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transitions and Lua improvements
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sys/apis/region.lua
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358
sys/apis/region.lua
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-------------------------------------------------------------------------------
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--
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-- tek.lib.region
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-- Written by Timm S. Mueller <tmueller at schulze-mueller.de>
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--
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-- Copyright 2008 - 2016 by the authors and contributors:
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--
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-- * Timm S. Muller <tmueller at schulze-mueller.de>
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-- * Franciska Schulze <fschulze at schulze-mueller.de>
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-- * Tobias Schwinger <tschwinger at isonews2.com>
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--
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-- Permission is hereby granted, free of charge, to any person obtaining
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-- a copy of this software and associated documentation files (the
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-- "Software"), to deal in the Software without restriction, including
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-- without limitation the rights to use, copy, modify, merge, publish,
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-- distribute, sublicense, and/or sell copies of the Software, and to
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-- permit persons to whom the Software is furnished to do so, subject to
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-- the following conditions:
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--
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-- The above copyright notice and this permission notice shall be
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-- included in all copies or substantial portions of the Software.
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--
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-- === Disclaimer ===
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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-- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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-- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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-- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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-- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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--
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-- OVERVIEW::
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-- This library implements the management of regions, which are
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-- collections of non-overlapping rectangles.
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--
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-- FUNCTIONS::
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-- - Region:andRect() - ''And''s a rectangle to a region
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-- - Region:andRegion() - ''And''s a region to a region
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-- - Region:checkIntersect() - Checks if a rectangle intersects a region
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-- - Region:forEach() - Calls a function for each rectangle in a region
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-- - Region:get() - Get region's min/max extents
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-- - Region.intersect() - Returns the intersection of two rectangles
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-- - Region:isEmpty() - Checks if a Region is empty
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-- - Region.new() - Creates a new Region
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-- - Region:orRect() - ''Or''s a rectangle to a region
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-- - Region:orRegion() - ''Or''s a region to a region
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-- - Region:setRect() - Resets a region to the given rectangle
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-- - Region:shift() - Displaces a region
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-- - Region:subRect() - Subtracts a rectangle from a region
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-- - Region:subRegion() - Subtracts a region from a region
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-- - Region:xorRect() - ''Exclusive Or''s a rectangle to a region
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--
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-------------------------------------------------------------------------------
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local insert = table.insert
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local ipairs = ipairs
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local max = math.max
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local min = math.min
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local setmetatable = setmetatable
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local unpack = unpack or table.unpack
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local Region = { }
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Region._VERSION = "Region 11.3"
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Region.__index = Region
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-------------------------------------------------------------------------------
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-- x0, y0, x1, y1 = Region.intersect(d1, d2, d3, d4, s1, s2, s3, s4):
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-- Returns the coordinates of a rectangle where a rectangle specified by
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-- the coordinates s1, s2, s3, s4 overlaps with the rectangle specified
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-- by the coordinates d1, d2, d3, d4. The return value is '''nil''' if
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-- the rectangles do not overlap.
