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11 KiB
11 KiB
arr_controller.py
- Automatically Routed Rail prototype control system. It was set up on a test track on SwitchCraft 2 but not deployed more widely due to a lack of real usecases (instantaneous teleportation made it mostly decorative), some minor issues in cart handling, and some less minor issues in routing multiple users at once.chat-ethics-monitor.lua
monitored chat and computed message ethicality using our proprietary algorithms, and incorporated laser defenses against highly unethical messages.cem2.lua
had a nicer UI but unfortunately no laser defense control authority.
es_player_scan.lua
was a system installed in some facilities to report player counts to central metrics processing.ethics-door.lua
was installed in the Apiaristics Division and gated access behind sufficiently novel and ethical messages.evil-door.lua
was also part of the Apiaristics Division access control system.flyto_good.lua
is an early design for a neural interface fly-to-coordinates program now incorporated intoni-ctl
.hacker.lua
prints randomly generated hacker jargon in ominous green text.holo-3dplot.lua
renders graphs on OpenComputers hologram projectors.holoball.lua
is a 3D version of the famous "bouncing ball" screensaver.holoclock2.lua
is a port of a hologram text demo from somewhere to not cause horrible TPS problems. It displays the time.- I don't know what
holoconstrained.lua
did but it doesn't seem to reveal anything proprietary so it's available. hologram.lua
overlaps several holograms for some kind of rendering thing I forgot. I think in principle you can get many more colours out of this.holo-graph.lua
is a somewhat boring use of a hologram projector to just display a single line.holo-map.lua
used several hologram projectors to display a 3D map of SwitchCraft 2. I didn't have depth data so this was essentially a slightly flickery monitor.- The map data was constructed using
stitch_dynmap.py
,tomapdata.py
, some reslicing process I forgot, andpngquant
.
- The map data was constructed using
itemfilter.lua
is a trivial script which just dumps cobblestone from an ender chest and moves other things into a nonender chest.kristdump.py
dumps Krist transactions to a local database for analysis.laser_tbm.lua
was a simple and somewhat problematic script for using a small swarm of laser turtles to dig tunnels. While it was slower than a sheet of nonlaser turtles and produced nonuniform roofs, it was significantly cheaper and enabled the rapid excavation of the several-thousand-block Secret Tunnel Network connecting outer Switch City and the Secret Cheese Facility.matrixrain.lua
- Matrix Rain effect on monitors.mekfr.lua
ran simple controls for a Mekanism fusion reactor and interfaced it with the metrics system.ncfr.lua
did NuclearCraft reactors and not control.ncfroc.lua
did control.
modem2metrics.lua
was used withmekfr.lua
and some other systems and bridged ingame modems to the metrics system.motion_integrator_test.lua
was used to test some motion intgeration algorithms to reduce reliance on GPS inni-ctl
. Earlier prototypes did not at all work. The addition ofdeltaPosX
(clientside rather than serverside velocity, essentially) made it work essentially perfectly.ni-position-approximator.lua
was an earlier attempt.
ni-ctl.lua
is my very overengineered neural interface flight/autodefense/utility program.- Due to module count limitations, it could use remote devices (usually (possibly only) lasers) via
ni-ctl_spudnet_interface.lua
andpocket-offload.lua
. experimental_3d_pointer.lua
is probably connected in some way.nilaser.lua
is a very early precursor before it was merged into flight control code and some other things.
- Due to module count limitations, it could use remote devices (usually (possibly only) lasers) via
nnrelay.lua
is used to program OC nanomachines from CC.number-display.lua
probably prints ominous yet meaningless numbers or something.one-way-hallway.lua
controlled the Apiaristics Division's famed one-way hallway.panel-turtle.lua
was used for moderately hidden defensive turtles in Apiaristics Division walls.pgps.lua
is an implementation of ComputerCraft GPS able to operate passively (without transmitting a GPS ping; unlike real-world GNSS, CC GPS requires broadcasts from receivers) using known computers' broadcasts. It did not actually improve on the position solver significantly, which made real-world use somewhat problematic.remote_drone.lua
is an in-development-some-time-ago system for securely controlling OC drones. It interacts withremote_drone-cc.lua
.retina-scan-door.lua
was used to control access to the Apiaristics Division's Initiative Sigma conference room, with retina scan effects.rimo-door.lua
was for the onsite Records and Information Management Office.sentry.lua
is a laser sentry program which is somewhat safer than standard ones in that it will not fire through protected players to kill mobs.draconic_reactor.lua
controlled a draconic reactor (in combination with some flux gates and a RFTools screen for some auxiliary functions) with remarkably few catastropic explosions.AFLKHASKJFHasuifhasf.lua
provided near-omniscient model monitoring including position fixes using a feed from the VLA (Very Large Array) and onsite trilaterator system.piston-door.lua
