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				https://github.com/osmarks/random-stuff
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	misc changes, cool demo
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		| @@ -271,6 +271,9 @@ local function scan_entities() | ||||
| 		for _, entity in pairs(entities) do | ||||
| 			entity.s = vector.new(entity.x, entity.y, entity.z) | ||||
| 			entity.v = vector.new(entity.motionX, entity.motionY, entity.motionZ) | ||||
|             if entity.deltaPosX then | ||||
|                 entity.v = vector.new(entity.deltaPosX, entity.deltaPosY, entity.deltaPosZ) | ||||
|             end | ||||
| 			if entity.displayName ~= username then | ||||
| 				hud_entities[entity.displayName] = (hud_entities[entity.displayName] or 0) + 1 | ||||
| 			end | ||||
|   | ||||
							
								
								
									
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							| @@ -50,7 +50,7 @@ def mute(): | ||||
| 	if not muted: | ||||
| 		muted = True | ||||
| 		print("muted") | ||||
| 		subprocess.run(["pacmd", "set-source-mute", source, "1"]) | ||||
| 		subprocess.run(["pactl", "set-source-mute", source, "1"]) | ||||
| 		# this could call set_icon on the taskbar icon object directly, but that seems to inconsistently cause mysterious crashes in cairo | ||||
| 		wx.PostEvent(app.taskbar_icon, MuteSetEvent(muted=muted)) | ||||
| def unmute(): | ||||
| @@ -58,7 +58,7 @@ def unmute(): | ||||
| 	if muted: | ||||
| 		muted = False | ||||
| 		print("unmuted") | ||||
| 		subprocess.run(["pacmd", "set-source-mute", source, "0"]) | ||||
| 		subprocess.run(["pactl", "set-source-mute", source, "0"]) | ||||
| 		wx.PostEvent(app.taskbar_icon, MuteSetEvent(muted=muted)) | ||||
|  | ||||
| def toggle(): | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,132 @@ | ||||
| <!DOCTYPE html> | ||||
| <canvas id="d"></canvas> | ||||
| <script> | ||||
| function fade(t) | ||||
| { | ||||
|     return t * t * t * (t * (t * 6 - 15) + 10); | ||||
| } | ||||
|  | ||||
| function lerp(t, a, b) | ||||
| { | ||||
|     return a + t * (b - a); | ||||
| } | ||||
|  | ||||
| function grad(hash, x, y, z) | ||||
| { | ||||
|     // Convert lo 4 bits of hash code into 12 gradient directions. | ||||
|     var h = hash & 15, | ||||
|         u = h < 8 ? x : y, | ||||
|         v = h < 4 ? y : h == 12 || h == 14 ? x : z; | ||||
|     return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); | ||||
| } | ||||
|  | ||||
| function scale(n) | ||||
| { | ||||
|     return (1 + n) / 2; | ||||
| } | ||||
|  | ||||
| var p = new Array(512); | ||||
|  | ||||
| var permutation = [ | ||||
|     151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, | ||||
|     37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, | ||||
|     57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, | ||||
|     77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, | ||||
|     54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, | ||||
|     86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, | ||||
|     85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, | ||||
|     154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, | ||||
|     178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, | ||||
|     145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, | ||||
|     127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 | ||||
| ]; | ||||
|  | ||||
| for (var i = 0; i < 256; i++) { | ||||
|     p[256 + i] = p[i] = permutation[i]; | ||||
| } | ||||
|  | ||||
|  | ||||
|     /** Returns a number between 0 and 1. */ | ||||
| function noise3d(x, y, z) | ||||
| { | ||||
|     // Find unit cube that contains point. | ||||
|     var X = Math.floor(x) & 255, | ||||
|         Y = Math.floor(y) & 255, | ||||
|         Z = Math.floor(z) & 255; | ||||
|     // Find relative x,y,z of point in cube. | ||||
|     x -= Math.floor(x); | ||||
|     y -= Math.floor(y); | ||||
|     z -= Math.floor(z); | ||||
|     // Compute fade curves for each of x,y,z. | ||||
|     var u = fade(x), | ||||
|         v = fade(y), | ||||
|         w = fade(z); | ||||
|     // Hash coordinates of the corners. | ||||
|     var A = p[X    ] + Y, AA = p[A] + Z, AB = p[A + 1] + Z, | ||||
|         B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z; | ||||
|  | ||||
|     // Add blended results from 8 corners of cube. | ||||
|     return scale( | ||||
|         lerp( | ||||
|             w, | ||||
|             lerp( | ||||
|                 v, | ||||
|                 lerp( | ||||
|                     u, | ||||
|                     grad(p[AA], x, y, z), | ||||
|                     grad(p[BA], x - 1, y, z) | ||||
|                 ), | ||||
|                 lerp( | ||||
|                     u, | ||||
|                     grad(p[AB], x, y - 1, z), | ||||
|                     grad(p[BB], x - 1, y - 1, z) | ||||
|                 ) | ||||
|             ), | ||||
|             lerp( | ||||
|                 v, | ||||
|                 lerp( | ||||
|                     u, | ||||
|                     grad(p[AA + 1], x, y, z - 1), | ||||
|                     grad(p[BA + 1], x - 1, y, z - 1) | ||||
|                 ), | ||||
|                 lerp( | ||||
|                     u, | ||||
|                     grad(p[AB + 1], x, y - 1, z - 1), | ||||
|                     grad(p[BB + 1], x - 1, y - 1, z - 1) | ||||
|                 ) | ||||
|             ) | ||||
|         ) | ||||
|     ); | ||||
| } | ||||
|  | ||||
| let hues = ["180", "300", "60", "120"] | ||||
| let size = 1000 | ||||
| let sc1 = 16 | ||||
| let sc2 = 3 | ||||
| let sc3 = 2.2 | ||||
| let grid = 8 | ||||
| let canvas = document.querySelector("canvas") | ||||
| canvas.width = canvas.height = size | ||||
| canvas.style.width = canvas.style.height = size + "px" | ||||
| let ctx = canvas.getContext("2d") | ||||
| let rec = () => { | ||||
|     let dt = Date.now() / 5000 | ||||
|     ctx.fillRect(0,0,size,size) | ||||
|     for (let x = grid; x < size; x += grid) { | ||||
|         for (let y = grid; y < size; y += grid) { | ||||
|             let xn = noise3d(x/size/sc3,y/size/sc3,dt) * 2 - 1 | ||||
|             let yn = noise3d(x/size/sc3,y/size/sc3,dt+3882) * 2 - 1 | ||||
|             let sn = noise3d(x/size/sc3,y/size/sc3,dt+51235) | ||||
|             let cn = noise3d(x/size/sc3,y/size/sc3,dt+1114) | ||||
|             ctx.strokeStyle = `oklch(${sn * 50 + 50}% 80% ${cn * 360}deg)` | ||||
|             ctx.lineWidth = 2 | ||||
|             ctx.beginPath() | ||||
|             ctx.moveTo(x + xn * grid * sc2, y + yn * grid * sc2) | ||||
|             ctx.lineTo(x + (xn ** 2) * grid * sc1, y + (yn ** 2) * grid * sc1) | ||||
|             ctx.stroke() | ||||
|         } | ||||
|     } | ||||
|     requestAnimationFrame(rec) | ||||
| } | ||||
| rec() | ||||
| </script> | ||||
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