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-------------------------------------------------------------------------------
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function Region.intersect(d1, d2, d3, d4, s1, s2, s3, s4)
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if s3 >= d1 and s1 <= d3 and s4 >= d2 and s2 <= d4 then
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return max(s1, d1), max(s2, d2), min(s3, d3), min(s4, d4)
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end
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end
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-------------------------------------------------------------------------------
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-- insertrect: insert rect to table, merging with an existing one if possible
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-------------------------------------------------------------------------------
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local function insertrect(d, s1, s2, s3, s4)
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for i = 1, min(4, #d) do
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local a = d[i]
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local a1, a2, a3, a4 = a[1], a[2], a[3], a[4]
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if a2 == s2 and a4 == s4 then
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if a3 + 1 == s1 then
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a[3] = s3
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return
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elseif a1 == s3 + 1 then
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a[1] = s1
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return
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end
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elseif a1 == s1 and a3 == s3 then
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if a4 + 1 == s2 then
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a[4] = s4
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return
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elseif a2 == s4 + 1 then
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a[2] = s2
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return
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end
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end
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end
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insert(d, 1, { s1, s2, s3, s4 })
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end
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-------------------------------------------------------------------------------
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-- cutrect: cut rect d into table of new rects, using rect s as a punch
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-------------------------------------------------------------------------------
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local function cutrect(d1, d2, d3, d4, s1, s2, s3, s4)
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if not Region.intersect(d1, d2, d3, d4, s1, s2, s3, s4) then
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return { { d1, d2, d3, d4 } }
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end
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local r = { }
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if d1 < s1 then
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insertrect(r, d1, d2, s1 - 1, d4)
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d1 = s1
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end
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if d2 < s2 then
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insertrect(r, d1, d2, d3, s2 - 1)
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d2 = s2
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end
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if d3 > s3 then
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insertrect(r, s3 + 1, d2, d3, d4)
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d3 = s3
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end
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if d4 > s4 then
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insertrect(r, d1, s4 + 1, d3, d4)
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end
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return r
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end
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-------------------------------------------------------------------------------
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-- cutregion: cut region d, using s as a punch
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-------------------------------------------------------------------------------
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local function cutregion(d, s1, s2, s3, s4)
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local r = { }
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for _, dr in ipairs(d) do
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local d1, d2, d3, d4 = dr[1], dr[2], dr[3], dr[4]
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for _, t in ipairs(cutrect(d1, d2, d3, d4, s1, s2, s3, s4)) do
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insertrect(r, t[1], t[2], t[3], t[4])
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end
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end
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return r
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end
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-------------------------------------------------------------------------------
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-- region = Region.new(r1, r2, r3, r4): Creates a new region from the given
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-- coordinates.
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-------------------------------------------------------------------------------
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function Region.new(r1, r2, r3, r4)
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if r1 then
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return setmetatable({ region = { { r1, r2, r3, r4 } } }, Region)
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end
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return setmetatable({ region = { } }, Region)
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end
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-------------------------------------------------------------------------------
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-- self = region:setRect(r1, r2, r3, r4): Resets an existing region
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-- to the specified rectangle.
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-------------------------------------------------------------------------------
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function Region:setRect(r1, r2, r3, r4)
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self.region = { { r1, r2, r3, r4 } }
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return self
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end
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-------------------------------------------------------------------------------
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-- region:orRect(r1, r2, r3, r4): Logical ''or''s a rectangle to a region
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-------------------------------------------------------------------------------
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function Region:orRect(s1, s2, s3, s4)
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self.region = cutregion(self.region, s1, s2, s3, s4)
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insertrect(self.region, s1, s2, s3, s4)
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end
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-------------------------------------------------------------------------------
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-- region:orRegion(region): Logical ''or''s another region to a region
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-------------------------------------------------------------------------------
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function Region:orRegion(s)
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for _, r in ipairs(s) do
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self:orRect(r[1], r[2], r[3], r[4])
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end
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end
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-------------------------------------------------------------------------------
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-- region:andRect(r1, r2, r3, r4): Logical ''and''s a rectange to a region
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-------------------------------------------------------------------------------
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function Region:andRect(s1, s2, s3, s4)
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local r = { }
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for _, d in ipairs(self.region) do
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local t1, t2, t3, t4 =
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Region.intersect(d[1], d[2], d[3], d[4], s1, s2, s3, s4)
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if t1 then
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insertrect(r, t1, t2, t3, t4)
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end
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end
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self.region = r
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end
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-------------------------------------------------------------------------------
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-- region:xorRect(r1, r2, r3, r4): Logical ''xor''s a rectange to a region
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-------------------------------------------------------------------------------
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function Region:xorRect(s1, s2, s3, s4)
