mirror of
https://github.com/kepler155c/opus
synced 2024-12-28 17:40:26 +00:00
ui fixes
This commit is contained in:
parent
a3a8c64be8
commit
ffa412c59d
@ -24,7 +24,7 @@ local page = UI.Page {
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values = kernel.routines,
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sortColumn = 'uid',
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autospace = true,
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getDisplayValues = function(_, row)
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getDisplayValues = function (_, row)
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local elapsed = os.clock()-row.timestamp
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return {
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uid = row.uid,
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@ -60,6 +60,12 @@ local page = UI.Page {
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x = 3, ex = -3, y = 4, ey = -3,
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value = string.format(labelIntro, Ansi.white),
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},
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validate = function (self)
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if self.label.value then
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os.setComputerLabel(self.label.value)
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end
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return true
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end,
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},
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password = UI.WizardPage {
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index = 3,
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@ -73,23 +79,18 @@ local page = UI.Page {
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mask = true,
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shadowText = 'password',
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},
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--[[
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groupLabel = UI.Text {
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x = 3, y = 3,
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value = 'Group'
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},
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group = UI.TextEntry {
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x = 12, ex = -3, y = 3,
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limit = 32,
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shadowText = 'network group',
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},
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]]
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intro = UI.TextArea {
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textColor = colors.yellow,
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inactive = true,
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x = 3, ex = -3, y = 5, ey = -3,
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value = string.format(passwordIntro, Ansi.white),
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},
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validate = function (self)
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if type(self.newPass.value) == "string" and #self.newPass.value > 0 then
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Security.updatePassword(SHA.compute(self.newPass.value))
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end
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return true
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end,
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},
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packages = UI.WizardPage {
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index = 4,
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@ -119,27 +120,6 @@ local page = UI.Page {
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notification = UI.Notification { },
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}
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function page.wizard.pages.label:validate()
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if self.label.value then
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os.setComputerLabel(self.label.value)
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end
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return true
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end
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function page.wizard.pages.password:validate()
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if type(self.newPass.value) == "string" and #self.newPass.value > 0 then
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Security.updatePassword(SHA.compute(self.newPass.value))
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end
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--[[
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if #self.group.value > 0 then
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local config = Config.load('os')
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config.group = self.group.value
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Config.update('os', config)
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end
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]]
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return true
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end
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function page:eventHandler(event)
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if event.type == 'skip' then
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self.wizard:emit({ type = 'nextView' })
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@ -1,4 +1,3 @@
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local Canvas = require('opus.ui.canvas')
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local class = require('opus.class')
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local Event = require('opus.event')
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local Input = require('opus.input')
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@ -19,18 +18,18 @@ local textutils = _G.textutils
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the bottom up. Once reaching the top, setParent is called top down.
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On :init(), elements do not know the parent or can calculate sizing.
