diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index 2ef38a8..3461c60 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -8,7 +8,12 @@ Features implemented: ** EWO3 is turn-based, but with about 20 turns per second. ** Players have no walking speed limit but enemies do (though they move somewhat randomly). * Procedural worldgen. -** Currently limited to a few "rocky outcrops" which obstruct movement. +** Base worldgen is simplex noise. Height is indicated with slightly-slow-to-traverse contour +** River "simulation" and lakes/rivers. +*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes. +*** They run from sources at the tallest points with sufficient separation (found greedily). +*** Terrain near the river centre-line is flooded and eroded somewhat. Valleys don't really work properly due to bad. +** The world is an island surrounded by ocean. * Digging holes (as minor obstruction). * Items (dirt, bones). ** Dirt is from digging. @@ -35,10 +40,6 @@ Planned: ** Maybe you can selectively breed them. It should not be that hard to give crops genetics. ** Trees (for a few other resources) are bigger and somewhat more obstructive crops. *** With dropbears (authentic Australia). -* Worldgen rework. -** Contour lines for height rather than rocky areas. -** River "simulation" and lakes/rivers. -** The world is an island surrounded by ocean. * Basilisk (boss-ish enemy). ** Occupies multiple tiles. ** Starts unfinished. Asks players to feed it resources to grow with promise of rewards and threats.