This commit is contained in:
kepler155c@gmail.com 2019-11-18 14:32:10 -07:00
parent a3a8c64be8
commit ffa412c59d
8 changed files with 245 additions and 252 deletions

View File

@ -24,7 +24,7 @@ local page = UI.Page {
values = kernel.routines,
sortColumn = 'uid',
autospace = true,
getDisplayValues = function(_, row)
getDisplayValues = function (_, row)
local elapsed = os.clock()-row.timestamp
return {
uid = row.uid,

View File

@ -60,6 +60,12 @@ local page = UI.Page {
x = 3, ex = -3, y = 4, ey = -3,
value = string.format(labelIntro, Ansi.white),
},
validate = function (self)
if self.label.value then
os.setComputerLabel(self.label.value)
end
return true
end,
},
password = UI.WizardPage {
index = 3,
@ -73,23 +79,18 @@ local page = UI.Page {
mask = true,
shadowText = 'password',
},
--[[
groupLabel = UI.Text {
x = 3, y = 3,
value = 'Group'
},
group = UI.TextEntry {
x = 12, ex = -3, y = 3,
limit = 32,
shadowText = 'network group',
},
]]
intro = UI.TextArea {
textColor = colors.yellow,
inactive = true,
x = 3, ex = -3, y = 5, ey = -3,
value = string.format(passwordIntro, Ansi.white),
},
validate = function (self)
if type(self.newPass.value) == "string" and #self.newPass.value > 0 then
Security.updatePassword(SHA.compute(self.newPass.value))
end
return true
end,
},
packages = UI.WizardPage {
index = 4,
@ -119,27 +120,6 @@ local page = UI.Page {
notification = UI.Notification { },
}
function page.wizard.pages.label:validate()
if self.label.value then
os.setComputerLabel(self.label.value)
end
return true
end
function page.wizard.pages.password:validate()
if type(self.newPass.value) == "string" and #self.newPass.value > 0 then
Security.updatePassword(SHA.compute(self.newPass.value))
end
--[[
if #self.group.value > 0 then
local config = Config.load('os')
config.group = self.group.value
Config.update('os', config)
end
]]
return true
end
function page:eventHandler(event)
if event.type == 'skip' then
self.wizard:emit({ type = 'nextView' })