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]]
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-- need to add offsets to this test
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local function getPosition(element)
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local x, y = 1, 1
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repeat
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x = element.x + x - 1
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y = element.y + y - 1
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element = element.parent
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until not element
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return x, y
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end
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Calling order:
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window:postInit()
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at this point, the window has all default values set
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window:setParent()
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parent has been assigned
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following are called:
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window:layout()
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sizing / positioning is performed
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window:initChildren()
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each child of window will get initialized
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]]
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--[[-- Top Level Manager --]]--
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local Manager = class()
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@ -953,7 +952,7 @@ function UI.Window:addTransition(effect, args)
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if self.parent then
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args = args or { }
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if not args.x then -- not good
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args.x, args.y = getPosition(self)
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args.x, args.y = self.x, self.y -- getPosition(self)
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args.width = self.width
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args.height = self.height
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end
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@ -1117,149 +1116,7 @@ function UI.Device:sync()
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end
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end
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--[[-- Page (focus manager) --]]--
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UI.Page = class(UI.Window)
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UI.Page.defaults = {
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UIElement = 'Page',
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accelerators = {
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down = 'focus_next',
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enter = 'focus_next',
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tab = 'focus_next',
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['shift-tab' ] = 'focus_prev',
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up = 'focus_prev',
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},
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backgroundColor = colors.cyan,
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textColor = colors.white,
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}
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function UI.Page:postInit()
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self.parent = self.parent or UI.defaultDevice
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self.__target = self
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self.canvas = Canvas({
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x = 1, y = 1, width = self.parent.width, height = self.parent.height,
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isColor = self.parent.isColor,
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})
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self.canvas:clear(self.backgroundColor, self.textColor)
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end
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function UI.Page:enable()
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self.canvas.visible = true
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UI.Window.enable(self)
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if not self.focused or not self.focused.enabled then
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self:focusFirst()
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end
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end
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function UI.Page:disable()
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self.canvas.visible = false
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UI.Window.disable(self)
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end
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function UI.Page:sync()
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if self.enabled then
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self.parent:sync()
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end
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end
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function UI.Page:capture(child)
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self.__target = child
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end
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function UI.Page:release(child)
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if self.__target == child then
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self.__target = self
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end
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end
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function UI.Page:pointToChild(x, y)
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if self.__target == self then
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return UI.Window.pointToChild(self, x, y)
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end
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x = x + self.offx - self.x + 1
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y = y + self.offy - self.y + 1
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return self.__target:pointToChild(x, y)
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end
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function UI.Page:getFocusables()
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if self.__target == self or self.__target.pageType ~= 'modal' then
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return UI.Window.getFocusables(self)
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end
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return self.__target:getFocusables()
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end
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function UI.Page:getFocused()
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return self.focused
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end
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function UI.Page:focusPrevious()
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local function getPreviousFocus(focused)
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local focusables = self:getFocusables()
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local k = Util.contains(focusables, focused)
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if k then
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if k > 1 then
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return focusables[k - 1]
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end
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return focusables[#focusables]
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end
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end
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local focused = getPreviousFocus(self.focused)
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if focused then
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self:setFocus(focused)
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end
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end
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function UI.Page:focusNext()
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local function getNextFocus(focused)
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local focusables = self:getFocusables()
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local k = Util.contains(focusables, focused)
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if k then
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if k < #focusables then
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return focusables[k + 1]
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end
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return focusables[1]
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end
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end
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local focused = getNextFocus(self.focused)
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if focused then
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self:setFocus(focused)
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end
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end
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function UI.Page:setFocus(child)
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if not child or not child.focus then
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return
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end
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if self.focused and self.focused ~= child then
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self.focused.focused = false
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self.focused:focus()
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self.focused:emit({ type = 'focus_lost', focused = child })
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end
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self.focused = child
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if not child.focused then
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child.focused = true
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child:emit({ type = 'focus_change', focused = child })
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--self:emit({ type = 'focus_change', focused = child })
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end
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child:focus()
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end
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function UI.Page:eventHandler(event)
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if self.focused then
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if event.type == 'focus_next' then
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self:focusNext()
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return true
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elseif event.type == 'focus_prev' then
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self:focusPrevious()
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return true
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end
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end
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end
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-- lazy load components
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local function loadComponents()
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local function load(name)
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local s, m = Util.run(_ENV, 'sys/modules/opus/ui/components/' .. name .. '.lua')
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@ -1295,7 +1152,6 @@ end
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loadComponents()
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UI:loadTheme('usr/config/ui.theme')
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Util.merge(UI.Window.defaults, UI.theme.Window)
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Util.merge(UI.Page.defaults, UI.theme.Page)
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UI:setDefaultDevice(UI.Device({ device = term.current() }))
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return UI
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@ -9,6 +9,7 @@ local colors = _G.colors
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local Canvas = class()
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Canvas.__visualize = false
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Canvas.colorPalette = { }
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Canvas.darkPalette = { }
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Canvas.grayscalePalette = { }
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@ -303,7 +304,7 @@ end
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-- the array.
