diff --git a/good_ideas.myco b/good_ideas.myco index eeb4170..6294243 100644 --- a/good_ideas.myco +++ b/good_ideas.myco @@ -73,10 +73,15 @@ Diffusion model for Minecraft worlds. * Make a high-performance physically plausible space combat simulator and do RL to spite Devon Eriksen. * Simulate self-consistent time travel in games by having absurdly superhuman AI player enforce consistency using "random" degrees of freedom. * Nonstandard/intense experiences probably increase memory formation/recollection later. As such, coding bootcamps but they are actual bootcamps. This has the additional advantage of maybe getting more hard work out of people. -* Psychological studies using LLMs (https://arxiv.org/abs/2209.06899 addresses this) seem underexploited. Could factor-analyze political beliefs and such. +* { +Psychological studies using LLMs (https://arxiv.org/abs/2209.06899 addresses this) seem underexploited. Could factor-analyze political beliefs and such. +* https://arxiv.org/abs/2410.20268 +} * Hexbugs with inductive charging, onboard microcontroller. * "you can go hunting for wallets that are big, cold for a long time, and likely made with hardware that now has known vulns in its rng" * { https://arxiv.org/abs/2405.16158 improves (model-free?) RL through using techniques applied to SSL to make scaling work better. Does it work on MCTS-based things? * The model architectures in the Go MCTS papers look like they used arbitrary round numbers, actually. Did //anyone// do scaling laws sweeps? -} \ No newline at end of file +} +* 6D Tic-Tac-Toe With Multiversal Time Travel (5DCWMTT does not actually have five dimensions!). +* National Rail frontend but actually useable and complete. \ No newline at end of file