diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index 4c30493..749f86a 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -22,11 +22,12 @@ Planned: * Walls. ** You'll have to build a few tools to make them, and they will obstruct enemies (until they break). ** Probably we also want damage-dealing spikes or similar. -* Other player-usable items. +** Also no-spawning safe zones? * Beacons/minimap. ** Build things to highlight where you are to other players. * Player weaponry/ranged attacks/etc. ** Drop base damage but give players more options once they get tool use set up. +** Players should have other items, really. * Crops (for healing). ** Plants will naturally grow in some places. They can also spread. ** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water.