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function Canvas:__renderLayers(device, offset)
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if #self.layers > 0 then
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self.regions = self.regions or Region.new(self.x, self.y, self.ex, self.ey)
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self.regions = self.regions or Region.new(self.x + offset.x, self.y + offset.y, self.ex + offset.x, self.ey + offset.y)
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for i = 1, #self.layers do
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local canvas = self.layers[i]
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@ -379,31 +380,29 @@ function Canvas:__punch(rect, offset)
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rect.ey + offset.y)
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end
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-- performance can probably be improved by using one more buffer tied to the device
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function Canvas:__blitRect(device, src, tgt)
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src = src or { x = 1, y = 1, ex = self.ex - self.x + 1, ey = self.ey - self.y + 1 }
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tgt = tgt or self
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--[[
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-- for visualizing updates on the screen
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local drew
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for i = 0, src.ey - src.y do
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local line = self.lines[src.y + i + (self.offy or 0)]
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if line and line.dirty then
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drew = true
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local t, fg, bg = line.text, line.fg, line.bg
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if src.x > 1 or src.ex < self.ex then
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t = _sub(t, src.x, src.ex)
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fg = _rep(1, src.ex-src.x + 1)
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bg = _rep(2, src.ex-src.x + 1)
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-- for visualizing updates on the screen
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if Canvas.__visualize then
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local drew
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local t = _rep(' ', src.ex-src.x + 1)
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local bg = _rep(2, src.ex-src.x + 1)
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for i = 0, src.ey - src.y do
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local line = self.lines[src.y + i + (self.offy or 0)]
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if line and line.dirty then
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drew = true
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device.setCursorPos(tgt.x, tgt.y + i)
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device.blit(t, bg, bg)
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end
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device.setCursorPos(tgt.x, tgt.y + i)
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device.blit(t, fg, bg)
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end
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if drew then
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local t = os.clock()
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repeat until os.clock()-t > .2
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end
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end
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if drew then
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os.sleep(.3)
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end
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]]
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for i = 0, src.ey - src.y do
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local line = self.lines[src.y + i + (self.offy or 0)]
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if line and line.dirty then
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@ -14,6 +14,11 @@ UI.Chooser.defaults = {
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leftIndicator = UI.extChars and '\17' or '<',
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rightIndicator = UI.extChars and '\16' or '>',
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height = 1,
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accelerators = {
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space = 'choice_next',
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right = 'choice_next',
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left = 'choice_prev',
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}
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}
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function UI.Chooser:setParent()
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if not self.width and not self.ex then
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@ -29,16 +34,11 @@ function UI.Chooser:setParent()
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end
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function UI.Chooser:draw()
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local bg = self.backgroundColor
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if self.focused then
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bg = self.backgroundFocusColor
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end
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local bg = self.focused and self.backgroundFocusColor or self.backgroundColor
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local fg = self.inactive and self.textInactiveColor or self.textColor
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local choice = Util.find(self.choices, 'value', self.value)
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local value = self.nochoice
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if choice then
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value = choice.name
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end
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local value = choice and choice.name or self.nochoice