was a piston door controller with a nice control panel. For security reasons, the code is entirely ignored and allowances to open handled by another computer nearby with an entity sensor.autonomous-bee-processor.lua
was used as part of an attempt to selectively breed Forestry bees automatically, although it unfortunately proved impractical because of the large amounts of honey consumed scanning every bee.fast-approx-dig.lua
dug out rooms inaccurately but very fast using a turtle, because I was once too lazy to dig a room and also to do a lot of work writing down edge cases in the various loops involved in digging.furnace_controller.lua
is a naive but effective furnace controller program.ore-thing.lua
managed Actually Additions Lens of the Miner systems.spatial_tp.lua
(ab)used Applied Energistics Spatial IO systems and ender chests as teleporters.geiger.lua
was a simple system deployed to monitor NuclearCraft radiation levels using a network of Geiger counters.ae2_metric_exporter.lua
relayed information from an AE2 system to metrics.3dgraph_slave.lua
and3dgraph_master.lua
are a somewhat janky system for displaying arbitrary inequalities using a large field of blocks managed by command cmputers.apiobotrobot.lua
is a helpful ingame assistant using command computers (for creative servers).- One of many APIONETs,
apionet.lua
was a rednet-style OC networking system, in the sense that messages were broadcast literally everywhere when they were sent. potatoasm.lua
was apparently a register machine VM.lua-adt.lua
was a project by baidicoot to integrate ADTs into Lua using horrifying regex manipulations for PotatOS Advanced Projects.potatos-obfuscation-tool.lua
was a dubious-quality obfuscator used at one point to obfuscate something.cartdrone.lua
used Computer Minecarts as the CC equivalent of OC drones.oc-gps.lua
was a port of the CC GPS concept to OC.oc-drone.lua
used OC drones to do something or other (pointlessly follow players)? It seems to incorporate GPS. OC has (had) navigation upgrades, but they have a very short range.oc-drone-netboot.lua
was a simple bootloader for OC drones which allowed them to boot directly off the internet to work around codesize limits.oc-remote-wake.lua
was used to get around CC power management issues by using OC computers, which had different power management issues.cobble-compressor.lua
produces compressed cobblestone.autokit.lua
used AE2 to automatically provision strongboxes of kit from a defined kit list.basenet.lua
was a simple framework for within-base systems coordination.energraph.lua
monitors RF-holding devices, with no actual graph.pxsign.lua
is an internal potatOS codesigning tool, as isdcopy.lua
.opus-trilaterator.lua
is an early version ofAFLKHASKJFHasuifhasf.lua
.potatos-chat-monitor.lua
was deployed on SwitchCraft 2 to monitor chat for potatOS-related issues.endermail.lua
used EnderStorage-style ender chests to implement any-to-any remote item transfers.ender-chest-seeker.lua
automatically scanned ES ender chest channels for items.thing-mover.lua
moved items.automelon.lua
ran AutoMelon vending machines.door-internal.lua
anddoor-external.lua
comprised a door system with an excellent insult library.oc-robot-name-thing.lua
named computers using OC robot names.web2tape.lua
is an oddly named program to download to Computronics tapes.sgns.lua
changed the design of CC GPS for additional security.rsrn.lua
(Really Slow Redstone Networking) transmitted messages over redstone wires.keyctl.py
managed keys for an early version of SPUDNET HKI.modem-logger.lua
omnisciently moitored network traffic.potatad-config.lua
andpotatoad-extreme.lua
were used to drive advertising displays on SC2.gicr-v2.lua
relayed ingame chat to SPUDNET for reasons now lost to time.thor_laser_unit.lua
was part of a laser defense system on TC6.potatounplex.lua
is a graphics program.potatobox.lua
used PotatOS sandbox technology (which, yes, has some flaws) to sandbox public CC computers.echest.lua
provided chat control over enderchests, but was problematic due to accidentally eating items sometimes.bundlenet.lua
sent messages very slowly over bundled redstone.lms.lua
(Lightweight Messaging System) is almost the simplest possible CC chat program, for use on LANs.autocompactron.lua
was used in the automated production of Compact Machines.tomatos.lua
was a design for a more compact and camouflagued version of PotatOS. Thanks to better antidetection methods, TomatOS is believed to run on ██% of currently operating CC computers.rift.lua
controlled Mekanism teleporters.intruder-annoyer.lua
used particle generators to subject unauthorized visitors to CCIM with barrier particles.spatial-control-system.lua
allowed remotely managing spatial IO systems.concrecrafter.lua
automatically produced concrete for Keansian roads.ccss.lua
ran Chorus City street signs.labelnet.lua
transmitted messages over the labels of adjacent computers.golboard.lua
displayed Game of Life on something.golfloor.lua
uses a physical virtual display.demovirus.lua
is a demo virus.p2p-manager.lua
was used to keep track of AE2 P2P tunnels.chatwhy.lua
redirects terminals to chat.ULTRADUMP.lua
was designed to dump literally any Lua object (excluding native handles I guess) to disk. Not finished.arc.lua
was an early implementation of AR for CC overlay glasses.crane.lua
bundles a CC program (and imports) into one file, using filesystem virtualization.
See also PotatOS.