View File

@ -1,4 +1,3 @@
local Canvas = require('opus.ui.canvas')
local class = require('opus.class')
local Event = require('opus.event')
local Input = require('opus.input')
@ -19,18 +18,18 @@ local textutils = _G.textutils
the bottom up. Once reaching the top, setParent is called top down.
On :init(), elements do not know the parent or can calculate sizing.
]]
-- need to add offsets to this test
local function getPosition(element)
local x, y = 1, 1
repeat
x = element.x + x - 1
y = element.y + y - 1
element = element.parent
until not element
return x, y
end
Calling order:
window:postInit()
at this point, the window has all default values set
window:setParent()
parent has been assigned
following are called:
window:layout()
sizing / positioning is performed
window:initChildren()
each child of window will get initialized
]]
--[[-- Top Level Manager --]]--
local Manager = class()
@ -953,7 +952,7 @@ function UI.Window:addTransition(effect, args)
if self.parent then
args = args or { }
if not args.x then -- not good
args.x, args.y = getPosition(self)
args.x, args.y = self.x, self.y -- getPosition(self)
args.width = self.width
args.height = self.height
end
@ -1117,149 +1116,7 @@ function UI.Device:sync()
end
end
--[[-- Page (focus manager) --]]--
UI.Page = class(UI.Window)
UI.Page.defaults = {
UIElement = 'Page',
accelerators = {
down = 'focus_next',
enter = 'focus_next',
tab = 'focus_next',
['shift-tab' ] = 'focus_prev',
up = 'focus_prev',
},
backgroundColor = colors.cyan,
textColor = colors.white,
}
function UI.Page:postInit()
self.parent = self.parent or UI.defaultDevice
self.__target = self
self.canvas = Canvas({
x = 1, y = 1, width = self.parent.width, height = self.parent.height,
isColor = self.parent.isColor,
})
self.canvas:clear(self.backgroundColor, self.textColor)
end
function UI.Page:enable()
self.canvas.visible = true
UI.Window.enable(self)
if not self.focused or not self.focused.enabled then
self:focusFirst()
end
end
function UI.Page:disable()
self.canvas.visible = false
UI.Window.disable(self)
end
function UI.Page:sync()
if self.enabled then
self.parent:sync()
end
end
function UI.Page:capture(child)
self.__target = child
end
function UI.Page:release(child)
if self.__target == child then
self.__target = self
end
end
function UI.Page:pointToChild(x, y)
if self.__target == self then
return UI.Window.pointToChild(self, x, y)
end
x = x + self.offx - self.x + 1
y = y + self.offy - self.y + 1
return self.__target:pointToChild(x, y)
end
function UI.Page:getFocusables()
if self.__target == self or self.__target.pageType ~= 'modal' then
return UI.Window.getFocusables(self)
end
return self.__target:getFocusables()
end
function UI.Page:getFocused()
return self.focused
end
function UI.Page:focusPrevious()
local function getPreviousFocus(focused)
local focusables = self:getFocusables()
local k = Util.contains(focusables, focused)
if k then
if k > 1 then
return focusables[k - 1]
end
return focusables[#focusables]
end
end
local focused = getPreviousFocus(self.focused)
if focused then
self:setFocus(focused)
end
end
function UI.Page:focusNext()
local function getNextFocus(focused)
local focusables = self:getFocusables()
local k = Util.contains(focusables, focused)
if k then
if k < #focusables then
return focusables[k + 1]
end
return focusables[1]
end
end
local focused = getNextFocus(self.focused)
if focused then
self:setFocus(focused)
end
end
function UI.Page:setFocus(child)
if not child or not child.focus then
return
end
if self.focused and self.focused ~= child then
self.focused.focused = false
self.focused:focus()
self.focused:emit({ type = 'focus_lost', focused = child })
end
self.focused = child
if not child.focused then
child.focused = true
child:emit({ type = 'focus_change', focused = child })
--self:emit({ type = 'focus_change', focused = child })
end
child:focus()
end
function UI.Page:eventHandler(event)
if self.focused then
if event.type == 'focus_next' then
self:focusNext()
return true
elseif event.type == 'focus_prev' then
self:focusPrevious()
return true
end
end
end
-- lazy load components
local function loadComponents()
local function load(name)
local s, m = Util.run(_ENV, 'sys/modules/opus/ui/components/' .. name .. '.lua')
@ -1295,7 +1152,6 @@ end
loadComponents()
UI:loadTheme('usr/config/ui.theme')
Util.merge(UI.Window.defaults, UI.theme.Window)
Util.merge(UI.Page.defaults, UI.theme.Page)
UI:setDefaultDevice(UI.Device({ device = term.current() }))
return UI

View File

@ -9,6 +9,7 @@ local colors = _G.colors
local Canvas = class()
Canvas.__visualize = false
Canvas.colorPalette = { }
Canvas.darkPalette = { }
Canvas.grayscalePalette = { }
@ -303,7 +304,7 @@ end
-- the array.
function Canvas:__renderLayers(device, offset)
if #self.layers > 0 then
self.regions = self.regions or Region.new(self.x, self.y, self.ex, self.ey)
self.regions = self.regions or Region.new(self.x + offset.x, self.y + offset.y, self.ex + offset.x, self.ey + offset.y)
for i = 1, #self.layers do
local canvas = self.layers[i]
@ -379,31 +380,29 @@ function Canvas:__punch(rect, offset)
rect.ey + offset.y)
end
-- performance can probably be improved by using one more buffer tied to the device
function Canvas:__blitRect(device, src, tgt)
src = src or { x = 1, y = 1, ex = self.ex - self.x + 1, ey = self.ey - self.y + 1 }
tgt = tgt or self
--[[
-- for visualizing updates on the screen
local drew
for i = 0, src.ey - src.y do
local line = self.lines[src.y + i + (self.offy or 0)]
if line and line.dirty then
drew = true
local t, fg, bg = line.text, line.fg, line.bg
if src.x > 1 or src.ex < self.ex then
t = _sub(t, src.x, src.ex)
fg = _rep(1, src.ex-src.x + 1)
bg = _rep(2, src.ex-src.x + 1)
-- for visualizing updates on the screen
if Canvas.__visualize then
local drew
local t = _rep(' ', src.ex-src.x + 1)
local bg = _rep(2, src.ex-src.x + 1)
for i = 0, src.ey - src.y do
local line = self.lines[src.y + i + (self.offy or 0)]
if line and line.dirty then
drew = true
device.setCursorPos(tgt.x, tgt.y + i)
device.blit(t, bg, bg)
end
device.setCursorPos(tgt.x, tgt.y + i)
device.blit(t, fg, bg)
end
if drew then
local t = os.clock()
repeat until os.clock()-t > .2
end
end
if drew then
os.sleep(.3)
end
]]
for i = 0, src.ey - src.y do
local line = self.lines[src.y + i + (self.offy or 0)]
if line and line.dirty then