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self:write(1, 1, self.leftIndicator, self.backgroundColor, colors.black)
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self:write(2, 1, ' ' .. Util.widthify(tostring(value), self.width-4) .. ' ', bg, fg)
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self:write(self.width, 1, self.rightIndicator, self.backgroundColor, colors.black)
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@ -49,39 +49,37 @@ function UI.Chooser:focus()
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end
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function UI.Chooser:eventHandler(event)
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if event.type == 'key' then
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if event.key == 'right' or event.key == 'space' then
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local _,k = Util.find(self.choices, 'value', self.value)
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local choice
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if not k then k = 0 end
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if k and k < #self.choices then
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choice = self.choices[k+1]
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else
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choice = self.choices[1]
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end
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self.value = choice.value
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self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
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self:draw()
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return true
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elseif event.key == 'left' then
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local _,k = Util.find(self.choices, 'value', self.value)
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local choice
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if k and k > 1 then
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choice = self.choices[k-1]
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else
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choice = self.choices[#self.choices]
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end
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self.value = choice.value
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self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
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self:draw()
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return true
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if event.type == 'choice_next' then
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local _,k = Util.find(self.choices, 'value', self.value)
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local choice
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if not k then k = 0 end
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if k and k < #self.choices then
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choice = self.choices[k+1]
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else
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choice = self.choices[1]
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end
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self.value = choice.value
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self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
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self:draw()
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return true
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elseif event.type == 'choice_prev' then
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local _,k = Util.find(self.choices, 'value', self.value)
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local choice
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if k and k > 1 then
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choice = self.choices[k-1]
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else
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choice = self.choices[#self.choices]
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end
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self.value = choice.value
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self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
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self:draw()
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return true
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elseif event.type == 'mouse_click' or event.type == 'mouse_doubleclick' then
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if event.x == 1 then
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self:emit({ type = 'key', key = 'left' })
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self:emit({ type = 'choice_prev' })
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return true
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elseif event.x == self.width then
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self:emit({ type = 'key', key = 'right' })
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self:emit({ type = 'choice_next' })
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return true
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end
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end
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163
sys/modules/opus/ui/components/Page.lua
Normal file
163
sys/modules/opus/ui/components/Page.lua
Normal file
@ -0,0 +1,163 @@
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local Canvas = require('opus.ui.canvas')
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local class = require('opus.class')
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local UI = require('opus.ui')
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local Util = require('opus.util')
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local colors = _G.colors
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-- need to add offsets to this test
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local function getPosition(element)
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local x, y = 1, 1
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repeat
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x = element.x + x - 1
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y = element.y + y - 1
