Edit ‘good_ideas’: Synced 1734996539244
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@ -73,10 +73,15 @@ Diffusion model for Minecraft worlds.
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* Make a high-performance physically plausible space combat simulator and do RL to spite Devon Eriksen.
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* Simulate self-consistent time travel in games by having absurdly superhuman AI player enforce consistency using "random" degrees of freedom.
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* Nonstandard/intense experiences probably increase memory formation/recollection later. As such, coding bootcamps but they are actual bootcamps. This has the additional advantage of maybe getting more hard work out of people.
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* Psychological studies using LLMs (https://arxiv.org/abs/2209.06899 addresses this) seem underexploited. Could factor-analyze political beliefs and such.
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* {
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Psychological studies using LLMs (https://arxiv.org/abs/2209.06899 addresses this) seem underexploited. Could factor-analyze political beliefs and such.
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* https://arxiv.org/abs/2410.20268
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}
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* Hexbugs with inductive charging, onboard microcontroller.
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* "you can go hunting for wallets that are big, cold for a long time, and likely made with hardware that now has known vulns in its rng"
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* {
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https://arxiv.org/abs/2405.16158 improves (model-free?) RL through using techniques applied to SSL to make scaling work better. Does it work on MCTS-based things?
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* The model architectures in the Go MCTS papers look like they used arbitrary round numbers, actually. Did //anyone// do scaling laws sweeps?
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}
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}
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* 6D Tic-Tac-Toe With Multiversal Time Travel (5DCWMTT does not actually have five dimensions!).
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* National Rail frontend but actually useable and complete.
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