Edit ‘emu_war_online_3’

This commit is contained in:
osmarks 2024-06-19 06:28:43 +00:00 committed by wikimind
parent 41f3b40353
commit 1b92f31245

View File

@ -35,7 +35,7 @@ Planned:
** Maybe you can selectively breed them. It should not be that hard to give crops genetics.
** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
* Worldgen rework.
** The world is statelessly generated from noise fields right now. If we want to have water/nutrients/etc for crops it should maybe be done in a unified and more realistic using an "erosion" map generation algorithm on game start instead.
** The world is statelessly generated from noise fields right now. If we want to have water/nutrients/etc for crops it should maybe be done in a unified and more realistic way using an "erosion" map generation algorithm on game start instead.
** Instead of impassable rocky areas, have contour lines/slopes instead. Maybe rivers.
* Basilisk (boss-ish enemy).
** Occupies multiple tiles.