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element = element.parent
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until not element
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return x, y
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end
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UI.Page = class(UI.Window)
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UI.Page.defaults = {
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UIElement = 'Page',
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accelerators = {
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down = 'focus_next',
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enter = 'focus_next',
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tab = 'focus_next',
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['shift-tab' ] = 'focus_prev',
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up = 'focus_prev',
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},
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backgroundColor = colors.cyan,
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textColor = colors.white,
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}
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function UI.Page:postInit()
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self.parent = self.parent or UI.defaultDevice
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self.__target = self
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self.canvas = Canvas({
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x = 1, y = 1, width = self.parent.width, height = self.parent.height,
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isColor = self.parent.isColor,
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})
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self.canvas:clear(self.backgroundColor, self.textColor)
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end
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function UI.Page:enable()
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self.canvas.visible = true
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UI.Window.enable(self)
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if not self.focused or not self.focused.enabled then
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self:focusFirst()
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end
|
||||
end
|
||||
|
||||
function UI.Page:disable()
|
||||
self.canvas.visible = false
|
||||
UI.Window.disable(self)
|
||||
end
|
||||
|
||||
function UI.Page:sync()
|
||||
if self.enabled then
|
||||
self.parent:sync()
|
||||
end
|
||||
end
|
||||
|
||||
function UI.Page:capture(child)
|
||||
self.__target = child
|
||||
end
|
||||
|
||||
function UI.Page:release(child)
|
||||
if self.__target == child then
|
||||
self.__target = self
|
||||
end
|
||||
end
|
||||
|
||||
function UI.Page:pointToChild(x, y)
|
||||
if self.__target == self then
|
||||
return UI.Window.pointToChild(self, x, y)
|
||||
end
|
||||
local absX, absY = getPosition(self.__target)
|
||||
|
||||
-- this is sketchy
|
||||
x = x + self.offx - self.x - (absX - self.__target.x) + 1
|
||||
y = y + self.offy - self.y - (absY - self.__target.y) + 1
|
||||
|
||||
return self.__target:pointToChild(x, y)
|
||||
end
|
||||
|
||||
function UI.Page:getFocusables()
|
||||
if self.__target == self or self.__target.pageType ~= 'modal' then
|
||||
return UI.Window.getFocusables(self)
|
||||
end
|
||||
return self.__target:getFocusables()
|
||||
end
|
||||
|
||||
function UI.Page:getFocused()
|
||||
return self.focused
|
||||
end
|
||||
|
||||
function UI.Page:focusPrevious()
|
||||
local function getPreviousFocus(focused)
|
||||
local focusables = self:getFocusables()
|
||||
local k = Util.contains(focusables, focused)
|
||||
if k then
|
||||
if k > 1 then
|
||||
return focusables[k - 1]
|
||||
end
|
||||
return focusables[#focusables]
|
||||
end
|
||||
end
|
||||
|
||||
local focused = getPreviousFocus(self.focused)
|
||||
if focused then
|
||||
self:setFocus(focused)
|
||||
end
|
||||
end
|
||||
|
||||
function UI.Page:focusNext()
|
||||
local function getNextFocus(focused)
|
||||
local focusables = self:getFocusables()
|
||||
local k = Util.contains(focusables, focused)
|
||||
if k then
|
||||
if k < #focusables then
|
||||
return focusables[k + 1]
|
||||
end
|
||||
return focusables[1]
|
||||
end
|
||||
end
|
||||
|
||||
local focused = getNextFocus(self.focused)
|
||||
if focused then
|
||||
self:setFocus(focused)
|
||||
end
|
||||
end
|
||||
|
||||
function UI.Page:setFocus(child)
|
||||
if not child or not child.focus then
|
||||
return
|
||||
end
|
||||
|
||||
if self.focused and self.focused ~= child then
|
||||
self.focused.focused = false
|
||||
self.focused:focus()
|
||||
self.focused:emit({ type = 'focus_lost', focused = child, unfocused = self.focused })
|
||||
end
|
||||
|
||||
self.focused = child
|
||||
if not child.focused then
|
||||
child.focused = true
|
||||
child:emit({ type = 'focus_change', focused = child })
|
||||
--self:emit({ type = 'focus_change', focused = child })
|
||||
end
|
||||
|
||||
child:focus()
|
||||
end
|
||||
|
||||
function UI.Page:eventHandler(event)
|
||||
if self.focused then
|
||||
if event.type == 'focus_next' then
|
||||
self:focusNext()
|
||||
return true
|
||||
elseif event.type == 'focus_prev' then
|
||||
self:focusPrevious()
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
@ -61,17 +61,14 @@ end
|
||||
function UI.SlideOut.example()
|
||||
-- for the transistion to work properly, the parent must have a canvas
|
||||
return UI.ActiveLayer {
|
||||
y = 1, -- TODO: if this is set to anything greater than 1, then
|
||||
-- the layer is not rendered in the correct location
|
||||
-- a general issue in canvas layers
|
||||
backgroundColor = colors.cyan,
|
||||
y = 2,
|
||||
button = UI.Button {
|
||||
x = 2, y = 5,
|
||||
text = 'show',
|
||||
},
|
||||
slideOut = UI.SlideOut {
|
||||
backgroundColor = colors.yellow,
|
||||
y = -4, height = 4,
|
||||
backgroundColor = _G.colors.yellow,
|
||||
y = -4, height = 4, x = 3, ex = -3,
|
||||
button = UI.Button {
|
||||
x = 2, y = 2,
|
||||
text = 'hide',
|
||||
|
@ -39,7 +39,7 @@ function Transition.expandUp(args)
|
||||
local easing = args.easing or 'linear'
|
||||
local pos = { y = args.ey + 1 }
|
||||
local tween = Tween.new(ticks, pos, { y = args.y }, easing)
|
||||
|
||||
_syslog(args)
|
||||
args.canvas:move(args.x, pos.y)
|
||||
|
||||
return function()
|
||||
|
Loading…
Reference in New Issue
Block a user