Edit ‘geolocation’
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GTech™ uses a wide variety of techniques to harvest player location data for submission to the [[G™SFT™OSP©]], internal analytics, and G™SAN. Current methods in active use:
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* Periodic DynMap scraping.
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* Entity sensor grids within core facilities.
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* [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
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* [[Trilateration|Tri[REDACTED]tion]] of [REDACTED] signals.
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* Periodic DynMap scraping.
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* Entity sensor grids within core facilities.
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* [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
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* [[Trilateration|Tri[REDACTED]tion]] of [REDACTED] signals.
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Proposed/in testing:
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* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
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* Reimplementing OpenComputers drones, then using those.
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* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
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* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
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* Buried computer grid to detect chunkloading.
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* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
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* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
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* Looking
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* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
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* Reimplementing OpenComputers drones, then using those.
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* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
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* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
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* Buried computer grid to detect chunkloading.
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* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
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* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
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* Looking
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