Edit ‘geolocation’

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osmarks 2024-11-27 16:43:33 +00:00 committed by wikimind
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GTech™ uses a wide variety of techniques to harvest player location data for submission to the [[G™SFT™OSP©]], internal analytics, and G™SAN. Current methods in active use:
* Periodic DynMap scraping.
* Entity sensor grids within core facilities.
* [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
* [[Trilateration|Tri[REDACTED]tion]] of [REDACTED] signals.
* Periodic DynMap scraping.
* Entity sensor grids within core facilities.
* [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
* [[Trilateration|Tri[REDACTED]tion]] of [REDACTED] signals.
Proposed/in testing:
* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
* Reimplementing OpenComputers drones, then using those.
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* Buried computer grid to detect chunkloading.
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
* Looking
* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
* Reimplementing OpenComputers drones, then using those.
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* Buried computer grid to detect chunkloading.
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
* Looking