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	Lua tweaks
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		| @@ -77,7 +77,12 @@ local function display_stats() | ||||
| 			if reactor_state.status == "warming_up" then | ||||
| 				status = "Reactor Precharge" | ||||
| 				status_col = colors.blue | ||||
| 			elseif reactor_state.status ~= "cold" and (reactor_state.status == "stopping" or reactor_state.temperature > 8000 or reactor_state.fieldStrength / reactor_state.maxFieldStrength < 0.2 or reactor_state.fuelConversion / reactor_state.maxFuelConversion > 0.83) then | ||||
| 			elseif reactor_state.status == "stopping" or reactor_state.status == "cooling" then | ||||
| 				status = "Shutdown Running" | ||||
| 				status_col = colors.lime | ||||
| 				re_out_gate.setFlowOverride(1e4) | ||||
| 				re_in_gate.setFlowOverride(0) | ||||
| 			elseif reactor_state.status ~= "cold" and (reactor_state.temperature > 8000 or reactor_state.fieldStrength / reactor_state.maxFieldStrength < 0.2 or reactor_state.fuelConversion / reactor_state.maxFuelConversion > 0.83) then | ||||
| 				status = "Emergency Shutdown" | ||||
| 				status_col = colors.orange | ||||
| 				reactor.stopReactor() | ||||
| @@ -121,4 +126,4 @@ local function display_stats() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| display_stats() | ||||
| display_stats() | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,66 @@ | ||||
| local integrators = {peripheral.find "redstone_integrator"} | ||||
| local mon = peripheral.find "monitor" | ||||
|  | ||||
| local spinner = { | ||||
|     "|", "/", "-", "\\" | ||||
| } | ||||
|  | ||||
| local function draw_status(god, operation, color) | ||||
|     local r = term.redirect(mon) | ||||
|     term.setBackgroundColor(color) | ||||
|     term.clear() | ||||
|     term.setCursorPos(3, 2) | ||||
|     term.write "God Murder/" | ||||
|     term.setCursorPos(3, 3) | ||||
|     term.write "Resurrection" | ||||
|     term.setCursorPos(3, 4) | ||||
|     term.write "System" | ||||
|     term.setCursorPos(3, 8) | ||||
|     term.write "God Status:" | ||||
|     term.setCursorPos(3, 9) | ||||
|     term.write(god) | ||||
|     term.setCursorPos(3, 11) | ||||
|     if operation then | ||||
|         term.write(operation .. " " .. spinner[(math.floor(os.clock() * 20) % #spinner) + 1]) | ||||
|     end | ||||
|     term.redirect(r) | ||||
| end | ||||
|  | ||||
| local function set_trapdoors(state) | ||||
|     for _, i in pairs(integrators) do | ||||
|         local s = state | ||||
|         if s == "random" then s = math.random(0, 1) == 0 end | ||||
|         i.setOutput("west", s) | ||||
|     end | ||||
| end | ||||
|  | ||||
| local god = "DEAD" | ||||
| local operation | ||||
|  | ||||
| while true do | ||||
|     if operation and math.random(0, 16) == 0 then | ||||
|         if god == "DEAD" then | ||||
|             god = "ALIVE" | ||||
|         elseif god == "ALIVE" then | ||||
|             god = "DEAD" | ||||
|         end | ||||
|         operation = nil | ||||
|         set_trapdoors(false) | ||||
|     end | ||||
|     if not operation and math.random(0, 30) == 0 then | ||||
|         if god == "DEAD" then | ||||
|             operation = "Resurrecting" | ||||
|         elseif god == "ALIVE" then | ||||
|             operation = "Murdering" | ||||
|         end | ||||
|     end | ||||
|     if operation then set_trapdoors "random" end | ||||
|     local color = colors.black | ||||
|     if operation == "Resurrecting" then | ||||
|         color = colors.green | ||||
|     elseif operation == "Murdering" then | ||||
|         color = colors.red | ||||
|     end | ||||
|     draw_status(god, operation, color) | ||||
|     sleep(operation and 0 or 1) | ||||
| end | ||||
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