Edit ‘emu_war_online_3’
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@ -8,7 +8,7 @@ Features implemented:
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** EWO3 is turn-based, but with about 20 turns per second.
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** Players have no walking speed limit but enemies do (though they move somewhat randomly).
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* Procedural worldgen.
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** Base worldgen is simplex noise. Height is indicated with slightly-slow-to-traverse contour
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** Base worldgen is simplex noise. Height is indicated with slightly-slow-to-traverse contour lines.
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** River "simulation" and lakes/rivers.
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*** Physical plausibility isn't real, so the rivers A*-path themselves down to the seas or lakes.
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*** They run from sources at the tallest points with sufficient separation (found greedily).
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