mirror of
https://github.com/osmarks/random-stuff
synced 2025-01-02 21:40:35 +00:00
misc changes, cool demo
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943e8e95b1
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@ -271,6 +271,9 @@ local function scan_entities()
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for _, entity in pairs(entities) do
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entity.s = vector.new(entity.x, entity.y, entity.z)
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entity.v = vector.new(entity.motionX, entity.motionY, entity.motionZ)
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if entity.deltaPosX then
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entity.v = vector.new(entity.deltaPosX, entity.deltaPosY, entity.deltaPosZ)
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end
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if entity.displayName ~= username then
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hud_entities[entity.displayName] = (hud_entities[entity.displayName] or 0) + 1
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end
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4
ptt.py
4
ptt.py
@ -50,7 +50,7 @@ def mute():
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if not muted:
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muted = True
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print("muted")
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subprocess.run(["pacmd", "set-source-mute", source, "1"])
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subprocess.run(["pactl", "set-source-mute", source, "1"])
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# this could call set_icon on the taskbar icon object directly, but that seems to inconsistently cause mysterious crashes in cairo
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wx.PostEvent(app.taskbar_icon, MuteSetEvent(muted=muted))
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def unmute():
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@ -58,7 +58,7 @@ def unmute():
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if muted:
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muted = False
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print("unmuted")
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subprocess.run(["pacmd", "set-source-mute", source, "0"])
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subprocess.run(["pactl", "set-source-mute", source, "0"])
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wx.PostEvent(app.taskbar_icon, MuteSetEvent(muted=muted))
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def toggle():
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132
screensaver.html
Normal file
132
screensaver.html
Normal file
@ -0,0 +1,132 @@
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<!DOCTYPE html>
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<canvas id="d"></canvas>
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<script>
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function fade(t)
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{
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return t * t * t * (t * (t * 6 - 15) + 10);
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}
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function lerp(t, a, b)
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{
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return a + t * (b - a);
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}
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function grad(hash, x, y, z)
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{
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// Convert lo 4 bits of hash code into 12 gradient directions.
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var h = hash & 15,
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u = h < 8 ? x : y,
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v = h < 4 ? y : h == 12 || h == 14 ? x : z;
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return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
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}
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function scale(n)
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{
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return (1 + n) / 2;
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}
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var p = new Array(512);
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var permutation = [
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99,
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37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32,
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57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166,
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77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143,
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54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159,
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86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82,
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85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44,
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154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232,
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178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51,
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145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45,
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127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
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];
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for (var i = 0; i < 256; i++) {
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p[256 + i] = p[i] = permutation[i];
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}
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/** Returns a number between 0 and 1. */
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function noise3d(x, y, z)
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{
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// Find unit cube that contains point.
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var X = Math.floor(x) & 255,
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Y = Math.floor(y) & 255,
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Z = Math.floor(z) & 255;
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// Find relative x,y,z of point in cube.
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x -= Math.floor(x);
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y -= Math.floor(y);
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z -= Math.floor(z);
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// Compute fade curves for each of x,y,z.
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var u = fade(x),
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v = fade(y),
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w = fade(z);
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// Hash coordinates of the corners.
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var A = p[X ] + Y, AA = p[A] + Z, AB = p[A + 1] + Z,
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B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z;
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// Add blended results from 8 corners of cube.
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return scale(
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lerp(
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w,
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lerp(
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v,
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lerp(
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u,
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grad(p[AA], x, y, z),
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grad(p[BA], x - 1, y, z)
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),
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lerp(
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u,
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grad(p[AB], x, y - 1, z),
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grad(p[BB], x - 1, y - 1, z)
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)
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),
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lerp(
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v,
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lerp(
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u,
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grad(p[AA + 1], x, y, z - 1),
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grad(p[BA + 1], x - 1, y, z - 1)
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),
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lerp(
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u,
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grad(p[AB + 1], x, y - 1, z - 1),
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grad(p[BB + 1], x - 1, y - 1, z - 1)
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)
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)
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)
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);
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}
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let hues = ["180", "300", "60", "120"]
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let size = 1000
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let sc1 = 16
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let sc2 = 3
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let sc3 = 2.2
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let grid = 8
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let canvas = document.querySelector("canvas")
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canvas.width = canvas.height = size
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canvas.style.width = canvas.style.height = size + "px"
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let ctx = canvas.getContext("2d")
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let rec = () => {
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let dt = Date.now() / 5000
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ctx.fillRect(0,0,size,size)
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for (let x = grid; x < size; x += grid) {
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for (let y = grid; y < size; y += grid) {
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let xn = noise3d(x/size/sc3,y/size/sc3,dt) * 2 - 1
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let yn = noise3d(x/size/sc3,y/size/sc3,dt+3882) * 2 - 1
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let sn = noise3d(x/size/sc3,y/size/sc3,dt+51235)
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let cn = noise3d(x/size/sc3,y/size/sc3,dt+1114)
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ctx.strokeStyle = `oklch(${sn * 50 + 50}% 80% ${cn * 360}deg)`
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ctx.lineWidth = 2
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ctx.beginPath()
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ctx.moveTo(x + xn * grid * sc2, y + yn * grid * sc2)
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ctx.lineTo(x + (xn ** 2) * grid * sc1, y + (yn ** 2) * grid * sc1)
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ctx.stroke()
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}
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}
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requestAnimationFrame(rec)
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}
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rec()
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</script>
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