View File

@ -14,6 +14,11 @@ UI.Chooser.defaults = {
leftIndicator = UI.extChars and '\17' or '<',
rightIndicator = UI.extChars and '\16' or '>',
height = 1,
accelerators = {
space = 'choice_next',
right = 'choice_next',
left = 'choice_prev',
}
}
function UI.Chooser:setParent()
if not self.width and not self.ex then
@ -29,16 +34,11 @@ function UI.Chooser:setParent()
end
function UI.Chooser:draw()
local bg = self.backgroundColor
if self.focused then
bg = self.backgroundFocusColor
end
local bg = self.focused and self.backgroundFocusColor or self.backgroundColor
local fg = self.inactive and self.textInactiveColor or self.textColor
local choice = Util.find(self.choices, 'value', self.value)
local value = self.nochoice
if choice then
value = choice.name
end
local value = choice and choice.name or self.nochoice
self:write(1, 1, self.leftIndicator, self.backgroundColor, colors.black)
self:write(2, 1, ' ' .. Util.widthify(tostring(value), self.width-4) .. ' ', bg, fg)
self:write(self.width, 1, self.rightIndicator, self.backgroundColor, colors.black)
@ -49,39 +49,37 @@ function UI.Chooser:focus()
end
function UI.Chooser:eventHandler(event)
if event.type == 'key' then
if event.key == 'right' or event.key == 'space' then
local _,k = Util.find(self.choices, 'value', self.value)
local choice
if not k then k = 0 end
if k and k < #self.choices then
choice = self.choices[k+1]
else
choice = self.choices[1]
end
self.value = choice.value
self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
self:draw()
return true
elseif event.key == 'left' then
local _,k = Util.find(self.choices, 'value', self.value)
local choice
if k and k > 1 then
choice = self.choices[k-1]
else
choice = self.choices[#self.choices]
end
self.value = choice.value
self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
self:draw()
return true
if event.type == 'choice_next' then
local _,k = Util.find(self.choices, 'value', self.value)
local choice
if not k then k = 0 end
if k and k < #self.choices then
choice = self.choices[k+1]
else
choice = self.choices[1]
end
self.value = choice.value
self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
self:draw()
return true
elseif event.type == 'choice_prev' then
local _,k = Util.find(self.choices, 'value', self.value)
local choice
if k and k > 1 then
choice = self.choices[k-1]
else
choice = self.choices[#self.choices]
end
self.value = choice.value
self:emit({ type = 'choice_change', value = self.value, element = self, choice = choice })
self:draw()
return true
elseif event.type == 'mouse_click' or event.type == 'mouse_doubleclick' then
if event.x == 1 then
self:emit({ type = 'key', key = 'left' })
self:emit({ type = 'choice_prev' })
return true
elseif event.x == self.width then
self:emit({ type = 'key', key = 'right' })
self:emit({ type = 'choice_next' })
return true
end
end

