Edit ‘emu_war_online_3’

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osmarks 2024-06-19 05:57:46 +00:00 committed by wikimind
parent b73f473a25
commit 462078f806

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@ -22,11 +22,12 @@ Planned:
* Walls. * Walls.
** You'll have to build a few tools to make them, and they will obstruct enemies (until they break). ** You'll have to build a few tools to make them, and they will obstruct enemies (until they break).
** Probably we also want damage-dealing spikes or similar. ** Probably we also want damage-dealing spikes or similar.
* Other player-usable items. ** Also no-spawning safe zones?
* Beacons/minimap. * Beacons/minimap.
** Build things to highlight where you are to other players. ** Build things to highlight where you are to other players.
* Player weaponry/ranged attacks/etc. * Player weaponry/ranged attacks/etc.
** Drop base damage but give players more options once they get tool use set up. ** Drop base damage but give players more options once they get tool use set up.
** Players should have other items, really.
* Crops (for healing). * Crops (for healing).
** Plants will naturally grow in some places. They can also spread. ** Plants will naturally grow in some places. They can also spread.
** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water. ** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water.