()
|
||||
wasm_bindgen.load_defaults()
|
||||
init=true;}
|
||||
postMessage(["ok",wasm_bindgen.run_program(args[0]),performance.now()-start])}catch(e){postMessage(["error",e.toString(),performance.now()-start])}}}
|
BIN
experiments/osmarkscalculator/osmarkscalculator.wasm
Normal file
BIN
experiments/osmarkscalculator/osmarkscalculator.wasm
Normal file
Binary file not shown.
Reference in New Issue
Block a user