View File

@ -0,0 +1,163 @@
local Canvas = require('opus.ui.canvas')
local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
-- need to add offsets to this test
local function getPosition(element)
local x, y = 1, 1
repeat
x = element.x + x - 1
y = element.y + y - 1
element = element.parent
until not element
return x, y
end
UI.Page = class(UI.Window)
UI.Page.defaults = {
UIElement = 'Page',
accelerators = {
down = 'focus_next',
enter = 'focus_next',
tab = 'focus_next',
['shift-tab' ] = 'focus_prev',
up = 'focus_prev',
},
backgroundColor = colors.cyan,
textColor = colors.white,
}
function UI.Page:postInit()
self.parent = self.parent or UI.defaultDevice
self.__target = self
self.canvas = Canvas({
x = 1, y = 1, width = self.parent.width, height = self.parent.height,
isColor = self.parent.isColor,
})
self.canvas:clear(self.backgroundColor, self.textColor)
end
function UI.Page:enable()
self.canvas.visible = true
UI.Window.enable(self)
if not self.focused or not self.focused.enabled then
self:focusFirst()
end
end
function UI.Page:disable()
self.canvas.visible = false
UI.Window.disable(self)
end
function UI.Page:sync()
if self.enabled then
self.parent:sync()
end
end
function UI.Page:capture(child)
self.__target = child
end
function UI.Page:release(child)
if self.__target == child then
self.__target = self
end
end
function UI.Page:pointToChild(x, y)
if self.__target == self then
return UI.Window.pointToChild(self, x, y)
end
local absX, absY = getPosition(self.__target)
-- this is sketchy
x = x + self.offx - self.x - (absX - self.__target.x) + 1
y = y + self.offy - self.y - (absY - self.__target.y) + 1
return self.__target:pointToChild(x, y)
end
function UI.Page:getFocusables()
if self.__target == self or self.__target.pageType ~= 'modal' then
return UI.Window.getFocusables(self)
end
return self.__target:getFocusables()
end
function UI.Page:getFocused()
return self.focused
end
function UI.Page:focusPrevious()
local function getPreviousFocus(focused)
local focusables = self:getFocusables()
local k = Util.contains(focusables, focused)
if k then
if k > 1 then
return focusables[k - 1]
end
return focusables[#focusables]
end
end
local focused = getPreviousFocus(self.focused)
if focused then
self:setFocus(focused)
end
end
function UI.Page:focusNext()
local function getNextFocus(focused)
local focusables = self:getFocusables()
local k = Util.contains(focusables, focused)
if k then
if k < #focusables then
return focusables[k + 1]
end
return focusables[1]
end
end
local focused = getNextFocus(self.focused)
if focused then
self:setFocus(focused)
end
end
function UI.Page:setFocus(child)
if not child or not child.focus then
return
end
if self.focused and self.focused ~= child then
self.focused.focused = false
self.focused:focus()
self.focused:emit({ type = 'focus_lost', focused = child, unfocused = self.focused })
end
self.focused = child
if not child.focused then
child.focused = true
child:emit({ type = 'focus_change', focused = child })
--self:emit({ type = 'focus_change', focused = child })
end
child:focus()
end
function UI.Page:eventHandler(event)
if self.focused then
if event.type == 'focus_next' then
self:focusNext()
return true
elseif event.type == 'focus_prev' then
self:focusPrevious()
return true
end
end
end

View File

@ -61,17 +61,14 @@ end
function UI.SlideOut.example()
-- for the transistion to work properly, the parent must have a canvas
return UI.ActiveLayer {
y = 1, -- TODO: if this is set to anything greater than 1, then
-- the layer is not rendered in the correct location
-- a general issue in canvas layers
backgroundColor = colors.cyan,
y = 2,
button = UI.Button {
x = 2, y = 5,
text = 'show',
},
slideOut = UI.SlideOut {
backgroundColor = colors.yellow,
y = -4, height = 4,
backgroundColor = _G.colors.yellow,
y = -4, height = 4, x = 3, ex = -3,
button = UI.Button {
x = 2, y = 2,
text = 'hide',

View File

@ -39,7 +39,7 @@ function Transition.expandUp(args)
local easing = args.easing or 'linear'
local pos = { y = args.ey + 1 }
local tween = Tween.new(ticks, pos, { y = args.y }, easing)
_syslog(args)
args.canvas:move(args.x, pos.y)
return function()