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local r1 = { }
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local r2 = { { s1, s2, s3, s4 } }
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for _, d in ipairs(self.region) do
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local d1, d2, d3, d4 = d[1], d[2], d[3], d[4]
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for _, t in ipairs(cutrect(d1, d2, d3, d4, s1, s2, s3, s4)) do
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insertrect(r1, t[1], t[2], t[3], t[4])
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end
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r2 = cutregion(r2, d1, d2, d3, d4)
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end
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self.region = r1
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self:orRegion(r2)
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end
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-------------------------------------------------------------------------------
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-- self = region:subRect(r1, r2, r3, r4): Subtracts a rectangle from a region
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-------------------------------------------------------------------------------
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function Region:subRect(s1, s2, s3, s4)
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local r1 = { }
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for _, d in ipairs(self.region) do
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local d1, d2, d3, d4 = d[1], d[2], d[3], d[4]
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for _, t in ipairs(cutrect(d1, d2, d3, d4, s1, s2, s3, s4)) do
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insertrect(r1, t[1], t[2], t[3], t[4])
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end
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end
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self.region = r1
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return self
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end
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-------------------------------------------------------------------------------
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-- region:getRect - gets an iterator on the rectangles in a region [internal]
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-------------------------------------------------------------------------------
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function Region:getRects()
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local index = 0
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return function(object)
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index = index + 1
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if object[index] then
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return unpack(object[index])
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end
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end, self.region
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end
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-------------------------------------------------------------------------------
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-- success = region:checkIntersect(x0, y0, x1, y1): Returns a boolean
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-- indicating whether a rectangle specified by its coordinates overlaps
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-- with a region.
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-------------------------------------------------------------------------------
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function Region:checkIntersect(s1, s2, s3, s4)
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for _, d in ipairs(self.region) do
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if Region.intersect(d[1], d[2], d[3], d[4], s1, s2, s3, s4) then
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return true
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end
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- region:subRegion(region2): Subtracts {{region2}} from {{region}}.
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-------------------------------------------------------------------------------
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function Region:subRegion(region)
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if region then
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for r1, r2, r3, r4 in region:getRects() do
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self:subRect(r1, r2, r3, r4)
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end
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end
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end
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-------------------------------------------------------------------------------
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-- region:andRegion(r): Logically ''and''s a region to a region
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-------------------------------------------------------------------------------
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function Region:andRegion(s)
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local r = { }
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for _, s in ipairs(s.region) do
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for _, d in ipairs(self.region) do
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local t1, t2, t3, t4 =
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Region.intersect(d[1], d[2], d[3], d[4],
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s[1], s[2], s[3], s[4])
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if t1 then
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insertrect(r, t1, t2, t3, t4)
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end
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end
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end
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self.region = r
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end
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-------------------------------------------------------------------------------
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-- region:forEach(func, obj, ...): For each rectangle in a region, calls the
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-- specified function according the following scheme:
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-- func(obj, x0, y0, x1, y1, ...)
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-- Extra arguments are passed through to the function.
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-------------------------------------------------------------------------------
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function Region:forEach(func, obj, ...)
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for x0, y0, x1, y1 in self:getRects() do
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func(obj, x0, y0, x1, y1, ...)
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end
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end
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-------------------------------------------------------------------------------
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-- region:shift(dx, dy): Shifts a region by delta x and y.
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-------------------------------------------------------------------------------
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function Region:shift(dx, dy)
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for _, r in ipairs(self.region) do
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r[1] = r[1] + dx
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r[2] = r[2] + dy
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r[3] = r[3] + dx
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r[4] = r[4] + dy
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end
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end
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-------------------------------------------------------------------------------
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-- region:isEmpty(): Returns '''true''' if a region is empty.
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-------------------------------------------------------------------------------
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function Region:isEmpty()
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return #self.region == 0
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end
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-------------------------------------------------------------------------------
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-- minx, miny, maxx, maxy = region:get(): Get region's min/max extents
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-------------------------------------------------------------------------------
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function Region:get()
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if #self.region > 0 then
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local minx = 1000000 -- ui.HUGE
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local miny = 1000000
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local maxx = 0
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local maxy = 0
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for _, r in ipairs(self.region) do
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minx = min(minx, r[1])
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miny = min(miny, r[2])
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maxx = max(maxx, r[3])
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maxy = max(maxy, r[4])
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end
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return minx, miny, maxx, maxy
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end
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end
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return Region
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